La resistance has some nice ideas but I think they're badly implemented. Here are a few thoughts, after a few hundred of hours of gameplay:
1) the spy stuff is too tedious: I don't want to be continuously preparing a mission to commence a mission, with only two spies (or a third if I want to be wasting a valuable advisor slot), one of which is always getting captured. Don't have prepare to commence, just do it. Don't have spies getting captured - have them killed or compromised/exposed and you have to recruit another one. And don't lose all your intel network the minute the spy goes on a mission - lose it instead if the spy gets killed or compromised.
2) You should get a higher percentage of captured factories (particularly MILs) on day 1, and something like 3/4 of resources, even with zero compliance.
3) Garrison losses are ludicrously high. It's easy (particularly when you "liberate" a land that had been controlled by the AI) to lose far more people garrisoning provinces taken over than invading Russia or beating back Germany. That's just silly.
4) As a counter to point 2 and 3, remove collaboration missions altogether. Right now, Fascist countries can invade everyone and have everyone who is invaded delighted that the fascists have taken over. That's just silly. Democracies (aka the good guys) were the ones that faced lower resistance, not the bad guys.
I think that'd help get the balance right.
1) the spy stuff is too tedious: I don't want to be continuously preparing a mission to commence a mission, with only two spies (or a third if I want to be wasting a valuable advisor slot), one of which is always getting captured. Don't have prepare to commence, just do it. Don't have spies getting captured - have them killed or compromised/exposed and you have to recruit another one. And don't lose all your intel network the minute the spy goes on a mission - lose it instead if the spy gets killed or compromised.
2) You should get a higher percentage of captured factories (particularly MILs) on day 1, and something like 3/4 of resources, even with zero compliance.
3) Garrison losses are ludicrously high. It's easy (particularly when you "liberate" a land that had been controlled by the AI) to lose far more people garrisoning provinces taken over than invading Russia or beating back Germany. That's just silly.
4) As a counter to point 2 and 3, remove collaboration missions altogether. Right now, Fascist countries can invade everyone and have everyone who is invaded delighted that the fascists have taken over. That's just silly. Democracies (aka the good guys) were the ones that faced lower resistance, not the bad guys.
I think that'd help get the balance right.
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