Land OF The Free Home Of The Lost II MMP 1.5
Land Of The Free Home Of The Lost was a USA game in which I wanted to see what would happen if I made a Protestant-Reformed USA in 1453. It was fun but turned into a colonization land grab game. Plus, it was played in NA, and when IN came out I abandoned it. Here's the link, http://forum.paradoxplaza.com/forum/showthread.php?p=8699728
So this time, I'm going to play in Magna Mundi for a more realistic experience, and let my followers help decide the next course of action. Our religion will be Hussite, with Jon Huss himself leading us.
All setting normal except colonists free for gameplay reasons.
For gameplay purposes, when we control a country's capital and the majority of its land, and the goal of the war is to convert said country, I'll edit the save and change the country's capital to Hussite religion. Any province under 5000 urban members will also experience the same fate.
Viceroys
Sir Slink Viceroy of the Netherlands
Nodscouterr Viceroy of Normandy
Table Of Contents:
Eh I'll do this at the end
Modifications made to this mod for my own preferences: Core gain set to 50 years (core loss still 200). National ideas slightly adjusted to my liking (nothing big, just morale plus .45.... should be .50 lol). Advisers grow older. Wend culture renamed Moravian. Religious Order government no longer has innovative limit. Some rebels made stronger. Innovative-Narrow policy's missionaries changed. Every narrowminded slide gives +0.20 missionaries. Every innovative slide gives -0.05 missionaries and stability cost upped. Blockades allowed earlier. Hussite religion available earlier for gameplay. US provinces obvious... Finnish culture used for modern day Finnish provinces, cores added. (I just feel it must be done...) Livonian Order and Rigan provinces given Teutonic cores. English and Spanish and French minors given cores for when i choose to conquer them in my magna mundi games =]. Nation forming decisions no longer require cores just ownership. So if you see something weird, this should explain it.
(Voting closed for this. Vote on the new thing!)
I really like to include my readers in this, so voting will decide what government and culture our people will be as they escape the western world. So cast 2 votes.
Monarchy
Republic
Theocracy
Religious Order (think the Knights)
(You can designate a particular government with your vote if you wish)
American
Czech
Other
National Ideas - Cast 4 votes, Top 3 should get in unless y'all pick something really stupid.
Curtail your votes for not only gameplay, but what you think would make a better story.
(Voting closed for this. Vote on the new thing!)
Land Of The Free Home Of The Lost was a USA game in which I wanted to see what would happen if I made a Protestant-Reformed USA in 1453. It was fun but turned into a colonization land grab game. Plus, it was played in NA, and when IN came out I abandoned it. Here's the link, http://forum.paradoxplaza.com/forum/showthread.php?p=8699728
So this time, I'm going to play in Magna Mundi for a more realistic experience, and let my followers help decide the next course of action. Our religion will be Hussite, with Jon Huss himself leading us.
All setting normal except colonists free for gameplay reasons.
For gameplay purposes, when we control a country's capital and the majority of its land, and the goal of the war is to convert said country, I'll edit the save and change the country's capital to Hussite religion. Any province under 5000 urban members will also experience the same fate.
Viceroys
Sir Slink Viceroy of the Netherlands
Nodscouterr Viceroy of Normandy
Table Of Contents:
Eh I'll do this at the end
Modifications made to this mod for my own preferences: Core gain set to 50 years (core loss still 200). National ideas slightly adjusted to my liking (nothing big, just morale plus .45.... should be .50 lol). Advisers grow older. Wend culture renamed Moravian. Religious Order government no longer has innovative limit. Some rebels made stronger. Innovative-Narrow policy's missionaries changed. Every narrowminded slide gives +0.20 missionaries. Every innovative slide gives -0.05 missionaries and stability cost upped. Blockades allowed earlier. Hussite religion available earlier for gameplay. US provinces obvious... Finnish culture used for modern day Finnish provinces, cores added. (I just feel it must be done...) Livonian Order and Rigan provinces given Teutonic cores. English and Spanish and French minors given cores for when i choose to conquer them in my magna mundi games =]. Nation forming decisions no longer require cores just ownership. So if you see something weird, this should explain it.
(Voting closed for this. Vote on the new thing!)
I really like to include my readers in this, so voting will decide what government and culture our people will be as they escape the western world. So cast 2 votes.
Monarchy
Republic
Theocracy
Religious Order (think the Knights)
(You can designate a particular government with your vote if you wish)
American
Czech
Other
National Ideas - Cast 4 votes, Top 3 should get in unless y'all pick something really stupid.
Curtail your votes for not only gameplay, but what you think would make a better story.
(Voting closed for this. Vote on the new thing!)
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