Will the pools of pilots be separate for different aircraft or specifically naval aircraft versus ground based ones.
yeah, Battle of Britain will be hard to cover with the current plane setup.The no-training-pilots and no pilot-pool is a sore point for me and I hope they implement this very important topic at some time. Just putting airplanes on the map and having unlimited pilots freshly trained for free is - even for HOI - unrealistic when at the same time you have to train your ground units for a long time.
Semi-realistically the pilot pool should be the people (drawn from the main manpower) who went through the pilot training something that builds over time at the rate determined by number of constructed and functioning flying schools. Then you have the game draw from this pool along with the planes stockpile, for each battle-ready plane introduced to the battlefield. The pilots in the pool get their experience in stages over time, not unlike the troops in HOI4 seems to do already.I see two different things here:
- Training:
I don't mind there being no training for pilots at the moment, as it can be considered to be abstracted into the aircraft production itself. However, I would like to have in the future the possibility to train pilots.
- Pilot pool:
What would this represent? The amount of men and women physically capable and literate enough to fly a plane? I suppose it makes sense but what does it mean in gameplay terms? Would this just be a cap on the amount of aircraft a country can produce? What cool game mechanics could interact with such a pool?
I see two different things here:
- Training:
I don't mind there being no training for pilots at the moment, as it can be considered to be abstracted into the aircraft production itself. However, I would like to have in the future the possibility to train pilots.
- Pilot pool:
What would this represent? The amount of men and women physically capable and literate enough to fly a plane? I suppose it makes sense but what does it mean in gameplay terms? Would this just be a cap on the amount of aircraft a country can produce? What cool game mechanics could interact with such a pool?
In EU4 they're finally introducing a sailor manpower but they also came up with interesting gameplay mechanics related to it. Not sure what could be done in HOI4.
My understanding is that no country ever had a shortage of potential pilots, but each country had to spend a great deal of money to train pilots (hence, shortages of pilots, not of potential pilots).