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TempestDK

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Within 10 years after the beginning of a party , all christians Kingdoms collapse for AI players . What's wrong ?

Usually it is only the spanish ones, HRE and Byzantium that does that.

The spanish ones are rivals with each other and usually spend time fighting each other, leaving them open for the muslim taifas of Spain to conquer them.

HRE ruler Heinrich usually gets Excommunicated by Matilda de Canossa of Tuscany (who is Papal Controller) immediately. Then that kingdom collapses.

Byzantium is under heavy assult from the Seljuk Turks, and their starting rulers are completely useless.
 

truth is life

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England, too, can have some difficulties if William dies rapidly, because there are a lot of rebellious vassals there...France is even worse in that regard, and tends to come apart quite rapidly. Hungary and Poland usually don't have any trouble, though.
 

Duke of Bavaria

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Usually it is only the spanish ones, HRE and Byzantium that does that.

The spanish ones are rivals with each other and usually spend time fighting each other, leaving them open for the muslim taifas of Spain to conquer them.

HRE ruler Heinrich usually gets Excommunicated by Matilda de Canossa of Tuscany (who is Papal Controller) immediately. Then that kingdom collapses.

Byzantium is under heavy assult from the Seljuk Turks, and their starting rulers are completely useless.

Yes, Matilda always gives the von Frankens trouble, but in my current game she even became Empress of Germany and reunited a rather strong Kingdom. A von Vllaanderen married her and a long time held 2 duke titles between Germany and France, looked like a beginning of something big...but her husband lost his titles before their soon could take over...
 

unmerged(135995)

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In my game both France and the HRE collapsed in 25 years of the start. England stayed whole and Byzantium expanded. The game does that. :)

Also, the game does try to recreate the kingdoms. I got a very proactive German king who's doing a damn good job at recreating his empire... :(
 

DarthJF

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Also, the game does try to recreate the kingdoms. I got a very proactive German king who's doing a damn good job at recreating his empire... :(
Hehe, in one campaign I saw Germany collapse and reform so many times that I actually lost count.
 

Chipawah

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Hungary and Poland usually don't have any trouble, though.

Hungary has succumbed to civil war leading to a new dynasty taking the title twice in my game, on top of that the dynasty has changed once due to inheritance. Kingdom of Hungary currently consists of a king with a demesne of 1 province and three vassals. The duchies of former Hungary are vastly superior to the king, but they don't seem overly interested in trying to usurp that crown and claim it for themselves.
 

unmerged(31881)

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Interesting. In my current game there are only two Catholic kingdoms (the nominal Ireland-in-exile, and Norman Naples with a few colonies here and there). The second Republic of Germany is a patchwork mess. The only Muslim kingdoms are the Welsh al-Muratibids (who hold most of the Emerald Isle) and the Abbasid-Seljuks... with mostly scattered sheikdoms in Arabia.

Outside the Imperial Blob of my own kingdom, the most cohesive AI realm would probably be the Greek Emirate of Seville, headquartered in the Caucasus but holding most of France.

Three playable crowned noggins... mine, one medium-sized, and one blip-sized kingdoms. Plus only two sorta kingdomy Muslim ones, and newly minted Islamic France.

Personally, i blame the prevalence of excommunicated kings.
 

Olaus Petrus

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Usually it is only the spanish ones, HRE and Byzantium that does that.

The spanish ones are rivals with each other and usually spend time fighting each other, leaving them open for the muslim taifas of Spain to conquer them.

HRE ruler Heinrich usually gets Excommunicated by Matilda de Canossa of Tuscany (who is Papal Controller) immediately. Then that kingdom collapses.

Byzantium is under heavy assult from the Seljuk Turks, and their starting rulers are completely useless.

True. That is what often happens. Most kingdoms are united and strong at the moment, but those you mentioned often have weaknesses at the start, although HRE's troubles are usually temporary. Fine example is my own game (DV with latest beta patch).

In my current Principality of Alania/Kingdom of Khazaria game (I'm in 1110s) Navarra and Aragon collapsed relatively soon. United Kingdom of Castille and Leon is having hard time between two mighty Iberian Muslim realms (who are luckily also hostile towards each other).

HRE collapsed for a while, but managed to re-unite after the death of Matilda of Tuscany and besides that Germans conquer Galicia (the Ruskie Galicia, not the Spanish one) and Kiev, which mean that I may have to fight against them at some point to get whole of Rus to myself.

Asia Minor is a mess of Byzantine, Turkish and independent principalities. Both Byzantines and Seljuks are splintered and while Seljuks currently have Constantinople, they are weaker than the Byzantines who have recently spent their time killing independent beydoms and they attack once these realms declare independence from the Seljuks. Who wins that battle is not certain yet and there's always the risk that either crusaders or myself will intervene if Seljuks declare another war. Current emperor is my ally, so Khazar intervention is even likely.

French are doing well and have conquered part of Egypt, while English are fighting some weird war in Persia against Qarakhanids. I have no idea why, probably Persians DoWed because English participated to the crusade and were their religious enemies. Those events sometimes work in weird ways. And muslim/pagan AI often seems to make odd decisions. I had to conquer northern Georgia from Damascus, who had destroyed Kingdom of Georgia (or what remants Seljuks left untouched) and decided that my, 10 times stronger than them, realm is good target for their expansionist tendencies.

Georgia's destruction is fine example of suicidal AI kingdom. They waged wars against such "neighboring" realms as Arabs and Damascus and started a war against the Seljuk Turks.
 

unmerged(75409)

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Apr 30, 2007
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Realms can fly apart and then come back together quite often...

In my game, France flew apart under hammer blows from the Germans, who in turn had only shortly before reassembled themselves after being split into a patchwork mess by a king who split the crowns of Germany, Burgundy, Italy and Bohemia among his sons through salic gavelkind inheritance. France however got an orthodox Capet king thereafter and reconquered its realm from the Germans. They are now pretty much within their 17th century borders, with some exceptions where independent dukes are not yet swallowed up.

Denmark, Sweden, Norway, are all still in the game as stable kingdoms. Poland is stable and has conquered Lithuania. Hungary is stable and has some Russian cities along with its 1066 lands. Croatia has shrunk but is still there. Venice managed to become a kingdom under the Von Zähringens (don't ask how, I know they are supposed to be a duchy-level republic!!) and Sicily is stable. Only in Spain have the kingdoms disappeared.

Pretty interesting game all in all. I had nothing to do with the catholic west since I only played orthodox kingdoms in the east. In particular I had nothing to do with the orthodox Capet king...
 

DPS

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Hungary has succumbed to civil war leading to a new dynasty taking the title twice in my game, on top of that the dynasty has changed once due to inheritance. Kingdom of Hungary currently consists of a king with a demesne of 1 province and three vassals. The duchies of former Hungary are vastly superior to the king, but they don't seem overly interested in trying to usurp that crown and claim it for themselves.

Hungary's big problem is that their starting ruler is infertile, so their succession can become a mess.
 

Nick B II

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A King-level Venice isn't that odd. VENI is hard-coded to be a King-level title, but in most scenarios it's modded down to Duke-level.

It sounds like you aren't playing the standard 1066 scenario. The other scenarios don't get edited as much as 1066 because relatively few people play them, so they don't always get every change.

Nick
 

unmerged(75409)

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A King-level Venice isn't that odd. VENI is hard-coded to be a King-level title, but in most scenarios it's modded down to Duke-level.

It sounds like you aren't playing the standard 1066 scenario. The other scenarios don't get edited as much as 1066 because relatively few people play them, so they don't always get every change.

Nick

Playing DVIP, latest incarnation, as of January (I think)
It sure was weird to see that Venice had vassals, and then notice that it is a Kingdom owned by the von Zähringens. :) But that's only a small weirdness in my weird game. Lots of fun.
 

Nick B II

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Playing DVIP, latest incarnation, as of January (I think)
It sure was weird to see that Venice had vassals, and then notice that it is a Kingdom owned by the von Zähringens. :) But that's only a small weirdness in my weird game. Lots of fun.
I've been playing the Hundred Years war scenario in DVIP. Venice is a King-level title there, too.

Nick
 

unmerged(75409)

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I wonder why though. There is after all a duchy of Venice, too, and it would be nice if the city could become a vassal to a kingdom of Italy... I know in one of the previous games they did just that, they offered me to become their vassals days after I obtained the title "King of Italy" as my primary king title. That was with an older DVIP version though.
 

jordarkelf

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It's a kingdom in DVIP (as it was in CK originally) to prevent Venice from pledging to a king (forced or not).
Historically Venice remained outside of the HRE, unlike Genoa (which is duchy level). Once lost, the title cannot be recreated.

The Duchy of Venice should be creatable for either Venice, or someone conquering the area. I had considered renaming it, but 'Veneto' or similar seems out of place in the area.