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How about making the fortifications a little more interactive. It think it would be fun as the germans planning the atlantic wall and as the french improving certain aspects of the maginot line.

For example for coastal forts rather than just improving level 1, level 2 etc. you could choose specific fort improvements: mines, anti tank, barbed wire etc that all added to the defensive modifier but cost different amounts and took longer or shorter to build depending on the improvement.

Same type of thing for land.

If the provinces were smaller it might be possible to plan right down to putting gun batteries in place and the site of concrete fortifications?
 

unmerged(20829)

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You could choose to build anti-tank or anti-infantry stuff, the enemy could get details on your forts via the intelligence and prepare an attack based on those datails ( more tanks if you have stronger anti-infantry defences and so on... )
Cool I say!

But maybe it's a bit too deep for the game.. :(
I like it anyway.
 

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epscilon said:
How about making the fortifications a little more interactive. It think it would be fun as the germans planning the atlantic wall and as the french improving certain aspects of the maginot line.

For example for coastal forts rather than just improving level 1, level 2 etc. you could choose specific fort improvements: mines, anti tank, barbed wire etc that all added to the defensive modifier but cost different amounts and took longer or shorter to build depending on the improvement.

Same type of thing for land.

If the provinces were smaller it might be possible to plan right down to putting gun batteries in place and the site of concrete fortifications?

Um, no. This is a strategic game, not a tactical one. All those elements you describe are already abstracted in the level system and it works quite well, as fortifications would never be built (for the most part) without all of those elements. The only question is how many of each, which is what the different fort levels serve to simulate.
 

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javiermcabo said:
It seems to me that lots of peolple have watched the special programs on june 6th 1944...
jajaja :rofl:

Indeed those special d-day programs were very interesting, epscially some of the BBC ones but I have had an interest in WW2 for quite a while now :) I really hope paradox can improve on HOI which is one of my favourate games of all time!
 

seattle

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I think the fort-system has to be improved a lot.

First of all the micromanagement should be abandoned.

For instance, building the atlantic wall is currently very annoying. Why not make it easier? I think of an event which takes care of it.
Or you could choose the start and end point of the wall (from Calais to Cherbourg), choose a level to be built (e.g. level 6), maybe also AA. The rest is automatic. Your folks just build the whole thing over the years.

---------------------

I don't think it's a good way to choose between different fort styles (mines...), that's too annoying.

The whole game should get rid of unnecessary micromanagement (upgrade each single unit, why not the whole army?).
 

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Or you could choose the start and end point of the wall (from Calais to Cherbourg), choose a level to be built (e.g. level 6), maybe also AA. The rest is automatic. Your folks just build the whole thing over the years.

good idea!

a repeat button would be a nice feature, not just for building forts, things like building tanks etc or setting limit for a amount of IC you want to use.

what do you think?
 

jacob-Lundgren

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still think engineers should be able to throw up field fortifications so situations like el alemain(sp) can be better handled. units with engineers can spend time throwing up better field fortifications then just digging in. (and org i suppose to keep it from being free, maybe 1 ic from country to cover mines and stuff)

just me though most dont seem to support my idea :p
 

unmerged(6780)

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jacob-Lundgren said:
still think engineers should be able to throw up field fortifications so situations like el alemain(sp) can be better handled. units with engineers can spend time throwing up better field fortifications then just digging in. (and org i suppose to keep it from being free, maybe 1 ic from country to cover mines and stuff)

just me though most dont seem to support my idea :p

That's why engineers give defence bonuses, to simulate the effect of field fortifications. I would argue that the defences the Germans put in in front of El Alamein were more along the lines of actual fort levels as opposed to improvised local defensive works.
 

unmerged(14991)

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Fortification should be in lines (or in depth) faced to a particular hex/province. So one may choose to fortify along more than one province border.

Upgrading of provinces should be more flexible as others suggest ie (invest x ICs for y days or other simple model).
 

unmerged(14991)

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Management of more details need not lead to micromanagement hell.

There are several means (such as using ledger style interfaces) to provide a good deal of detail along with a good means to manage those details.

For example, there are ledger(s) in HOI showing all of your troops and one for your air groups. Micromanagement would be greatly reduced if you could reinforce, upgrade, disband, and strat redeploy via those page(s).

Here is another way to make the two sides of the fence happy (those sides being those people who desire more detail as compared to those desiring a high degree of abstraction), you can have on/off switches for auto-management of certain features and you can provide default selections.

For example, in Pacific War you had a good degree of control of how convoys resupplied your forces. If desired you could also pretty much let the auto-convoy feature do its thing.
 
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