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unmerged(5145)

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Jul 31, 2001
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One thing that I intend to mod is "cosmetic" government types-- that is to say, government types that are pretty much identical to the standard ones that come with the game, except with different leader titles.

For example, it just bugs me that out of the box, the game seems to refer to the head of state of any feudal monarchy as "King". I'd model "feudal principality", "feudal electorate", "feudal duchy" and so forth, with the same game effects as feudal monarchy but with the leader being referred to as "Prince", "Duke", "Elector" and so on.

Similarly, I'd split "Theocracy" into "Archbishopric" and "Knightly Order" (or some similar name). The head of state of an Archbishopric would be an Archbishop; the head of state of a Knightly Order would be a Grand Master.
 

NobillyT

Stranger in a Strange Land
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Jul 15, 2001
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Yeah, I'd like to see something like that too. I liked how titles and such were handled in CK, though obviously we won't be able to see anything that detailed (CK was all about dynasties, EU is about states and empires). I like spikebrennan's idea at least until Paradox or the community can come up with something better.