contecorti said:
it is why a lot of people here refer to the game as being more "civish", and to be honest they are right.History as we know it is simply cut from the game without all these events.
Let me explain what I meant.
In EUII, the ToT event gave Spain and Portugal the right to attack anyone outside of Europe in their particular spheres of influence.
The problem with that event is that half the time, Spain and Portugal didn't even have many colonies. They might not even exist, if Castile had annexed Portugal in war or diplomacy or if Spain failed to form (which was not uncommon).
In EUIII, Paradox has made a step to a new event engine with context sensitive triggers.
Paradox would have to script an event that said, "If Country X controls 70% these provinces (and list every province that Spain historically controlled) and if Country Y controls 70 % of these provinces (and list every province that Portugal historically controlled) then give Spain and Portugal a CB on any nation that builds a colony in any one of those provinces." I'm probably oversimplifying that event, too.
There's no guarantee you'll get two major colonizers in EUIII and there wasn't a guarantee in EUII, really. There's no reason the Pope couldn't have drawn the line horizontally, had Spain decided to colonize North America instead of South America. Paradox would then have to script an event for North America and South America being divided between Spain and Portugal, listing
every province in the two continents in the process.
That event is difficult to script, in my opinion. Too difficult to be worth scripting, in my opinion, since it might not have any effect at all, ever.
Also, I don't think I need reminders that I'm playing in a historical setting.