EUnderhill said:Perhaps there is a barrier to this in the optimization... you could have custom AIs, but the game would operate in real real time.
I'm not quite sure what you mean.
EUnderhill said:Perhaps there is a barrier to this in the optimization... you could have custom AIs, but the game would operate in real real time.
ComradeOm said:So you want Paradox to add in extra content that may or may not be used? That's both impractical and a waste of resources from Paradox's point of view.
What people have to accept is that Paradox made the game they wanted to make. If major changes are going to occur then it is up to the users to mod them.
Strategos' Risk said:Here's an idea to gauge the "extremely moddable" aspect of EU3:
Could you change land masses and the seas? And all the names, and so that you can get a completely fantasy world with fantasy nations and fantasy peoples, and so there would be no pretense of it not being fantasy?
Could you change the cannon units into dragonriders?
Two or so years from now, when EU4 is still on the horizon, I'd like to play EU3. And free speech.
Sevius said:Optional content that may or may not be used is pretty standard in most games... for instance, multiplayer.
Why do Paradox fan-boys always pull the "it's not their fault, it's your fault for not modding it" excuse?
(note: I own EU, EUII, CK, Vicky, Ricky, and HOI2DD... that makes me a fan, but it doesn't make me post lame excuses.)
What I mean is that by having a single generic AI the game can run much faster than it would with the individual files. By real real time I mean 1 day = 1 dayMacGregor said:I'm not quite sure what you mean.
EUnderhill said:What I mean is that by having a single generic AI the game can run much faster than it would with the individual files. By real real time I mean 1 day = 1 day.
There are other sites I visit for eye candy...it is nice being over 18MacGregor said:Oh ok. Well, that's another issue. We should all go back to text based strategy games--to hell with eye candy.![]()
I think people are complaining because a lot of people loved EU2, yet still felt it had many areas that could be hugely improved. I tend to play a lot of older games (MOO2, Age of Wonders: Shadow Magic), but EU2 has by far the largest active player base of any game I play published 6 years ago.TzarSamuil said:It's still historical and not so deterministic.
I can't understand why people here are complaining.If they want events etc, then play Eu2.Eu3 is just different and if you try to play it without comparing it to Eu2 you'll surelly like it.
cfeedback said:I think people are complaining because a lot of people loved EU2, yet still felt it had many areas that could be hugely improved. I tend to play a lot of older games (MOO2, Age of Wonders: Shadow Magic), but EU2 has by far the largest active player base of any game I play published 6 years ago.
What I wanted was AGCEEP with a new engine. I wanted MORE "deterministic" and flavor events, not fewer. I would think that a simple pre-game option to disable events would satisfy those wanting a bland strategy game, rather than a historical simulation.
AdmiralNelson said:Those who want a "bland strategy game" don't want to disable events in their entirety. They just don't want to be screwed by historic events that don't reflect in-game reality.
Like many others, you wanted EU 2.5.
AdmiralNelson said:Those who want a "bland strategy game" don't want to disable events in their entirety. They just don't want to be screwed by historic events that don't reflect in-game reality.
EUnderhill said:There are other sites I visit for eye candy...it is nice being over 18.
As graphics go, if they tell me what I've got, where I've got it, and what the guy in the hex next door has got and whether or not it is pointed at me, I'm good. I like my detail in whether or not and by how much Muscovy had a better harvest than Novgorod and how that will affect their ability to raise armies and whether it moves the spot price in the Vistula basin when Danzig Willie comes a-callin'; and not in telling whether that is a booger in my monarch's beard or merely soup.
YodaMaster said:@Waldzwerg: maybe we transformed an orange into an apple with mods for EU2 too...
@AdmiralNelson: certainly not 2.5 but 3.5 or 4.0![]()
I'm sure EU3 script engine is very powerfull. Only problem is EU3 can't "emulate" what was possible with EU2.
Even if Otacu's idea about leaders is interesting, something comes to my mind but I have no idea if it is reasonable:
1) be able to activate/deactivate random monarch/leaders/advisors for a country by event with commands to create monarchs/leaders/advisors with stats (with modifiers if possible) + "duration". Create a new monarch will "kill" previous one.
Already implemented.2) be able to have events for multiple tags and cultures
3) AI for specific tag but if no AI setup, use internal "generic" engine
With this, it is possible to have EU3 as it is now and some people will enjoy it and it is possible to have a more "hard driven" mod (but maybe not as deterministic as it looks like) for other people that will enjoy it it too, at last.
It could be possible to switch from hard driven to standard EU3 in some aspects of the game and at any moment, for example when situation for a country is too far from what the mod intended for this country. Another example could be for the last known monarch of a country and especially if his death was not natural. In this case, just reactivate random monarch for the country one day before the historical death and let engine invent.
Best of both world?
I also believe that as each subsequent release adds a patty to the burger the AI will start acting in a more historical manner as more and more of the factors that influenced such behavior will be included in the AI algorithms without the need for scripting. I think with EUIII the "training wheels" are off, and there will be stumbles. But it is a necessary step towards a game we will both love. I hope you will be along for the ride.MacGregor said:I'm with you 100% there. Give me more meat and less chrome.
Do you mean as in an individual nation? It should be possible, since you can make an event not available for a certain nation.YodaMaster said:About events, is it possible to have an event for a single tag?
YodaMaster said:About events, is it possible to have an event for a single tag? I wasn't sure of that. If only Bible of script engine was available... or is it already too?
Nothing is impossible. It is only a matter of time and money.
EUnderhill said:I think with EUIII the "training wheels" are off, and there will be stumbles. But it is a necessary step towards a game we will both love. I hope you will be along for the ride.