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Aspie

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I found you need to have unemployed craftsmen in any state where cappis build factories, since a factory with no workers runs at a loss = destroyed within days.

Also, industrial collapse in Planned economies/SC/subsidising interventionist might be WAD. Remember what happened to the eastern block when capitalism was reinstated?

hermi said:
and planned economy 20% (for gameplay reasons,
in reality a planned economy has 1 or 2% in the long run...)
So you say that the USSR would have a GDP per capita forty-fifty times the US if they had been capitalist? Amazing. Russians must be superhumans.
 

naggy

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What would make NFs work better for influencing industry would be if a project could switch while in the resource gathering phase. Otherwise, since invariably your capis have their money tied up in your 42nd canning factory, it's going to be years before they can start a new project to build some artillery.
 

KonradRichtmark

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My excuses for the long post. Yet, the economist inside is really buged
by things like this...

Economist? More like free market cultist.
 

GrafKeks

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So you say that the USSR would have a GDP per capita forty-fifty times the US if they had been capitalist? Amazing. Russians must be superhumans.

You never saw a flying russian? That´s bad they´re everywhere :D

B2T:
Well the main issue why LF is so much worse than the others is rather simple, we the players can simply gather data much better than the capis at the moment and we are able to gather much more data or gather knowledge I.e soon enough factory XY will bring me a lot of money, because soon enough everybody is demanding it.

So the best solution would be to improve the cap AI to build factories that would be profitable for the moment and they should like it to invest in areas where the business competition is low, as I stated some posts back aleady the Caps should get bigger Bonuses LF something like:
Cap Bonuses in PE:50%
Cap Bonuses in SC: 100%
Cap Bonuses in Interventionism :120%
Cap Bonuses in LF:180% +add a bonus for output

The bonuses are rather low a 2%(as example) Input Bonus isn´t really impressive a 3.8 input and ouput bonus is much better
 

unmerged(196349)

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Just have to say...
for the first time, I played on speed 2.

Only built factories with resources inputted that were produced in my country.

Making huge profits without subsidies, LF party comes to power and things get better, more railways produced and seems okay. Solution seems to be, don't build lots of factories for the hell of it. And as for capitalists building the wrong kind of industry... that needs to be fixed.
 

ECLoco

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After downloading I started with Japan and went Laissez-faire pretty early after encouraging the promotion of a few capitalists. It didn't work so well. I was stuck at industrial score 60, not going anywhere. New factories were closing down too fast before ever getting the chance to make a profit.

Second game as Prussia worked better. First thing I did was switch to the Reactionaries and state capitalism. I built what I thought was the basis for a healthy V2 economy for the early game. (from DDs and V1 exp) I haven't played until late game yet.
  • Cement (all factories on the V2 planet need this to work at full capacity. This turned out to be earner number one.)
  • Steel (This is always in demand, early or mid game. Because of railroad expansions?)
  • Lumber (was doing well but not great. Later on it became one the biggest earners in my game. I suspect it's because of increased furniture production in other countries?)
After I laid the industrial foundation with state capitalism an election at some point switched me to a party with Interventionism. I expected the worst. But it worked. Interventionism is at v1.1 in my opinion the best economic policy you can switch to once there is decent basic industry in place.

  • It allows capitalists to build industry and railroads.
  • It allows subsidies. The most important advantage of Interventionism, period. Market forces don't close down your factories just because you haven't promoted enough workers yet. NF promote workers!
  • You can expand your most profitable industries. Leads to monopoly structures (+factory cost) but who cares? You are making the monies.
  • It allows you to temporarily close factories and assign workers to another factory (use priority). Important if the capitalists built crap you would like to keep because it turns into a big earner later on (small arms?)

Liquor, wine and fabric factories were also doing very well mid game. I suppose because of pop and army demands.

The top issue at the moment with LF (v1.1):
  • Factories have no chance to stick around for a while until enough workers have been promoted and the factory has at least the chance to be profitable.
 
Last edited:

KonradRichtmark

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As for what capitalists should do, wouldn't it be a fairly easy calculation for the AI to simply count expected profits? As in, "price of output" - "price of inputs", then divide by factory build cost to get a number for investment return? Then just pick the factory with the highest expected investment return?
 
May 29, 2007
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common/issues.txt

Changes in bold. This way the capis cannot destroy factories, while the player can (and must if necessary).

Any feedback on this. Sounds a pretty useful solution: capis build factories, you decide which to keep, and which one to close - just like government does in RL.
 

Mustard

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So how do you industrialize a state with a laissez faire govt? If there are no capitalists, then a factory can't be built. But if there's no factory than capitalists won't come. Seems like a bad feedback loop here.

I tried using NF for capitalists and some were created, but they weren't making money and therefore couldn't finish building the factory they started. I gave up after several years.
 

skyjacker

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Laissez faire is pretty much screwed, you can only industrialize if capies built profitable factory first time. As we all know they are obsessed with canned food, fertilizer and ammunition factories and if they built them it is spiral of closing opening factories.
 

humancalculator

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I seriously hope Pdox is watching this thread for patch ideas.....


Anyways, if they are not able to already, Capis should be able to borrow from the national bank to start projects.

(I know i don't have the Vicky2 icon yet, but i played the demo a lot and will buy the game in the next couple weeks)
 

Nitrousoxide

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I seriously hope Pdox is watching this thread for patch ideas.....


Anyways, if they are not able to already, Capis should be able to borrow from the national bank to start projects.

(I know i don't have the Vicky2 icon yet, but i played the demo a lot and will buy the game in the next couple weeks)

They are supposed to be able to borrow from the banking system, but they never seem to.

The banking system seem a lot more like a inexhaustible source of funds for AI countries to draw from by running unending deficits subsidizing their own industries. I loaded up France in a game of mine and they were hundreds of thousands in debt to their own bank.

And because the central bank always has such a huge amount of money in it a country would be really hard pressed to actually need to borrow from another country's bank, making gun boat diplomacy pointless.
 

naggy

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I think Aristocrats should turn into Capitalists over time, regardless of the presence of factories, as should rich-enough artisans.

How many aristocrats became capitalists during the period?

If anything, capitalists should slowly turn into aristocrats.
 

unmerged(8351)

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Well, as an economist..."Laissez-faire" has 100%, Interventionism 80%,
state capitalism 50% and planned economy 20% (for gameplay reasons,
in reality a planned economy has 1 or 2% in the long run...).
Also a step away from a liberal policy should have an EXTREME effect
on research (maybe not in the cultural field), since most innovations, let
alone inventions, were made by entrepreneurs. Yet, the economist inside is really buged
by things like this...

I work in economic development, and this is frankly nonsense. Yes a planned economy is less good than one making robust use of markets, but 1 or 2%, that is ridiculous in the extreme.

Do you really think a Russia run by oligarchs would have been ready for Hitler, or a China run by a bunch of warlords dominated by the west would be in the position it is today?

Planned economies are often a mess, but they can be a lot better than chaos. Markets only do you any good if they are well regulated.

As for the comment about innovations it is also non-sense. At least valuable research in the past century been wholly or mostly state sponsored.

Markets are incredibly powerful, but state intervention is just a necessary.
 

Snoopy

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Do you really think a Russia run by oligarchs would have been ready for Hitler

Bad example, Stalin was about as ready for Hitler as France in WW1 was ready for the British to stab them in the back.

At least valuable research in the past century been wholly or mostly state sponsored.

The iPod? DOS? The automobile?

or a China run by a bunch of warlords dominated by the west would be in the position it is today?


To be honest, China basically WAS run by warlords when Japan attacked. The Japanese were not defeated by a large, centralized Chinese super state, they were defeated by large numbers of decentralized resistance groups.
 

Morboth

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Bump! Please, do help me! If I don't bring this to a halt I won't be able to stave off unemployment in certain areas (it's 1866 and there's already a 6% of Socialists in my Upper House)...
 

Valdus

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Bump! Please, do help me! If I don't bring this to a halt I won't be able to stave off unemployment in certain areas (it's 1866 and there's already a 6% of Socialists in my Upper House)...

I had the same thing happen to me. Liberals replaced my Conservatives who had Interventionism... my entire arms industry was being subsidized. The whole thing collapsed. I dropped capitalist taxes and let it sort itself out over 5 years.
 
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