I would like to draw attention to one, as it seems to me, a significant problem in the field of diplomacy and economics. This applies not only to Korea, but also to any country of the tributary. (At the same time, I would like to know if other people have encountered a similar problem.)
Korea starts as a tributary of the Qing. You are required to pay tribute (I think 5-10% of your income) and are in the Qing market. But if you want to get out of this state (for example, paying 160k pounds, it seems crazy to me) you will be faced with a number of questions:
1) Why do I have to have bad relations with China in order to be able to get out of the state of tributary. The mechanics of voluntary release, it seems to me, does not work? Whatever the relationship, no matter how much stronger (as it turned out later) my army, China would not let me go (I think the willingness to let me go has never been better than -99). At the same time, "Demand Independence" does not create a diplomatic game in case of refusal and does not provide an opportunity to declare war. It doesn't even worsen the relationship. At the same time, China is constantly improving relations with you (This leads to the fact that you are forced to wait for years until the relationship subsides (unless of course you spoiled them from the start), and in the game there are only 2 ways to worsen them - a) Send diplomats (only 1 time) and b) Lower relations (which is partially compensated by China).
It seems to me that the liberation mechanism should not require near-neutral relations between countries. And the refusal to release should at least worsen relations, and ideally give the country a choice - to start a war or remain silent.
2)Second problem. And it's more significant. I still don't know if this is a bug. But it looks like it doesn't.
When you start a war of independence, you remain in the market of the country you are at war with. This is very strange because in the end my Korean industry also supplied the Chinese army fighting with my army. Thereby increasing the cost of my mobilization and increasing my losses.
It seems to me that it shouldn't be. At least until the end of the war (regardless of the result), the country must have its own market. Otherwise it looks stupid.
3) The last problem that I noticed and which really looks like a bug. After starting the war for independence, I continued to transfer gigantic sums (160-170k pounds) to China weekly. That is, not only did I supply most of the Chinese army with weapons, cannons and ammunition, as well as engines for steam locomotives. So I also kept their army and all this during the war with me. This looks like a very serious flaw.
In addition, during the war, I noticed some extremely strange battles when China, having about 500 battalions at the front, put up completely empty (in terms of morality) armies against me. For example in the screenshot, I captured 20 provinces, in a battle of 78 against 67 battalions, without firing a shot.
Korea starts as a tributary of the Qing. You are required to pay tribute (I think 5-10% of your income) and are in the Qing market. But if you want to get out of this state (for example, paying 160k pounds, it seems crazy to me) you will be faced with a number of questions:
1) Why do I have to have bad relations with China in order to be able to get out of the state of tributary. The mechanics of voluntary release, it seems to me, does not work? Whatever the relationship, no matter how much stronger (as it turned out later) my army, China would not let me go (I think the willingness to let me go has never been better than -99). At the same time, "Demand Independence" does not create a diplomatic game in case of refusal and does not provide an opportunity to declare war. It doesn't even worsen the relationship. At the same time, China is constantly improving relations with you (This leads to the fact that you are forced to wait for years until the relationship subsides (unless of course you spoiled them from the start), and in the game there are only 2 ways to worsen them - a) Send diplomats (only 1 time) and b) Lower relations (which is partially compensated by China).
It seems to me that the liberation mechanism should not require near-neutral relations between countries. And the refusal to release should at least worsen relations, and ideally give the country a choice - to start a war or remain silent.
2)Second problem. And it's more significant. I still don't know if this is a bug. But it looks like it doesn't.
When you start a war of independence, you remain in the market of the country you are at war with. This is very strange because in the end my Korean industry also supplied the Chinese army fighting with my army. Thereby increasing the cost of my mobilization and increasing my losses.
It seems to me that it shouldn't be. At least until the end of the war (regardless of the result), the country must have its own market. Otherwise it looks stupid.
3) The last problem that I noticed and which really looks like a bug. After starting the war for independence, I continued to transfer gigantic sums (160-170k pounds) to China weekly. That is, not only did I supply most of the Chinese army with weapons, cannons and ammunition, as well as engines for steam locomotives. So I also kept their army and all this during the war with me. This looks like a very serious flaw.
In addition, during the war, I noticed some extremely strange battles when China, having about 500 battalions at the front, put up completely empty (in terms of morality) armies against me. For example in the screenshot, I captured 20 provinces, in a battle of 78 against 67 battalions, without firing a shot.
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