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GuyInTheSky

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Will the game have Lagrange points as a place to build stations?

https://en.wikipedia.org/wiki/Lagrangian_point

To summarize, these are places where gravity is canceled out by the different bodies and large stations can be built. Two of the five points are suitable for long term buildings. A solar system would have 2 x the number of planets and moons stable Lagrange points to build stations at. Systems with more than one moon would also get additional systems. This would make large solar systems exponentially more valuable. A single star with five planets would have ten stable Lagrange points. A dual star system with 12 planets and 8 moons would have 42 stable Lagrange points. A Lagrange point system would create super valuable areas that are worth going to war over.

On a side note, will we be able to build cloud cities for gas giants or Venus-like planets?

Thanks, paradox, for making such great games.
 
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Tim_Ward

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1) No, the game doesn't represent orbital mechanics at all
2) I don't think toxic worlds (Venus) and gas giants are colonizable period, but this is currently not known. I think this might be a DLC thing.
 
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Clophiroth

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Will the game have Lagrange points as a place to build stations?

https://en.wikipedia.org/wiki/Lagrangian_point

To summarize, these are places where gravity is canceled out by the different bodies and large stations can be built. Two of the five points are suitable for long term buildings. A solar system would have 2 x the number of planets and moons stable Lagrange points to build stations at. Systems with more than one moon would also get additional systems. This would make large solar systems exponentially more valuable. A single star with five planets would have ten stable Lagrange points. A dual star system with 12 planets and 8 moons would have 42 stable Lagrange points. A Lagrange point system would create super valuable areas that are worth going to war over.

On a side note, will we be able to build cloud cities for gas giants or Venus-like planets?

Thanks, paradox, for making such great games.

Would it anger the Jovian Junta and the Titanian Technosocialists?
 
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Aegrim

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I don't think toxic worlds (Venus) and gas giants are colonizable period, but this is currently not known. I think this might be a DLC thing.

Gas giants, 99% sure no, but Worlds that aren't the same class as Earth will likely be. Certain races will prefer different worlds I think.
They've said one of the reasons you might raise a primitive culture is so you can use them as settlers elsewhere that your main race cannot, as well as information about people modifying themselves to better suit awful conditions.
 

Tim_Ward

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In Stellaris Earthlike habitable worlds are divided into many categories - continental, arid, tundra, desert, ocean etc - and different species have different preferences. But they can all colonise them to one extent or another.

I believe, and the screenshots so far seem to imply, that as the game stands currently other classes of worlds - gas giant, toxic, barren - cannot be colonised or terraformed and can only be exploited by constructing miming or science stations there. That's speculation though, absolutely not confirmed info.
 

Gaussia

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Lagrange points are cool stuff, but I don't think they will be represented in the game. Many body systems will have many lagrange points and you probably right that these will be very valuable systems, but mostly so because the presence of many bodies rather then many lagrange points.
 
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