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binTravkin

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Aug 18, 2004
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My comment wasn't directed so much at you, but rather at the people who think its a good idea to have these type of threads.
Yeah, I got your point, no prob!;)
 
Jun 28, 2005
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The syndrom is "I am right, just stop proving me I'm wrong". :p

You want it in the regional threads ? So be it. But don't come telling me then that it is a matter of general policy. :mad:
 
Sep 21, 2003
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Garbon said:
... While I think there are changes to be made, including the giving of cores/armies and modifications to the distance factor in the ai field...nothing has been changed that suggests that the only way that Indonesia will work is to ax all of the native nations. It'd be historical revisionism to allow the Europeans to come and colonize a place that they conquered. Which ultimately means that Europe needs to be encourage to take the place by force.

Did you read my proposition at least ? I proposed to make more place for colonization there - not to leave all Indonesia open for colonization - it would help AI in development there.

Oh and I really wish that you'd harp on East Africa and India more, then I could bring out some more specific facts as I know those areas a bit better. ;)

Enlight Us O Mighty One - you're talkin' big - maybe you will also wite something more constructive :D

Garbon said:
My comment wasn't directed so much at you, but rather at the people who think its a good idea to have these type of threads.

I suppose you're referring to me :rolleyes:

Well, I'm quite astonished by your words - I thought that opinions are something positive for creators of mods - if I'm wrong, please correct me ;)
 

billiard

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Colonization versus Suzerainty

The problem in Asia is that EUII only models "Colonization", as in a North American or Australian model. I certainly agree that European nations have a more difficult time "colonizing" Asian provinces - the natives don't disperse!

Let's take India as an example - the Brits were hardly a majority; if they comprised 1% of the population it would have been astounding. They exercised control in many areas through local rulers WHO DID have legitimacy in the eyes of their subjects. The Rajahs got to keep their throne, in return for obedience to their British overlords.

So to model colonization, there should really be two separate methods; one, "Colonization" as modelled in EUII - unpopulated provinces (relatively) like Australia, or where natives chose usually to move on to greener pastures once the Europeans arrived (e.g., East Coast North America). Another "model" would be a cross between Vassalization and Gun boat diplomacy; by conquering a non European country, the country becomes your "Colonial Territory", with no BB consequences. You get a good portion of the tax income, but the province religion and culture are not changed to your country culture and religion WITHOUT any hit to revolt risk IF you keep local rulers in place at a cost of some percentage of tax income. I have no idea if this idea is feasible to program or could be incorporated into EUII AGCEEP, but it is a better model of "history" than the current EUII one dimensional colonization method.
 

billiard

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Addendum

I have a bit more time, thought I'd flesh out the previous a bit more. What I am proposing is kind of a "super vassalization", wherein the provinces show on the map as yours, the former country cannot enter into any foreign alliances, etc - it is your province, just with some level of local control. However, you take a hit on the tax revenue (say, 30% decrease) by virtue of the locals still nominally running the day to day institutions in the province. The provinces would remain the culture and religion at the time you took them.

So for provinces with less than 5000 inhabitants, you could still "colonize" as currently modelled in EU2 (ability to change culture, religion to your own). For provinces over 5000 inhabitants, sometimes triggers (e.g., "native dispersion" in North American provinces) would clear the province for traditional EU2 colonization in spite of the higher pop. So far, just the same as EU2 1.08 and AGCEEP.

The added twist is that when you conquer a non-European (or specify Asia and/or Africa and/or Indonesia, open to debate) territory with pop greater than 5000 (or even higher number; open to debate), then you can't simply kill off all the current residents (except accidentally by disease big portions sometimes did die), nor would a economically minded ruler wish to do so. You would merely be the sovereign power, while the 'natives' still handled day to day governing. But I wouldn't want to see the full "different culture" added revolt risk, nor the "different religion" revolt risk apply fully in these situations; maybe random rebellion events that target your "Native Governed Colonies", similar to the "Massive Colonial Uprising" random event already completed?

Open questions - what happens if you wish to convert the natives to your religion? Most Europeans would at least make token efforts in this regard; should this cut revolt risk in the long term, to provide some incentive to do the "historic" thing? And would a subsequent European owner of the province, due to war, find it easier to govern the natives when it became their "Native Governed Colony"?

Anyway, I don't know if this is in the slightest way feasible to program - just an idea that, if possible within EU2, would certainly make game play a bit more "historically plausible". Currently the colonization methodology is pathetic, such that I rarely play as colonial powers - its too damn tedious sending out those colonists, especially now that its 10 (successful) colonists per province to start a City. A middle ground colonial method would at least introduce some strategy into the colonial efforts.