Doesn't liberate already do that?I also wish we could somehow "break down" a country, rather than conquering it. Instead of demanding planets, demand that they release x planets as a empire?
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Doesn't liberate already do that?I also wish we could somehow "break down" a country, rather than conquering it. Instead of demanding planets, demand that they release x planets as a empire?
Yes. I don't know if you demand liberation for multiple planets if they will become one empire or multiple, but we know that liberate is an option.Doesn't liberate already do that?
Rather than remove this altogether, why not just double the cost if it's not occupied? Nice soft limit instead of hard limit.First the removal of the requirement to have occupied the planet - pops there could have a greater revolt risk and lower happiness at being unfairly left, but a large space empire who has lost the war (-99) would sacrifice one planet if it would end the war, regardless of whether or not the opponent had occupied it.
Where I live we don't have fall, only summer and winter.Well, in my country, trees tend to shed their leaves in fall. That's why it's called, y'know, fall.
Good to know ^^
Not quite the same thing, as taking planets for yourself costs more War Goal. Same end result is achievable, yes, but at a much higher cost and excludes other potential gains.You can just conquer them then set them free as independents. Same thing, if liberate isn't available as a war goal. Which they showed it before as a thing.
Maybe the payment option could be temporarly and as regards the never ending conquest don't forget the threat you generate through warsWell, keep in mind, if the AI surrenders to you, the planet need not be occupied. We've seen that several times, so when you do get to the point where you break the enemies, they do give up without requiring occupations. The recent wars have just been large enough that it takes a while.
As for minerals and energy... It makes some sense from a 'realism' perspective, but it causes some balance problems. It puts the conqueror on a prospective never ending conquest path, where they never need to pause and think about resources, have shortfalls or any sort of check to their power. It also means the loser gets hit again, not only do they lose planets, stations and ships, but they also lose their capacity to rebuild. That makes for an instant death spiral for anyone losing a war.