ComradeOm said:The disadvantages of EUII's deterministic system have been publicly aired alongside its merits for the past few months now. This argument has been raging ever since the new system was announced. To summarise how I feel about EUII's events:
Having an event as Russia telling me that I am suffering because Poland burnt Moscow to the ground when in my game they did no such thing is simply stupid. Having Austria inherit Bohemia every single game is stupid. An entire chain of events devoted to Swedish political change following a Thirty Years War that never took place is stupid.
EUII has never been as "historical" as some would make out. After a century of play the events appearing were completely detached from the reality of the game.
The fact that Paradox used a contextual event engine in EUIII gives a pretty strong signal as to what direction they want to move it.
I agree with you, but the only thing which can make happy both communites which love total freedom and historicity is simply by ADDING DYNAMIC EVENTS.
If dynamic events can be created freedom to do everything will be maintained at the same time people which love historicity in a game will enjoy history better than in EU2.As some people point out in the forum there is a good chance that dynamic events which have a base in history can be created.So whatever is Paradox choice it is a win-win solution