• We will be taking the forums down for scheduled maintenance on 12 August 2020 at approximately 3PM CDT (8PM UTC / 10PM CEST), this downtime is currently estimated to last around 1 hour.
  • Pre order now!

    Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made! Crusader Kings III is soon upon us and you can pre order it today!

    Releasing September 1st 2020


15 Badges
Sep 2, 2016
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III
  • King Arthur II
  • Majesty 2
  • Semper Fi
  • Europa Universalis IV: Pre-order
  • Tyranny: Archon Edition
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
I created 2 new units based on copies of existing units.
One of concern is the new garrison treb for beacons.
When I create them or even have the option to create them, they have the same name and description of the unit I copied and mofied.
Following the example of Empire Building mod, I created an xml file in my mod.
However, I can't get it to catch. The new unit name still doesn't appear in the game.
Where can I go to access the root xml file for naming and descriptions?
Is it simply a matter of dropping the xml into the mod folder?
Then changing the screen name and description in the units screen?