A Sliver Lining
At least the Dev's are paying attention. I have seen MUCH bigger titles from some of the most prominent names in game programming totally ignore the community after they had totally blundered a release, and basically 'ripped off' the consumers
. And some that released patches, and STILL didnt address the biggest problems
. Point: Be glad someone over there cares, cause once they have your money....
Anyway, alot of whining, and few solutions
. I'm disappointed too, but "Hey, make it like this other game" is not a suggestion
. And peeps harping on their 'siatek' whatever: The joystick support should be universal as per MS Direct Input. So, if your super-duper, high-tech, $4,000, multi-spectral, gyroscopically stabilized, telepathcally controlled flight stick is Direct Input compliant, then you should not have to worry. :rofl:
I agree with the programmer that posted, joystick support is easy and common. I dont believe the Dev when he said they arn't getting paid. Thats why I pay my mortgage, cause I dont live in my house :wacko: Right?
I would also like to note that the game does have one feature often lacking in flight games: Joystick sensitivity
. I remember one game a few years back, X2 I think, anyway, regular flying wasnt a problem, but precise aiming was. The stick was just too sensitive.
So, everyone with a multimillion dollar controller probably has a profile program
. If you have a PS2 clone gamepad you got for $3 USD 5 years ago (which still works flawlessly) you can use a program called 'Joy To Key'. Its free AFAIK albiet a bit old, it works under XP no problem (probably Vista too). Dont know if its still under development last ver I got was v3.7.9. The Dev's name is Ryo Ohkubo. Sadly, there is no sensitivilty setting, but it does have a threshold slider. Supports 6 Axis, and 32 buttons. Supports multiple joysticks, and game profiles. Its a real good temporary workaround. I've used it many times.
There is another program you can tweak your Direct Input with called DXTweak2. Sadly it also doesnt have a sensitivity setting either. It's also free AFAIK.
To the Dev's, we would love to see the following features added if possible:
X axis mappable to any function (with seperate sensitivity slider)
Y axis mappable to any function (with seperate sensitivity slider)
Z axis mappable to any function (with seperate sensitivity slider)
Z rotation mappable to any function (with seperate sensitivity slider)
Joystick buttons mappable to any function (for at least 16 buttons)
8-way Point of view (Hat) control mappable to any function
Invert X Axis option
Invert Y Axis option
Invert Z Axis option
Invert Z Rotation option
I guess thats all, its a mighty tall order, but it would so thrill us, the fans. The last time I saw sensitivity sliders was X-wing Alliance I think. Man I really loved flying in that game. I dont think I even recall them in MS Flight Sim X. Doesn't matter, I'm rambling :wacko:
I suggest though If you have some constructive suggestions, you make a LIST here. Probably some of you want other axis. Throttle maybe?
Colt