• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

gdwitt

Recruit
15 Badges
Sep 2, 2016
4
0
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III
  • King Arthur II
  • Majesty 2
  • Semper Fi
  • Europa Universalis IV: Pre-order
  • Tyranny: Archon Edition
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
I created 2 new units based on copies of existing units.
One of concern is the new garrison treb for beacons.
When I create them or even have the option to create them, they have the same name and description of the unit I copied and mofied.
Following the example of Empire Building mod, I created an xml file in my mod.
However, I can't get it to catch. The new unit name still doesn't appear in the game.
Where can I go to access the root xml file for naming and descriptions?
Is it simply a matter of dropping the xml into the mod folder?
Then changing the screen name and description in the units screen?
 

Attachments