So I had been playing around with a mod that unleashed the custom nation builder(Unlimited points, no restrictions on how high an Idea can go) and for fun I replaced Bosnia and Serbia with a stupidly OP "Knights Templar" so I could fight a silly war with the Ottomans where I was heavily outnumbered but ultimately victorious. The result was predictable, but still enjoyable. I defended Albania and they gave me nothing in the peace deal so I annihilated them before laughing off the silly campaign.
It is nice to play something light hearted from time to time
That got me thinking though, if I were to make a more realistic TKT how would I go about it, and who better to help me than the EU4 board.
This would(obviously) be an alternate timeline where the Knights still exist. I'm thinking they would still be pushed out of the Holy Land, but still in the rough neighborhood. They are still a prestigious and wealthy order and they never get targeted by France over debts. So here we go:
800 point cap
Name: The Knights Templar
Government: Monastic Order
Religion: Catholic
Tech Group: Western
Units: Eastern
Culture: Francien(?) My logic here is the first Grand Master was from Troyes. I can't find any figures on who the Knights pulled most of their ranks from, so this is what I'll go with unless someone else has something better.
Land: I honestly don't know what land I should give them. Cyprus is an obvious choice, but that just seems like a good way to sit for a very long time doing nothing but hoping the Mamluks don't come knocking. I could give them Malta as well so they would have a bit of a power base. Possibly in this alternate universe France pays back their debt with a handful of provinces in the south of France? I'm very open to suggestions.
Ideas: I have a couple thoughts, but I am unclear on order and strength.
Cavalry Combat Ability-The Knights were know for their heavy Cav
Shock Damage-Doubling down on the Cav
Manpower Recovery Speed-To simulate people joining the Order from outside held lands
Trade efficiency/Tax efficiency- To simulate donations
Lowered Interest per anium- To simulate innovations in finances
Raid Coasts- I don't think the Templar knights were well known for raiding, but this will represent a constant state of Warfare with the Muslim nations and add something to do during down time, which I fear there will be much.
Diplomatic reputation-They were a popular order for a time and in this alt-history they managed to keep France from ending them.
Fort Maintenance- I stretching here but they did build castles.
?????
That's about all I have. I'd be very grateful for thoughts, participation and critiques. I'm a history enthusiast, but by no means an expert so I'm sure I have several things terribly, terribly wrong.
It is nice to play something light hearted from time to time
That got me thinking though, if I were to make a more realistic TKT how would I go about it, and who better to help me than the EU4 board.
This would(obviously) be an alternate timeline where the Knights still exist. I'm thinking they would still be pushed out of the Holy Land, but still in the rough neighborhood. They are still a prestigious and wealthy order and they never get targeted by France over debts. So here we go:
800 point cap
Name: The Knights Templar
Government: Monastic Order
Religion: Catholic
Tech Group: Western
Units: Eastern
Culture: Francien(?) My logic here is the first Grand Master was from Troyes. I can't find any figures on who the Knights pulled most of their ranks from, so this is what I'll go with unless someone else has something better.
Land: I honestly don't know what land I should give them. Cyprus is an obvious choice, but that just seems like a good way to sit for a very long time doing nothing but hoping the Mamluks don't come knocking. I could give them Malta as well so they would have a bit of a power base. Possibly in this alternate universe France pays back their debt with a handful of provinces in the south of France? I'm very open to suggestions.
Ideas: I have a couple thoughts, but I am unclear on order and strength.
Cavalry Combat Ability-The Knights were know for their heavy Cav
Shock Damage-Doubling down on the Cav
Manpower Recovery Speed-To simulate people joining the Order from outside held lands
Trade efficiency/Tax efficiency- To simulate donations
Lowered Interest per anium- To simulate innovations in finances
Raid Coasts- I don't think the Templar knights were well known for raiding, but this will represent a constant state of Warfare with the Muslim nations and add something to do during down time, which I fear there will be much.
Diplomatic reputation-They were a popular order for a time and in this alt-history they managed to keep France from ending them.
Fort Maintenance- I stretching here but they did build castles.
?????
That's about all I have. I'd be very grateful for thoughts, participation and critiques. I'm a history enthusiast, but by no means an expert so I'm sure I have several things terribly, terribly wrong.