Kluge should not be a Field Marshal at the Start., Bock and Leeb should.

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Baldos

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The game has Kluge as a Field Marshal at start...but he led the 4th Armee in the invasions of Poland. France and USSR. In the game he should be a general NOT a Marshal.

The Germans had the same three Army Group (Heeresgruppe) commanders for the invasion of Poland, France and USSR...Bock, Rundsted and Leeb.

Bock and Leeb start as generals in the game and can be promoted by the player.

But Kluge starts as a Field Marshal (army group commander in game) and can not be demoted to lead the 4th Armee.

Why mess with history? Why not allow the player historically?
 

pingupower

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Agreed. Same for Model.

Edit: in fact the whole German staff could use a revision. Sepp with skill 4 and Model only 3. Paulus with only 1.

I also feel there has been a general overestimation of US commanders.
 

Carroarmato-P40

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Model as a Field Marshal in 1936... o_O

It would be nice if Paradox actually brought the old ranks back.. Maybe Mj. Generals, Lt. Generals and Generals could command 6, 12 and 24 divisions respectively. Whilst Field Marshals could command Army groups as they already do, and possible once more commanders are added to the game, one could appoint a Field Marshal to oversee an entire theater as well (as could be done (in essence) in HOI3.
 

cunningstunts

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Agreed. Same for Model.

Edit: in fact the whole German staff could use a revision. Sepp with skill 4 and Model only 3. Paulus with only 1.

I also feel there has been a general overestimation of US commanders.

Rommel with attack 4 and Guderian with attack 2; Patton with attack 7 o_O

Also what's up with the Allies having so many level 5 generals and field marshals with the Logistics trait? Is it simply for balance, since they can't enter the war as soon as the Axis and Soviets?
 

George_VI

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I think the general idea (pun intended) with this sort of thing was that it represents a lot of generals' skill later in the war. That would probably explain why Montgomery starts out as a Field Marshal, despite the fact that at the game's start he hadn't even got to the point of being a divisional commander yet and didn't command an army until 1942, and why he starts out with attack and supply bonuses, presumably based off his role in North Africa.
 

jamesd

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The game has Kluge as a Field Marshal at start...but he led the 4th Armee in the invasions of Poland. France and USSR. In the game he should be a general NOT a Marshal.

The Germans had the same three Army Group (Heeresgruppe) commanders for the invasion of Poland, France and USSR...Bock, Rundsted and Leeb.

Bock and Leeb start as generals in the game and can be promoted by the player.

But Kluge starts as a Field Marshal (army group commander in game) and can not be demoted to lead the 4th Armee.

Why mess with history? Why not allow the player historically?

The generals need a complete rework. Model starting as a FM when he only received a division command in 1940, a corps in 1941 and an army in 1942. Rommel starting as a General when he only had a division in 1940 and corps & army in 1941. Guderian starting as a General when he only had a corps in 1939 and a small army in 1940. Manstein starting as a General when he was first appointed to a corps in 1940 and army in 1941. My biggest peeve is Hell, who never commanded more than a corps and only reached that level in 1942. If Paradox wanted to include a winter specialist, how about Dietl with a corps in 1940 and army in 1942 or Falkenhorst who commanded in Norway for more than 4 years. And yes, Kluge starting as a FM when he only reached that level at the end of 1941 while Bock & Leeb start as generals despite commanding army groups from the start of the war.
 

Galbaatorix

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Fully agree, also is strange that Kluge has "panzer leader" while he was slowing Guderian advance as often as he can, he didn't use lot of the potential the armored divisons had .
 

UltimaGecko

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In another thread on a similar topic, podcat noted that the German skill levels were slightly lower to account for how they're likely to see much more combat. It'd be nice to see the appropriate field marshals field marshaling at the start of the game.
 

JerkyJerry

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Aside from the speculation/opinions I wish we had the *option* to choose random general ratings/traits. So one game Patton might be a 7 and another a 2 etc. Some wars your general may be in the zone and then others not so much.
The other thing I wish for is more generals. Just more of them.
 

Agenor

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I wish land combat would generate generals the way air combat generates pilot aces. Paying 40PP for another general as Italy is way too much. And the new system means we need more generals.
 

HaruhiFollower

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Before the introduction of army groups the distinction between field marshals was in the "style of command" rather than command level and promoting experienced generals wasn't the best idea as they lost their traits, so some of the ranks might be holdovers from the past.
I would argue that one more level of generals (lieutenant generals) with a command limit of 6 (as separate commanders, not under generals) would be useful both for immersion and gameplay reasons, as armour and special forces work very well as corps-sized units. Now the optimal solution is too put all panzer corps under the same general for maximum efficiency, but this hurts ease of use, as the status of the separate corps can't be checked in any trivial way. Mj. generals could be good candidates for the ground forces equivalents of aces, with the possibility of promotion to higher levels.
 

Shaka of Carthage

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I wish land combat would generate generals the way air combat generates pilot aces. Paying 40PP for another general as Italy is way too much. And the new system means we need more generals.

Post this in the Suggestion forum.

I like the idea.
 

KalZakath

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In another thread on a similar topic, podcat noted that the German skill levels were slightly lower to account for how they're likely to see much more combat. It'd be nice to see the appropriate field marshals field marshaling at the start of the game.

Even so, the increases in the skills of the leaders seem painfully slow - I've gotten into 1941-42 without seeing more than one or two leaders skill up a single point (Unless I'm having inf attacking all along a front constantly which I avoid unless forced to). Am guessing that the counter to this would be to increase the rate that the leaders skill up a tiny bit?