Sorry! Overdue feedback again! 
Misterbean, do you mean HOI 3 or Vicky? In either case, I'd recommend you look at the AARs that recieved votes in the recent AARLand Choice AwAARds. As for which version -- Vicky is soon to get a v1.3 patch, which should be good (unless you mean V1 or V2, in which case I'd recommend V2 unless you're looking for alot of historical accuracy). As for HOI 3 I'd recommend Semper Fi. I'm liking the HPP mod too.
Interesting. Actually, I've "resolved" the issue myself with a little modding. Thank you, though!
Correct -- preparing, but not wishing for!
I really have no idea when war might come. I need to emphasize that I'm using a "muddling through" approach -- there's no real "master plan" for going to war, especially since I don't know when it will come. I'm building as a man who expects war might come, but tempering my wishes for defenses with the knowledge that building too fast might bring the Allied powers in against me. I don't expect I'll be "ready" for war if/when it comes, but I will have prudently built enough forces that I can cobble together a reasonable defense. I'll take what comes, come what may. I have no doubt I'll be an underdog, but I'll be an underdog WITHOUT the Allies coming in the back door! 
I'll try to accomodate the request for an overview of the Wehrmacht in the next update. Shouldn't be too hard -- I'll just need to go back and re-load a save. I agree about China and Japan -- Japan should win gradually, if at all (of course, historically, they got bogged down, but that's not a foregone conclusion). Fast victory would not be realistic -- I like the pace shown in my game. Thanks for the offer of a hotfix. I'm going to "muddle through" this as well. I have a fix planned. I also have what I consider to be a relatively realistic and clever solution to the situation.
Welcome, EnDSchultz! You're correct -- there is a level of degradation that will occur. However, I've found it to be variable, and I think it has to do with the total expense and/or production time of the unit. The Graf Spee got degraded quite a bit, over time, but I have other units sitting almost ready to deploy and they're not degrading. I see it as an effect of reduced efficiency over time, not an overt degradation factor. All in all, it's not too exploitative, because it's been done in real life. There have been units started but not deployed -- you keep the men on a reserve status and keep the equipment together. NATO even tried this by predeploying equipment in Europe so they could fly rapid response troops in to pick up their equipment and go into battle.
Thanks! Yes, I love that feeling of tension -- I get it while playing the game, too. I feel a sense of foreboding anytime I do anything that might increase the threat level, and I wonder every 24 hours as the game ticks by, "Is this the day the Soviets are going to do something aggressive?" And once they do something, there's always a fear of what might come next...
More feedback in a little while.
quick off-topic question: is there an AAR that I can read to decide whether to buy Vic or not? and if so, which version would the experts recommend?
okay, those where two questions![]()
Misterbean, do you mean HOI 3 or Vicky? In either case, I'd recommend you look at the AARs that recieved votes in the recent AARLand Choice AwAARds. As for which version -- Vicky is soon to get a v1.3 patch, which should be good (unless you mean V1 or V2, in which case I'd recommend V2 unless you're looking for alot of historical accuracy). As for HOI 3 I'd recommend Semper Fi. I'm liking the HPP mod too.
It is entirely possible that Yugoslavia's Neutrality increased. For example, they could have gotten a random event or two.
As for the effect of cores on threat, switching to the new version would invalidate your save since that uses a completely new map. (Alright, not completely, but still.) On the other hand, I could easily provide you with a personal fix for that particular problem![]()
Interesting. Actually, I've "resolved" the issue myself with a little modding. Thank you, though!
Clearly, you're planning for a war with the Soviet Union (I'm not saying you want to invade, but you're clearly preparing for the possibility of conflict with them). Given your tech-heavy, force-light buildup, when would you expect to be ready for such a conflict, if it comes your way?
Correct -- preparing, but not wishing for!
Lots of economic buildup, but what does your Wehrmacht look like? Could we get a screenshot next update?
Japan's doing unusually well in your game, although what I see in that 2nd to last screenshot is a good thing. I don't like how that war works in vanilla, where it's decided in the first year. I'd rather see a stalemate or very slow progress, like what you've shown.
Any luck getting Poland into your corner, or do they keep getting pushed away due to cores? If they keep getting pushed away, I can send you a hotfix to stop the problem, as the cores were added by a sub-mod I didn't thoroughly check. When the Soviets inevitably attack Poland, you'll either need to be allied with them or have them in the Axis in order for the supply system to work correctly. I have no clue when the Soviets will actually attack though, but the only time I've seen them do so was in 1942. They're scripted to attack Poland, but only when the AI thinks it's ready, so the timing can be pretty random.
I'll try to accomodate the request for an overview of the Wehrmacht in the next update. Shouldn't be too hard -- I'll just need to go back and re-load a save. I agree about China and Japan -- Japan should win gradually, if at all (of course, historically, they got bogged down, but that's not a foregone conclusion). Fast victory would not be realistic -- I like the pace shown in my game. Thanks for the offer of a hotfix. I'm going to "muddle through" this as well. I have a fix planned. I also have what I consider to be a relatively realistic and clever solution to the situation.
Correct me if I'm wrong, but I -think- that projects left in the production queue for too long without IC allocated to them will start to depreciate. If that's the case it's not too exploit-y to leave "reserve" units in your production queue.
Welcome, EnDSchultz! You're correct -- there is a level of degradation that will occur. However, I've found it to be variable, and I think it has to do with the total expense and/or production time of the unit. The Graf Spee got degraded quite a bit, over time, but I have other units sitting almost ready to deploy and they're not degrading. I see it as an effect of reduced efficiency over time, not an overt degradation factor. All in all, it's not too exploitative, because it's been done in real life. There have been units started but not deployed -- you keep the men on a reserve status and keep the equipment together. NATO even tried this by predeploying equipment in Europe so they could fly rapid response troops in to pick up their equipment and go into battle.
what I really like about this, apart from your usual careful explanations as to what you're doing and why, is a feeling of tension. Combination of the HPP mod (that I keep on eyeing up but never actually use) & your unusual strategy leaves a really nice feeling of not knowing how its all going to work out ... unlike a typical German start up where the only differences are around particular force combinations and research priorities.
Thanks! Yes, I love that feeling of tension -- I get it while playing the game, too. I feel a sense of foreboding anytime I do anything that might increase the threat level, and I wonder every 24 hours as the game ticks by, "Is this the day the Soviets are going to do something aggressive?" And once they do something, there's always a fear of what might come next...
More feedback in a little while.