Known information about next patch at late June.

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Grand Historian

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I accidentally misunderstood Wiz and was under the impression that each kingdom tier would give both +1 Diplomat and +1 Leader.
 

Stefanos_P

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... oh God there are so many nations I want to play this patch.

I want to be at least able to play at all, game still refuses to work after 1.12... :(:mad:

I actually don't care whether it will break saves or not as far as the game is playable again.

Really looking forward to this patch.
This, a thousand times this.
 

Number 7

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1. Fully maintained up-to-date forts will give you army tradition bonus.

2. +5 development cost for each province developing will be removed, but you can't develope one thing more than total value of other two things.

3. Trade income modifier will be removed as trade efficiency has given only trade income bonus after 1.12.

4. King-ranked nation will get one more diplomat, emperor-ranked nation will get one more leader cap.

5. High-altitude lakes will be showed rightly, Florence will substitute Tuscany(perhaps Tuscan countries like Florence can form Tuscany?)

6. PA events for Orthodox will happen more frequently.

7. Can be added(not confirmed at next patch) - Administrative efficiency for earlier technology level. HREmperor will be called 'Emperor'(not Kaiser?).

+ enormous number of bug fixings and balancings.


Anything else?

my god that patch sounds good. Earlier admin efficiency, balancing, easier to play truly tall nations and a proper source of army tradition. What isn't to like?
 
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Slayen

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I really want to know when this is going to hit. The upcoming change in province development has basically caused me to put all my games on hold.
 
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leadshooter69

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I like all of the changes, the only thing i'm afraid of is that the 5 per dev cost disappearing is going to make development have too little diminishing returns. Hopefully the 1% per dev cost is increased to compensate for the flat +5 every level disappearing, otherwise the game will go complete haywire, with player provinces having four times the development of paris and rome.

I hope there's more of a change to the leader system. +1 leader for Empire, don't like it. Every nation should have more slots. It should definitely scale with either development or force limits. And maybe even have separate systems for naval leaders and land leaders.

Forts giving army tradition is nice, makes you less inclined to mothball everything, and rewards your military for building forts.

An idea I had was to make the % cost per development be exponentially increasing. That way its cheap to develop an underdeveloped province and there will be a point where it makes no sense to develop a province anymore. Maybe also have a max cost to develop a province, like 200 points.
 

Number 7

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An idea I had was to make the % cost per development be exponentially increasing. That way its cheap to develop an underdeveloped province and there will be a point where it makes no sense to develop a province anymore. Maybe also have a max cost to develop a province, like 200 points.

i feel like it opens up the potential to play a truly tall country that doesn't need to conquer other provinces to get more powerful over time. The other affect it has is allowing you to concentrate your economic develop in a single area of your country, which means you might have some really well developed provinces in the interior of your country and the outer provinces with forts to protect the interior. Especially since forts now will give army tradition stacking mroe forts than neccesary might be legit too. Although its going to make the HRE even stronger because the Emperor will be benefitting from 30-50 princes who are improving their provinces with no scaling cost.
 
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happymix91

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I don't think that increased development cost per development isn't too harsh now. But the problem is, there is no reason to develope a few provinces to taller and taller. Increasing prices of buildings probably give some reasons to develope a province much taller, but I am just one of players.
 

ringhloth

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4. King-ranked nation will get one more diplomat, emperor-ranked nation will get one more leader cap.
More byzantium buffs? What is this, EU3?

Changing a TAG (Florence) could cause unwanted side effects on previous saves, tough
Changing a tag won't, especially not if that tag doesn't exist in any form, like the old Lancaster tag.
 

LRDK

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That new Ferrara colour just doesn't seem to cut it. But I dislike change. A lot.
 
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Lajinn

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On my bug report DDRJake told me that he logged the issue with Nahuatls not being able to sacrifice, so we might see something about that.
 
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