Really interesting suggestions by people who have no idea about programming. *facepalm*
Really interesting suggestions by people who have no idea about programming. *facepalm*
You don't have to be a programmer to see that there's something wrong with the engine of CiM. Just look how many people with good pcs complain about litte fps after playing a while.
I think Morngwath meant KouDy's ideas about improving performance.
Interesting how some people draw conclusion out of nothing
Yes i know i didn't present any easy to implement solution. Yes for example coding for quad cores is quite hard and complicated. I didn't state it's easy.
Is it worth of suggesting? I think yes. Every idea counts. You can rule them out later. At least this works very well for business so i kind of fail to see why it wouldn't work here.
My 2 cents to this only. You may disagree with me, i'm not forcing anyone into anything.
Problem is that they won't do it. Why? Because they would have to rewrite the whole engine of the game. So none of you're suggestions are probably going to be implemented into this game :/
Really interesting suggestions by people who have no idea about programming. *facepalm*
and while the computer is not taxed much, the engine is because it cannot handle its own load.
I think it would be really nice to do 3 steps
1) Use GPU more as in general it's more powerful than CPU. Load of my GPU with CiM on is like 30% if much.
2) 64-bit client. Come on, a lot of people have 64-bit system so why not to put it to some use...
3) Quad-core support. We have CPU heavy game here but it uses only 2 cores.
Quite sure they are...have the Developers, been made aware about this issue ?
No idea, because they haven't acknowledged the issue yet...what are they doing to solve it ?
I'm running on a Dualcore II and a XFX Radeon HD 5770 on a Win Vista and the game works fine for me, I'm never under 15 fps, even in crowded areas!
BTW, I am running on the highest resolution but without HDR-lightning
I'm running on a Dualcore II and a XFX Radeon HD 5770 on a Win Vista and the game works fine for me, I'm never under 15 fps, even in crowded areas!
BTW, I am running on the highest resolution but without HDR-lightning. Finally Vista pays off.
I'm running on a Dualcore II and a XFX Radeon HD 5770 on a Win Vista and the game works fine for me, I'm never under 15 fps, even in crowded areas!
BTW, I am running on the highest resolution but without HDR-lightning. Finally Vista pays off.
It's a niche simulation from a small developer with little widespread appeal. I purchased the game for $16 on Amazon and now it's been marked down to $12 in the big Fourth of July sale. It's not Modern Warfare 2 whose launch budget alone was $200 million, and I've played Cities of Motion for more hours than all of the $60 Call of Duty games combined.15 fps is NOT ACCEPTABLE framerate at this point in hardware development. This aint 1999. 30fps is minimum. For RTS, it was always 60fps.
It's a niche simulation from a small developer with little widespread appeal. I purchased the game for $16 on Amazon and now it's been marked down to $12 in the big Fourth of July sale. It's not Modern Warfare 2 whose launch budget alone was $200 million, and I've played Cities of Motion for more hours than all of the $60 Call of Duty games combined.
These simulation games are not the most optimized game engines on the planet. Try Microsoft Train Simulator. The game chugs even on modern hardware when scenarios and routes become too complex. Try Railworks, a more modern train simulator with the same problems. These aren't action shooter games with unrealistic floaty physics where if you shoot a guy in Just Cause 2 he does his best impression of someone jumping on the moon.
Cities of Motion is simulating traffic in virtual cities with tens of thousands of people. I wish the game ran a bit smoother too, but consider your whining in context. Cities XL also slows down in big cities. Cities of Motion is meeting the industry standard as far as I'm concerned.
I wish they focused less on useless DLC, and more on improving the game's performance.