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Jean-Luc

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Almost every word has some ancient etymology and every word comes from real life, the word "magic" included, but that doesn't change it's contemporary meaning and context. Nobody says "I'm going to dispell the fire with a fire extinguisher" or "I'm going to dispell my cancer with chemo therapy" nor are we talking about "dispelling a notion" for example. Context matters and it's very clear what "(di)spells" are when talking about video games, especially in the even narrower context of removing status effects.
 

Nazarow

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Almost every word has some ancient etymology and every word comes from real life, the word "magic" included, but that doesn't change it's contemporary meaning and context. Nobody says "I'm going to dispell the fire with a fire extinguisher" or "I'm going to dispell my cancer with chemo therapy" nor are we talking about "dispelling a notion" for example. Context matters and it's very clear what "(di)spells" are when talking about video games, especially in the even narrower context of removing status effects.

Actually, lots of people use it in such a way, myself included. "Dispel thoughts", "dispel a myth", etc. The fact that YOU don't, doesn't mean that "contemporary meaning" is only within the fantasy sphere. This is exactly why I commented. It's perfectly acceptable usage in the sci-fi context, fantasy doesn't have a monopoly on the word within video games or anywhere else.
 

BloodyBattleBrain

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Wasn't buying and moving units - in the same turn - in AoW3 too powerfull and nerved? Looks really strong here too.
I'm guessing you mean from inns?

It was nerfed, by only allowing t3 units after tunr 20.

In the stream, Lennart had an excess of energy (cheating!) so we don't really know how feasible it is to stock up on units like that.
 

Jean-Luc

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Actually, lots of people use it in such a way, myself included. "Dispel thoughts", "dispel a myth", etc. The fact that YOU don't, doesn't mean that "contemporary meaning" is only within the fantasy sphere. This is exactly why I commented. It's perfectly acceptable usage in the sci-fi context, fantasy doesn't have a monopoly on the word within video games or anywhere else.

You misunderstood. The fire extinguisher and cancer examples were things people don't say, dispell notion and things like thoughts/myth are examples people do say but that's not the meaning that's used in the game I referenced. I never mentioned or implied any monopoly but different contexts > different meanings > different usage, ergo you can dispell notion/myth/thoughts but not cancer/fire. even though both are about removal.

The in-game example doesn't fit any context because it's nothing to do with either magic nor thought/ideas.
 
Last edited:

HousePet

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I wouldn't expect it to be too hard in a scifi setting to be able to warn your own units of an attack you are using, so that they aren't caught off guard and get a flanking penalty.
Although this is probably a tiny effect that it doesn't really matter.
 

Jolly Joker

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That doesn't matter with a view on the game mechanic as such. You could argue, that in any game, scifi or not, an allied unit, especially one on guard, might warn an ally of an imminent attack.
You MIGHT solve the problem by allowing units to spend their action points in a different way; with ranged units that have 3 APs and 3 shots, spending only 2 on shots and one on going on guard would solve the problem anyway, but I think, this would only be more work AND dull things down.
At the heart of it, with the exception of some special actions (say, Defensive Strike), the philosophy is, that once you engage in any way you are vulnerable from behind, simply because your attention is on the engagement. You can debate about that, but it works, imo, in the sense that it gives outright attacking a downside. (I'm pretty curious on how Overwatch as a new tactical element will work out.)

Lastly, I also think that this helps balancing aoe-attacks a bit; ideally, you have to start with them, and once you have engaged they are difficult to use. This is, by the way, true for AoW3 as well (you probably just didn't notice it, but you can flank your own units as well, for example with a Draconian Flamer).
 

HousePet

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And with this example, it was very confusing as to which direction the attack should count as coming from (the attacker or the centre of the aoe?). I don't think the unit was even engaged either.

I was rarely on the offensive with Flamers, so I would rarely have a chance to see this behaviour. Its certainly an odd case.
 

HousePet

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Doesn't mean I used them when there would be friendly dragonfire. :)
Well I probably did, and just didn't notice that one of my units took more damage because it was facing the wrong way. Although I wouldn't normally try to squeeze in some extra damage against a single unit so that I can finish the battle quicker. I'd just stick it on auto and 3x speed.
 

Jolly Joker

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I don't think that's a point against friendly unit flanking, innit?
Also, if you flank-friendly-fire an alliied unit, it turns into the direction of the fire, which may have desastrous consequences as well.

So you should avoid friendly fire and flanking friendly fire even more so. For Planetall you can probably add STAGGERING flanking friendly fire as well.
 

HousePet

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I'm not sure why you think everything I say is supposed to be a point against friendly fire flanking.
I just thought it was a little bit weird and was wondering if the mechanic could be handled in a better way.
 

Skoell

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I'm guessing you mean from inns?

It was nerfed, by only allowing t3 units after tunr 20.

In the stream, Lennart had an excess of energy (cheating!) so we don't really know how feasible it is to stock up on units like that.

You are right of course, I was thinking about -in battle- converted units and the skelletons from necros.
And of course I realise that the streams goal was to show off cool stuff -- and it did. :)