I'll start by talking about no-brainer campaigns. Fear campaign, drone campaign, research grants, declare saint and obviously healthcare campaign (and probably some more) bring basically no strategic value, they are on as long as you have energy/influence for them, because they just are worth the price and at no situation you don't want the things they give. I don't think it is a well designed feature, if seeing that one of them ended means you go and reset it without any thinking involved. I see no point in Healthcare Campaign - when are you supposed not to use it? Well maybe when you don't have the energy... but then you sell something. Meaning always on.
They could be made into policies like Research grants giving bonus output to scientists, but also increased maintenance.
Then about the new strategic resource edicts, which are even worse. Spend energy to gain sublight speed, weapon damage, etc. Just turn them on always when you go to war, because why not get some bonus strength. I said spend energy, because obviously you don't need strategic resources, just buy them whenever needed.
So it's not just a no-brainer, but also one that requires going through the Market to buy right amount of everything and then turn on right edicts... same lack of strategy, but with more work.
They could be made into policies like Research grants giving bonus output to scientists, but also increased maintenance.
Then about the new strategic resource edicts, which are even worse. Spend energy to gain sublight speed, weapon damage, etc. Just turn them on always when you go to war, because why not get some bonus strength. I said spend energy, because obviously you don't need strategic resources, just buy them whenever needed.
So it's not just a no-brainer, but also one that requires going through the Market to buy right amount of everything and then turn on right edicts... same lack of strategy, but with more work.