I was thinking much the same thing. In the actual conflict, land based air was quite effective even far out to sea, so I'm having a hard time grasping the rationale for reduced efficiency based on distance from the coast. I suppose you could make the argument that a greater number of sorties would be possible close to the coast, but even that does little to negate the historical success of Allied aircraft against U-boats in the Atlantic.
Well the rationale from my perspective is first what we have and why we have it. I am not a WW2 history buff, to say how accurate the representation in HOI4 or other HOI games is, was, or was not. But I do know that there needs to be some balance / artificial limitations placed on air power or they become economically superior doom swarms that break the realism / simulation aspects. Production costs to build navy is far greater than it is to build air force and if air power can cover all or most of the Atlantic (efficiently / effectively) then why build a navy? There has to be some disadvantage or counter weight that balances that out right?
HOI4 sort of does that by using the airbase the aircraft/force is operating from, the airzone it's operating in and the mission efficiency system to control the effectiveness of the air power. I'm fine with this approach, though obviously it could use some improvement as there are some flaws in it. But as it is implemented right now it doesn't allow many of the neighboring sea/air zones for coasts and islands to be protected like they were. Iberian Coast for example, but many of the islands as well.
Take for example the Eastern Micronesia air zone for Marshall, Wake and Phoenix islands. The USA Player operating out of either Phoenix Island or Wake Island has 14% (night) coverage for stock 1936 naval bombers. The stock 1944 naval bomber coverage for this air zone operating out of Wake Island is 21% and Phoenix Island is 16%.
Historically, I think Wake and Phoenix island were able to assess that trying to cover such a large area of sea efficiently was not practical. I imagine the air patrols were focused more on a perimeter around the islands for strong interdiction with some scouting / raiding. But with such horrible coverage, is it even worth trying to use air power? How can the defense of Wake or Phoenix island by air power be captured in any sort of historical / realism aspect, when you are forced to patrol such an impractical air/sea zone?
Whether you like the system or not, that is the current system we are dealing with, and that is where my rational/proposal originates from. So if the argument is a complete redesign of the system (or just throwing away air/sea zones completely), then we are talking about different things. My point was about improving/amending the current system, and I feel the coastal air/sea zones needs to kind of happen for that to change. If PDS thinks it's too much work and would rather replace the existing system, I'm good with that too and that would obviously change my suggestion.
Does that make it more clear as to my point / rationale for my suggestion?