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Cybvep

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If you keep the units in Production tab for too long, then they will be obsolete by the time they are "released". AFAIK they will use the technology that is available at the production start, not the production end. Therefore, the usefulness of this strategy is limited, especially if those units are Reserves. It may be useful in some cases because of the fact that those units won't need supplies, but if they are Reserves, then the supply requirements wouldn't be that high anyway. Still, in case of a surprise attack they won't be that useful, because 1) they will start with 0 ORG when deployed, 2) they will be Reserves (otherwise you are wasting IC, really) and will need to be reinforced (it's not as quick as in HOI3 Vanilla in HPP), 3) there is a high chance that they will be at least partially obsolete (1 tech level on average?). All in all, that strategy will only work during peacetime if you need to limit your threat and supply use.
 

LaughingTulkas

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Kinda confused why you are not using your IC so that you can build up your stockpiles of raw materials. As far as I can see, the only need for stockpiles of raw materials is so that you can turn them into useful things, using your IC. So basically you are giving up some opportunity of making things now for the potential to make more things later. But it seems to me that by the time you are in a war, it's a bit late to start making things, and goodstockpiles of iron, even built into a fence, will only hold the enemy for so long.

I guess I'm not sure what the strategic advantage is to having more materials laying around when war comes as opposed to more troops. Is this really just about the threat dynamic?
 

Lord E

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So we were all wrong. I am actually glad this wasn't the start of the war since I don't think your forces are ready yet. It seems like you are building up a strong army, but you still need some more time before war begins to make sure your armed forces will be fully prepared and at full strength...
 

Franconian

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This AAR is one giant cliffhanger. The tension!
 

Rensslaer

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Just so you know, and so I don't string you along forever, you WILL see combat before this AAR is done. ;)

Just a little teaser. :)

Renss
 

Slan

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Just so you know, and so I don't string you along forever, you WILL see combat before this AAR is done. ;)

Yeah, like there will be some revolt in Indonesia or something :p
 

unmerged(53911)

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Yeah, like there will be some revolt in Indonesia or something :p

Actually, we have already seen combat in the AAR. It just hasn't involved Germany! :p
 

Rensslaer

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Sorry it's been a while since feedback, and even an update! Coming....

Thanks for the response!
My first question was related to technology (small arms upgrades, etc) rather than organization. I thought when I played that a unit is deployed with the technology you had when you started its production. I was wondering if having units several tech levels behind (this could be a major problem for units that have been in the production queue for a while) at the start of a war would be problem or if you had a plan to let them upgrade to modern technology before committing them to battle.

I'm learning a lot from your AARs. Thank you very much for doing them.

Thanks, Kirsendarken! I fight with what I have, and don't pay a whole lot of attention to how upgraded the units are. Usually it's a matter of a few percentage points difference between one unit and its upgraded neighbor. That's not to say upgrades are not a big deal -- I usually have my Upgrades fully funded. But I'll use what I have when I need it. As for upgrading those units from the Production Reserve, my intention has always been that it would be 1-2 months before those units actually got into combat (because my primary defensive line is at the German border -- the Soviets will have to chew through the Poles before they get to me except in Prussia), which should be enough time to upgrade at least most of the way. I prioritize those units which need serious upgrades. I'm betting that they'll have time to come up to level, or close enough.

That was a very neat trick with the economy! It makes sense for surplus IC to work like that but I didn't know that it actually did - in fact, I thought I had tested that a very long time ago and figured that it didn't work... Good to know it does. :)

As for your question - I don't think I would use the production reserve idea, at least not deliberately. I do often queue more than I can build and end up revising priorities, so some projects will sometimes get shelved for a time.

Thanks, SSmith! And as other posters have reminded me, it's also possible to do it using extra IC to reinforcement or upgrades, so I didn't actually have to get rid of my Production Reserve. One thing I recommended in the Strategy Guide, I think, or at least in Imperio Novo, is "cycling" units. Sometimes I'll rotate all of my units between the Production Reserve and the regular Production Queue. That means it takes longer to build the whole set, but they'll all be ready at nearly the same time. This can only be done if you're sure you're not going to war right away. What this does is gives you a larger number of units later without giving the Threat until the end. It also helps (as in Imperio Novo) when you have 5 priorities, but only enough IC to respond to 2-3 of them. This way I would build an air unit cycling it against a panzer unit, say -- I need both, but neither more than the other, and so I "average out" their priorities.

I didn't know about the IC trick you used. I'll keep that i mind next time i play with Germany :)

Good to hear! Please tell me how it works for you.

I don't usually keep production reserves for the very simple reason that seeing a lot of red in my production screen freaks me out, somehow, like I'm doing something wrong. Maybe I'll play around with it a bit, see how it goes. the unused IC gambit seems a good thing for some countries early on (Italy, Japan). other than that, by 1942 I usually have enough countries learning German that it no longer matters.

:) I'm the same way with "unused IC", so it took a while for me to get used to seeing that red number up there.

If you keep the units in Production tab for too long, then they will be obsolete by the time they are "released". AFAIK they will use the technology that is available at the production start, not the production end. Therefore, the usefulness of this strategy is limited, especially if those units are Reserves. It may be useful in some cases because of the fact that those units won't need supplies, but if they are Reserves, then the supply requirements wouldn't be that high anyway. Still, in case of a surprise attack they won't be that useful, because 1) they will start with 0 ORG when deployed, 2) they will be Reserves (otherwise you are wasting IC, really) and will need to be reinforced (it's not as quick as in HOI3 Vanilla in HPP), 3) there is a high chance that they will be at least partially obsolete (1 tech level on average?). All in all, that strategy will only work during peacetime if you need to limit your threat and supply use.

Yeah, I would never recommend that strategy if surprise attack were ever a possibility. Only in controlled circumstances, which means you need to be the aggressor with a plan. As for reserves, which you mentioned... Some people think I'm crazy, but it's always been my habit to build about half reserves and half full-strength units. That way, I have instant power once the full-strength units are deployed, and they just need enough time to gain Org.

Kinda confused why you are not using your IC so that you can build up your stockpiles of raw materials. As far as I can see, the only need for stockpiles of raw materials is so that you can turn them into useful things, using your IC. So basically you are giving up some opportunity of making things now for the potential to make more things later. But it seems to me that by the time you are in a war, it's a bit late to start making things, and goodstockpiles of iron, even built into a fence, will only hold the enemy for so long.

I guess I'm not sure what the strategic advantage is to having more materials laying around when war comes as opposed to more troops. Is this really just about the threat dynamic?

I think you're confusing the system a little bit, maybe with another game. In HOI 3 there are no "raw materials" as such (as in V2, for instance), but rather there are Resources, one of which is Rare Materials (which may be where the confusion comes in). A unit of IC always uses 2 Energy, 1 Metal and .5 Rares from the stockpile when the IC is used. So in order to have IC you always use Resources -- the more IC you're using, the more you're pulling from your Resources stockpiles. Another thing you may be thinking of is Supplies. You commit IC to create a stockpile of Supplies to draw from during wartime, and that works similarly to what you describe, but it's completely different from the IC/Resources relationship.

So we were all wrong. I am actually glad this wasn't the start of the war since I don't think your forces are ready yet. It seems like you are building up a strong army, but you still need some more time before war begins to make sure your armed forces will be fully prepared and at full strength...

My forces are NEVER ready! :) I think any war I get into will be catch as catch can, and as I mentioned in a teaser earlier, later on in the AAR you'll get to see that in action.

This AAR is one giant cliffhanger. The tension!

Thanks! :D Welcome, Franconian!

Yeah, like there will be some revolt in Indonesia or something :p

No! :) I mean actual combat involving Germany and some other major power. I'll leave it at that, to avoid giving anything away.

Actually, we have already seen combat in the AAR. It just hasn't involved Germany! :p

Yes, well.... :p Nitpicker! :)

Thanks again for your kind comments! I've been busy and haven't been able to update. My schedule, looking forward, is to update Siam today, Imperio Novo next, and this one right after. Probably before the weekend, but I can't guarantee.

Rensslaer

p.s. Oh, and....

___________________________________________

We take a moment from our regularly scheduled AAR to bring you a special announcement....

It's been a while since the "Guess the Author Challenge" has been active, but it is a very long-standing tradition here in AARLand. I wanted to let you all know it is running, the new authors' contributions have been posted (here), and are awaiting readers to provide feedback if you don't mind.

The GTA Challenge is a great place for authors (experienced and novice) to challenge themselves to write short pieces of fiction on a topic chosen for them, and then they receive feedback from readers who don't know who the authors are. The Paradox Forums are already a great place for this sort of "writers' workshop", but GTA takes it to a new level by allowing anonymous submissions (until I post the names later) which promote more honest feedback. This is very helpful for the development of authors' skills.

The Rules:
1) Everybody will have 2 weeks to read and leave comments. What did you think about the piece? What did it make you think about (which is different than the first)? How did it affect you? Were you surprised? Emotional? Did something in the story distract from your enjoyment? Something stick out to you or impress you? Etc...
2) Please be polite, but feel free to be frank -- constructive criticism is okay, as is praise, of course. This is a more valuable writers' forum than almost any other out there, and real writers can learn/earn real skills here, but only if they get credible, heartfelt feedback.
3) Feel free to offer a guess as to who the writer is. This was easier back when there were fewer writers, but if you wish you can try. It's okay to identify a favorite piece, but no ranking of the 4 entries is necessary (or probably desired).
4) On May 15 (or so) I will post who wrote each piece (Surprise!) and list some of their AAR works so you can go check them out.
5) Have fun! :) This can be as educational for the readers and commenters as for the writers, so go for it!

Please come by to see what's there, and to have your say!

Rensslaer
 

kptb

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Sorry it's been a while since feedback, and even an update! Coming....
I think you're confusing the system a little bit, maybe with another game. In HOI 3 there are no "raw materials" as such (as in V2, for instance), but rather there are Resources, one of which is Rare Materials (which may be where the confusion comes in). A unit of IC always uses 2 Energy, 1 Metal and .5 Rares from the stockpile when the IC is used. So in order to have IC you always use Resources -- the more IC you're using, the more you're pulling from your Resources stockpiles. Another thing you may be thinking of is Supplies. You commit IC to create a stockpile of Supplies to draw from during wartime, and that works similarly to what you describe, but it's completely different from the IC/Resources relationship.

Renss - I think what he is saying is that if you plan to use the IC for divisions you should do so now. That however does not take into account the supplies you need to feed the troops once produced. Also, you may want to stockpile resources in order to keep replacements going during a war, that is, you are not running out of resources when they are needed to replenish your troops. I think that LaughingTulkas forgot those two instances.
 

Tallfellow

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It worked like a charm :) I always seem to have trouble with my ressources when i play Germany.. I think i might be building too much IC :D
 

Rensslaer

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In many ways, January of 1944 was similar to January of 1943. Continuing tension between the Soviet Union and Germany (and Poland, and Romania), but partially held in check by the mutually beneficial trade relationship between the two powers. A wary peace – maybe even a relationship of trust – endured between Germany and France and Britain. But war clouds still seemed to hang over the horizon.

Alliances1944.jpg


It was in this environment when everything changed, abruptly.

From the screenshot above, you can see the Intelligence Mapmode, showing Germany’s allies and the general reach of her electronic intelligence network. No surprise attack by sea was possible, due to the North Sea and Baltic coverage. Germany could see all the goings on along the French Border, and could even have a good idea of what was going on in the border regions of the USSR. Beyond that, intelligence was spotty.

But in January of 1944, one thing became startlingly distinct when it was first noticed by intelligence officers. I made hearts stop. It caused an instant quantum leap in perception of Soviet military abilities, which had previously been starting to settle into a general impression of “paper tiger.”

Nukes1944.jpg


Germany believed she was far ahead of everybody else in Nuclear research. She had finished her first working research reactor in March of 1942 – nearly 2 years prior. Germany was already building a second reactor next to the first. Primarily for civilian purposes, but also for reasons of national priority – the potential energymaking possibilities, and military applications – this research had been rushed, and it wasn’t believed anyone else was rushing.

Then decrypted transmissions strongly suggested the Soviets had a nuclear reactor much like Germany’s, sited at Vitchevsk (Vitsyebsk) near the Polish border (for reasons known only to the Soviets). Espionage on the ground confirmed this discovery, which was already causing consternation throughout the levels of government privy to such information. High level meetings were convened to decide how to react.

NukePlanning.jpg


For various reasons, Germany had not committed any research or development money to Heavy Bombers before 1944. Too much effort was being devoted to other things. Now, all this changed. Germany had to have the ability to reach these long-range targets. Research and development of long distance rockets also continued, with the first V2 Rockets being placed into production. These technologies were already beyond preliminary levels.

In March, these rockets were ready, and were deployed to Oppeln and other regions near the Polish border. Jet fighter and bomber technology was also progressing, and these new types of Heavy Jet Fighters and Jet Bombers began to be assembled at once. With the addition of radar-guided bombs, the possibility of a jet-delivered precision attack upon a reactor started to be considered. Those same jets might soon be able to deliver a nuclear bomb upon the target, or upon other major targets, though it might take long-range rockets to reach Moscow itself. Long-range bombers wouldn’t be ready before 1945. No one really knew how far along the Soviets were in these high technologies.

V2Rockets.jpg


Since Germany had increased its military deployments over the course of 1943, France and the United Kingdom were understandably worried. Their skittish relationship remained quite peaceful, and they clearly believed the USSR was the most imminent threat to world peace. But defenses along the German border were also being reinforced.

France1944.jpg


The French also had light tanks deployed in 2-3 locations. British Royal Air Force units were stationed in France. It was moderately concerning, but nothing compared to the threat of the Soviet Union. The worry was that Germany might face a two-front war if she mishandled the Diplomatic game.

It was largely because of this that Germany carefully avoided adding to tensions by annexing Austria, though it was surely a tempting prospect. Even with intentionally reduced economic productivity, stockpiles of Energy were again beginning to wane.

WestFront.jpg


In April, Germany was able to deploy three more Infantry divisions to the western border with France, which freed the two Motorized Infantry divisions to head east to the Polish border.

German technology continued to improve, with better assault weapons and even helicopters – aircraft which could take off and land from a stationary position, and could even hover for brief periods. When compared with the rockets and jets and nuclear technologies this may not have been a world-changer, but working helicopters defied the imaginations of most who had not been immersed in talk of aerospace technology through the late-thirties and early-forties.

Nuke.jpg


And before summer, Germany began to produce the world’s first atomic bomb. It had long been hoped that no danger would compel this action, but Germany felt they had no choice other than to use every weapon at their disposal, should a life-or-death struggle for survival begin.

Ironically, the Resource shortage reared its ugly head again, despite intentional production slowdowns to preserve Energy stockpiles. Germany went from 50,000 units at the beginning of the year down to 35,000 on 1 June.

TechJune1944.jpg


Through the summer years, every general tank technology (light and medium) and every general Infantry technology was improved by a degree. German Heavy Bombers were already being improved, and the organization and planning techniques of air and land units were also improved. Germany could boast the most professionally trained military in the world, though her navy remained unimpressive and her land units would have to take on 2 or 3 times their numbers against the Soviets, should war come.

In HOI terms, the major advantage was the reduction in Attack Delay – one of the things that slowed down armored spearheads, which could kill the German strategy and technological advantages.

TechSept1944.jpg


By September, German technicians were even testing operational models of air-to-air and surface-to-air missiles. The SAMs would revolutionize German defenses against Strategic Bomber attacks, and might even be a partial shield against Soviet nuclear attack, if that spectre ever became reality.

On 4 November, 1944, Germany did finally produce the world’s first operational atomic weapon – an implosion atomic bomb crafted to use plutonium.

Oct1944.jpg


That same month, Heavy Jet Fighters and Jet Bombers capable of carrying atomic weapons also rolled off the production lines.

Despite worries about tensions with Britain and France, annexation of Austria remained on the table even at this late date. It seemed the most obvious solution to Germany’s resource problems, and would increase Germany’s economic and military strength as well. While it was thought that a forced annexation would be too disruptive to the tender sensibilities of Allied officials, but they might allow a diplomatic annexation to go forward without much complaint.

AustriaDec1944.jpg


German espionage agents, working in Austria, had successfully prepared the ground for a peaceful takeover of the country. No one had yet agreed to go forward with the plan, but soon conditions might be in place to make it happen once the command was given.

Germany approached the New Year, 1945, with great apprehension of a new nuclear cold war with the Soviet Union, which could easily turn hot. The future looked grim, unless something changed dramatically for the better.
 

misterbean

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wow. I remember all of us (including you) joking about "nuking Moscow" to start off the war. suddenly it seems, if you're not careful, you could turn all of Europe into one giant mushroom cloud.
let's hope you're smarter than all of the US presidents since the fifties. Cuba crisis in HOI3 would not end very well.
it's an interesting view on what could have happened had the nazi's not been nihilistic, power-hungry maniacs. realistic? I think so, given Germany's scientific prowess RL. very fascinating.
 

loki100

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that is a rather scary escalation .... lucky in a way the Soviets chose Bielorussia and not Novosibirsk to build their reactor in ... I've not really bothered with the nuclear route but unless HPP really changes things its at least a couple of techs from reactor to bomb? So you have to maybe late 45 before the Soviets become Europe's second nuclear power?
 

Slan

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Actually, once the reactors are built, they already served their purpose. They only provide practical, you only need to worry about them being there. (There is a certain event you can get if you capture an enemy reactor, but I'm not sure in which version it was introduced...)
 

Stuyvesant

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If this were not a computer game, the likelihood of war should've just evaporated from the face of the Earth - not having an insane Hitler in charge and Stalin also being remarkably restrained so far. But of course this is a game, so all bets are off. Which does lead to the thought: Nazi Germany and Soviet Russia staring each other down over Poland, both armed with nukes... I would not want to be Poland. ;)

Your technological prowess continues to impress, but it is scary that the Soviets appear to be matching you in that one crucial area.
 

Franconian

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