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Fernando Torres

Darkest Hour Game Designer
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King Arthur II Quick Overview
When the greatest tale of chivalry ends, the nightmare begins


King Arthur II developers introduced me to their upcoming role-playing wargame scheduled for Q3 2011. Similarly to the first game, KA II combines a turn-based campaign mode with real-time battles and RPG elements.

Background-wise, King Arthur II story opens as evil forces try to kill Arthur and his Britannia realm steps into a troubled time. KA II thus feeds into dark fantasy as the developers add up their own mythology to the legend. A professional fantasy writer was specifically hired for this new version.

The campaign map is divided into regions in which quests are available, which consist in adventures, diplomacy or battles.
King Arthur II uses the same morality system as the first game. It is influenced by the player's choices during its quests and displays a chart divided into christian/old faith and rightful/tyrant positions. Each spot grants specific bonuses, usually spells, units or heroes. The morality concept highly increases replayability as battles can be fought differently, in relation with your character's personality.

One thing I have been truly impressed about is the map, which is based on a brand new and more detailed graphic engine. It's also twice as bigger as King Arthur map, for it now features not only South Britannia, but also North and Middle Britannia.
The intelligence artificial should now use different tactics, according to the enemy you are fighting against. Battles are still resolved by a 'rock-paper-scissors'-like system where heavy infantry is, for instance, better in open terrain, and flying units are the fatest to meet the enemy.

The way locations grant bonuses (e.g. defense or new spells) has also been tweaked as they are now global and apply to the whole map, unlike King Arthur where the effects were only regional.
Different types of spells will be available, for whereas some will seek to inflict damages to the enemy, others will affect your own units (e.g. enabling your archers to shoot two arrows instead of one).

Last but not least, two other new features should spicy up the battles, namely friendly fire and bosses. Whereas the former means that archers, for instance, are now targeting an area, and can thus damage your own units operating in said area, bosses will be much harder to defeat in battles and will require you to combine wise tactics using terrain, locations and magic. Bosses battles may well be the icing on the cake that makes King Arthur II an epic game.
 

Avian Overlord

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The morality concept highly increases replayability as battles can be fought differently, in relation with your character's personality.

Please tell me this isn't like Medieval 2 Total War where playing the battles like you have half a brain gives you evil points. PLEASE.
 

Neocore_Kate

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In King Arthur II you will get morality points (Righteous/Tyrant, Old Faith/Christian) for your decisions on the Campaign Map. What you choose to do in a written adventure quest or what buildings you build or your diplomatic relations for example. If you torture someone or kill somebody who already surrendered - you'll get closer to be a Tyrant ruler. If you build a Christian cathedral - you'll get points towards Christianity and so on. Everything you do during your gameplay determines your morality and faith. Thanks to the Morality Chart (that we kept from the first game - but filled up with new content), depending on your decisions, you'll get access to different kinds of bonuses like different heroes, spells, skills and different types of units to fight the battles with.

So no, it won't be like Medieval 2 TW :)
 

wakko2k

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In King Arthur II you will get morality points (Righteous/Tyrant, Old Faith/Christian) for your decisions on the Campaign Map. What you choose to do in a written adventure quest or what buildings you build or your diplomatic relations for example. If you torture someone or kill somebody who already surrendered - you'll get closer to be a Tyrant ruler. If you build a Christian cathedral - you'll get points towards Christianity and so on. Everything you do during your gameplay determines your morality and faith. Thanks to the Morality Chart (that we kept from the first game - but filled up with new content), depending on your decisions, you'll get access to different kinds of bonuses like different heroes, spells, skills and different types of units to fight the battles with.

So no, it won't be like Medieval 2 TW :)

One word; Epic!