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fredrikslicer

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Oct 19, 2011
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Any suggestions and criticisms are welcome

Also note that A) I am starting a seperate thread from my previous one because it became all about Corfu (Though that shouddn't be surprising) B) Since Khorsan hasn't really been it's own nation (or at least not with any relevance) I had to base this on things that made sense for a Khorsan nation to implement.

Khorsan


Traditions

-15% Accepted cultural treshold (“Khorsan” isn’t as much as a culture as a mish-mash of cultures speaking the same language and as such I think this is a good way to represent the synthesis)

-10% Idea cost (Khorsan remained intellectualy active even after the mongols even if not at the same capacity)


Legacy of Ferdowsi

Author of “Shanameh” or “Book of Kings” Fedwrosi along with other perso-khorsani writers helped reastablish the persian language and spread it to invading tribes who quickly adopted it. Today it permeates the very fabric of Khorsan bringing us together regardless of what our heritage is.

-1 Global unrest (A suitable first pick for a newly formed nation as you use the common tounge to breach gaps between the people of Khorsan and yes I know persian was common in those days but it is more about formalizing it as the court language)


Deserts and caravans

Khorsan is a harsh country with deserts and mountains making journeys across it means a great deal of preparation to avoid dying with the countless hazards. Fortunatley we have developed a caravan system that allows us to move across it while enemies perish in the sands.

-10% Land attrition

+0.5 Attrition towards enemies (Reminicent of Assams river warfare while at the same time distinct and does reflect the region and how cities are tied together)


From Nisa to Balkh

Khorsan involves the inclusion and connection between some of the most influencial trade cities in west asia and by strengthening these ties and our merchants in them will not only give us a better trade balance but also allow us to spread our reach even futher to the cities beyond Khorsan.

+10% Global trade modifier (Self-explanatory)


Academic rebirth

The conquest of the mongols brought ruin upon Khorsan, its people and the academic centers and though the region would recive some form of restoration in the later area it would never truly return to its station as a center of learning in greater Iran this however changes with our ascent.

-5% Technology cost (Self-explanatory)


Conquered yet respected

Khorsan was founded by the Sassanids, conquered by the arabs and many more bringing in a plethora of people in spite of this however the region has remained highly sought after and its intellectual riches, if not allways fully utalized, respected we have as such become adept in cultivating and using this reputation to our advantage.

+1 Diplomatic reputation (Self-explanatory)


Integrate the nomads

The nomads of Khorsan are a vital part of the region protecting caravans and acting as mercenaries however we cannot risk them working for our enemy and as such we should develop a system of alligence that will alow us to monoploize their services adding their skill as horsemen as well as manpower to our own. (Fairly sure the Safavids did something simular)

+10% Cavalry combat ability

+5% Manpower modifier

(So why these? Well nomads were a big part of greater Khorsan and due to their nature had greater skills with horses and though the settled people had a few other things down better this was something they were really good at and the manpower? Well adding the tribes to your empire would give you greater manpower but in numbers I am dubious it would be that great at the same time it gives us a modifier that is allmost irrelevant on its own but if cultivated could be a neat bonus making you work for the reward and raising anotherwise meh skill to good)


Greater Khorsan

The region known as Khorsan has varied quiet widely from its very inception and following the turkish and mongol invasions devoid of any form of ethnic unity as well as having constantly being fought over and mostly been under other rulers thumbs. Now however as we have made progress in art and philosophy, created a unity that goes beyonf blood through common tounge and a code of loyalty that ties cities with nomads.

-15% Core creation cost (Seems like a nation that could tie together a patchwork of a region would be good at this)


Ambition

+1 Land leader manuver (Seems thematicly fitting)
 
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