I think that Kings, if they are not great at combat, they are just there to provide adm/dip/military points and that's all. Like wtf? Kings are 50% of the history of the period this game is played. Anyone can call many kings that being inside or outside the battle changed the course of history.
There is something that has always surprised me from day 1 and it's that in EU4 there are no such things as Royal Guards.
In all history and in all kingdoms each king had its own royal guard provided with the best troops. It was small, it was really military experienced and prepared for battle.
Moreover, it's HISTORICAL FACT that kings used to join armies to give them moral. For example when Isabel of Castille was called to join the army in the reconquista because they were about to desert. She arrived and the army went crazy and steamrolled Granada.
To apply to the game this is my idea
1) When king joins an army it comes with his royal guard, giving them some extra units which have really good fightning bonuses that can actually impact the battle. The royal guard should be about 5% of your total army.
2) It should give a boost in your moral, besides the pips he may have. Even the worst kings at military tactics gave a huge boost in morale to their armies when they appeared in the battlefield, even if they didnt do jackshit.
To balance it, Royal Guard units that die should be reinforced VERY SLOWLY. It should be a per year reinforcment rather than a per month. Also, kings shouldn't be able to lead as many battles as he can as he should be called back to court.. as history has always shown. There should be a cap depending on the pips the king has. For each 2 pips the king can fight 1 battle every 6 months, for example.
Lastly, if your king has less pips than your general, then your general will lead the battle. The king would be there to provide the moral and the royal units and lets his general do the rest.. AS HISTORY HAS MANY TIMES DONE SO.. (this is a must since if your king is 0 0 1 0 then there is never a point to use him since a decent general will always be better than just a boost in mnoral with crap general)
3) If your king has decent pips and is leading the battle, he should be able to call for a charge. This should be an in battle action button where, if conditions are met, he can charge and his units will follow, causing the enemy to instantly retreat and suffer increased loses.. This may also fail and make your king die, your troops retreat and suffer big loses. The button should show % chance of success. This will also make players actually pay attention to battles where your king is involved and actually slow down the game whil eit lasts. Note that this is also historically accurate, since only kings with great military skill used to make such actions in battles. Like Sobieski and such.
Think of it kind of Assault mechanic but for battles.
The idea of this is to make King actually a chess unit in your gameplay. Use it in emergency or when you really want to win a battle.. BUT.. pick wisely cause you won't be able to abuse of it.
Personally, it would feel very exciting and satisfying when you are getting destroyed and you call your king wih his royal guard to fight for all or nothing and repeal back the invasor when everything else is lost.
This change is for historical purposes and roleplaying and also some warfare changes which provide the player and AI options. You cannot depend on your king and his royal guard to win a war, but they can be the deciding factor in some battles. Also, before going to war with someone, you not only need to check his manpower techlevel and forcelimit, but his king..
HOW MANY TIMES IN HISTORY COUNTRIES WAITED FOR A GREAT KING TO DIE BEFORE GOING TO WAR?
answer: many times.
There is something that has always surprised me from day 1 and it's that in EU4 there are no such things as Royal Guards.
In all history and in all kingdoms each king had its own royal guard provided with the best troops. It was small, it was really military experienced and prepared for battle.
Moreover, it's HISTORICAL FACT that kings used to join armies to give them moral. For example when Isabel of Castille was called to join the army in the reconquista because they were about to desert. She arrived and the army went crazy and steamrolled Granada.
To apply to the game this is my idea
1) When king joins an army it comes with his royal guard, giving them some extra units which have really good fightning bonuses that can actually impact the battle. The royal guard should be about 5% of your total army.
2) It should give a boost in your moral, besides the pips he may have. Even the worst kings at military tactics gave a huge boost in morale to their armies when they appeared in the battlefield, even if they didnt do jackshit.
To balance it, Royal Guard units that die should be reinforced VERY SLOWLY. It should be a per year reinforcment rather than a per month. Also, kings shouldn't be able to lead as many battles as he can as he should be called back to court.. as history has always shown. There should be a cap depending on the pips the king has. For each 2 pips the king can fight 1 battle every 6 months, for example.
Lastly, if your king has less pips than your general, then your general will lead the battle. The king would be there to provide the moral and the royal units and lets his general do the rest.. AS HISTORY HAS MANY TIMES DONE SO.. (this is a must since if your king is 0 0 1 0 then there is never a point to use him since a decent general will always be better than just a boost in mnoral with crap general)
3) If your king has decent pips and is leading the battle, he should be able to call for a charge. This should be an in battle action button where, if conditions are met, he can charge and his units will follow, causing the enemy to instantly retreat and suffer increased loses.. This may also fail and make your king die, your troops retreat and suffer big loses. The button should show % chance of success. This will also make players actually pay attention to battles where your king is involved and actually slow down the game whil eit lasts. Note that this is also historically accurate, since only kings with great military skill used to make such actions in battles. Like Sobieski and such.
Think of it kind of Assault mechanic but for battles.
The idea of this is to make King actually a chess unit in your gameplay. Use it in emergency or when you really want to win a battle.. BUT.. pick wisely cause you won't be able to abuse of it.
Personally, it would feel very exciting and satisfying when you are getting destroyed and you call your king wih his royal guard to fight for all or nothing and repeal back the invasor when everything else is lost.
This change is for historical purposes and roleplaying and also some warfare changes which provide the player and AI options. You cannot depend on your king and his royal guard to win a war, but they can be the deciding factor in some battles. Also, before going to war with someone, you not only need to check his manpower techlevel and forcelimit, but his king..
HOW MANY TIMES IN HISTORY COUNTRIES WAITED FOR A GREAT KING TO DIE BEFORE GOING TO WAR?
answer: many times.
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