Land Aircraft Pilots versus Naval Pilots

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agentgb

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i doubt your have seperate pilot pools, but some *commanders carry different traits i'd imagine that may be suited better for actually being naval pilots/air marshalls/wing commanders etc. i'd imagine anyway.
 
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sigintwarrior

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From the livestreams it kind of looks like that you get "Expert Pilots" as your squadrons gain exp. Maybe they did away with the way they did it in HOI3. Looks like you don't assign generals to each individual division also.
 
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Axe99

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My understanding of the game is that there aren't "pilots" per se - just collections (wings, say) of aircraft, but that those collections of aircraft can generate an 'ace', that stay with the wing and boost its stats - so there are only two states for an air wing - "normal" and "with an ace". In this kind of model, there's not really a need for separate pilot pools.

That said, I'd love it if we did have pilots, pilot training and experience modelled for air wings, but at least at launch I don't think it's in from what we've seen so far.
 

Loke

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https://en.wikipedia.org/wiki/List_of_World_War_II_flying_aces

Its quite interesting, German pilots are outclassing the opposition on this list, with more(I quit counting) than 100 pilots before the next nation(Finland, Ilmari Jutilainen with 94 wins).

Top Ace of all time - Erich Hartmann credited with 352 aircraft shot down - 7 American and 345 Russian.
 
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panzerzombie

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The no-training-pilots and no pilot-pool is a sore point for me and I hope they implement this very important topic at some time. Just putting airplanes on the map and having unlimited pilots freshly trained for free is - even for HOI - unrealistic when at the same time you have to train your ground units for a long time.
 
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3ishop

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The no-training-pilots and no pilot-pool is a sore point for me and I hope they implement this very important topic at some time. Just putting airplanes on the map and having unlimited pilots freshly trained for free is - even for HOI - unrealistic when at the same time you have to train your ground units for a long time.
yeah, Battle of Britain will be hard to cover with the current plane setup.
 
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Victor Cortez

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I see two different things here:

- Training:
I don't mind there being no training for pilots at the moment, as it can be considered to be abstracted into the aircraft production itself. However, I would like to have in the future the possibility to train pilots.

- Pilot pool:
What would this represent? The amount of men and women physically capable and literate enough to fly a plane? I suppose it makes sense but what does it mean in gameplay terms? Would this just be a cap on the amount of aircraft a country can produce? What cool game mechanics could interact with such a pool?
In EU4 they're finally introducing a sailor manpower but they also came up with interesting gameplay mechanics related to it. Not sure what could be done in HOI4.

My understanding is that no country ever had a shortage of potential pilots, but each country had to spend a great deal of money to train pilots (hence, shortages of pilots, not of potential pilots).
 
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tom_jones

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I see two different things here:

- Training:
I don't mind there being no training for pilots at the moment, as it can be considered to be abstracted into the aircraft production itself. However, I would like to have in the future the possibility to train pilots.

- Pilot pool:
What would this represent? The amount of men and women physically capable and literate enough to fly a plane? I suppose it makes sense but what does it mean in gameplay terms? Would this just be a cap on the amount of aircraft a country can produce? What cool game mechanics could interact with such a pool?
Semi-realistically the pilot pool should be the people (drawn from the main manpower) who went through the pilot training something that builds over time at the rate determined by number of constructed and functioning flying schools. Then you have the game draw from this pool along with the planes stockpile, for each battle-ready plane introduced to the battlefield. The pilots in the pool get their experience in stages over time, not unlike the troops in HOI4 seems to do already.

This way you can have situations like what Japan faced during WW2, where the relatively weak training system couldn't keep up with attrition rate of experienced/well trained pilots, and eventually they're only able to put rookies into new built planes, leading to utter slaughters at hands of better trained American pilots.
 
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panzerzombie

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I see two different things here:

- Training:
I don't mind there being no training for pilots at the moment, as it can be considered to be abstracted into the aircraft production itself. However, I would like to have in the future the possibility to train pilots.

- Pilot pool:
What would this represent? The amount of men and women physically capable and literate enough to fly a plane? I suppose it makes sense but what does it mean in gameplay terms? Would this just be a cap on the amount of aircraft a country can produce? What cool game mechanics could interact with such a pool?
In EU4 they're finally introducing a sailor manpower but they also came up with interesting gameplay mechanics related to it. Not sure what could be done in HOI4.

My understanding is that no country ever had a shortage of potential pilots, but each country had to spend a great deal of money to train pilots (hence, shortages of pilots, not of potential pilots).

Training: While that makes sense for a ship and its very long build time to assume the crew is trained alongside its definitely not applicable to
planes. Atm a plane ( with its pilot in a bundle ) takes just twice as long to produce as a medium tank and roughly the same as a heavy tank, those tanks then take at least 180 days (iirc) to train + equipment attrition. So if I would be in a gamey mood I just produce planes ( and basing capacity), forget tanks and get a formidable fighting force without any bother to training .... No that doesn´t sound right. I however respect your wish to get the game as it is and wait for dlc, its just not my wish as well...

Almost misread your post,ok each country should have no shortage of potential pilots, true but they did training differently ... japanese pilots were almost overtrained and the less capable weeded out, otoh russian pilots were strapped into planes with barely any training ( same as german ones in 44+), but ok lets keep it global for the time being ( but national modifiers would be nice too).

Lets assume you have to assign manpower to each plane (trained pilots sifted from the manpower pool - lets just assume 10% of the populace is capable to learn to fly a plane after a certain time, dunno what the real % would be, but the time to get a decent one is half a year ?). The ingame situation would then be......you can produce unlimited heaps of planes but have to provide pilots to actually use them ( just like you can produce craploads of tanks but cannot use them if you don´t have the manpower to raise panzer divisions ( with 500 men per tank battalion ).

And to add....atm its not crazy to throw totally outdated planes at the enemy because it has no consequences ( I´m not talking about e.g. aged gloster gladiator biplanes here because they didn´t have anything better at the time and had to use it ). There is no need to actually improve the planes to equip the (RL) limited pilot pool to enhance the precious pilots survival .... just throw them at the enemy and hope the attrition overwhelms him. I gag at the thought of He51 in droves over germany in ´45 because ... why not, they are cheap ( only using more basing space for the bang as modern types, but hey airfields are cheap too^^ ).

edit: if air units would have same structure as divisions ( aka being self contained units ) you could handle such things easily ... plane pool and pilot pool and respective unit experience, replacement planes and pilots are handled via supply system and training could be implemented ( losing planes to attrition and accidents).
 
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