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ctolm

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I completely understand not wanting a randomly firing event that could kill off important leaders at a moments notice since that would just annoy most people but I think there is a strong argument for losing officers who are forced to surrender or are dismissed (or executed) for failure. In both cases you'd have a degree of choice or at least it wouldn't come at you as a surprise. If the command of a particularly beloved general is being over-run you can work to extricate him or just return him to the pool in the same way Rommel was recalled from Africa. It would add a lot to flavour without being as random as more generic casualties.

Removal of officers is, I think, a must when simulating things like the Russian Front. One idea is that if a general is defeated there could be % chance that an event will pop up for countries like Russia or Germany (but especially Russia) making the player chose between that general being removed or a small increase in dissent or drop in national unity. It would be a small enough hit that you could make an exception if it happened to someone like Timoshenko but with too many exceptions it would start to effect the war effort. An interesting consequence of that would be that you might worry about putting your best commanders where the fighting will be thickest in case they disappoint and he have to make an example of them. While this wasn't a rational used much during the war I think it would more accurately simulate poor front line generals who were so often appointed for political reasons.
 

Mannstien

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A player in HoI could easily disband their army early to save on supply costs while they tech up and prepare to build an all new military in 39/40. Events didn't care about that though, they just know everyone needs to fold to "scary" Germany's demands in '38.

Yes, please fix with a better mechanic in HOI4
 

Dalwin

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Yeah the master plan of disbanding it all, then industrializing and building upgraded stuff in time for the war (especially in versions where democracies were not allowed to DoW) was the main reason why I only do MP with friends and never try to get involved with people I don't already know. Such plans are way too gamey, but in competetive MP circles often how it was done.

In the thread discussing simplifications in wargames often yielding more realistic results, someone went to the extreme of calling Risk a wargame and using that as their example of simplification. I sometimes wonder how many play this as an extremely complicated version of Risk and nothing more.
 

RaptorCommander

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I do think that if your HQ were your general is located gets surrounded (in a province without a port or airport) and taken then that general should be 'captured' and thus you lose him.

This way a player cant rage (well not justifiably) because it was his fault for allowing him to be captured. This still give the some of the pros of having generals die randomly without the player rage due to RNG.