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unmerged(255172)

Turbo Tape Games Dev
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Jan 26, 2011
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  • Naval War: Arctic Circle
Yes, it would, but "disclosing" is hard to distinguish from "promising" in practice, and before we actually have budgets in place to develop these tools, we can't commit to making them for you.

We have game-specific scripting in place already. The logic used to create all the campaigns and, missions is available in xml files.

Plugging in a real programming language without giving potentially malicious users the possibility to cheat in multiplayer, give themselves achievements, etc, is a bit more difficult, though.
 

nimitz98

Major
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Feb 25, 2011
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I hope the Kh-32 replaces the standard Kh-
22 in the database! It sound like it will be much better at penetrating enemy air defenses than the Kh-22. The original Kitchen is getting old, and I am doubting its combat effectiveness. In fact, in Fleet Command, with about 30 Backfires with 2 Kh-22s each against a 12-ship battlegroup, not a single missile got through. The Kh-32, however, will be more of a challenge.
Bump
 

ikalugin

Second Lieutenant
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Oct 31, 2011
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As for the Tu22M models.

Tu22M4/5 implies a midlife refit with new engines (NK32 follow up) as well as newer electronics (to support PGM, like KAB 500S). This improves range, speed, load and capability of the aircraft (more, better munitions). Other upgrades would include new ESM and such.

However such an upgrade (although likely and to an extend supported by our MOD) is not certain, as to an extend Su34 fulthils the roles, initially taken up by Tu22M series.
Note that Tu22M3 with 20 tonns of bombs can reach a lot of European targets as well as the whole of Japan, making it already a very capable aircraft with our regional taks.
 

unmerged(30465)

Captain
Jun 13, 2004
337
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Yes, but "fuel" in the game logic sense is not in liters, it is meters. This is the way we control for range. When the missiles outrun their max range, they die.

It's a good idea. It seems to me you are good game designer. I'll judge more about your skills when I play my Kirov vs NATO NAVY. If I'll win this means you worked well :))))
 

ikalugin

Second Lieutenant
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Oct 31, 2011
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Yes, but "fuel" in the game logic sense is not in liters, it is meters. This is the way we control for range. When the missiles outrun their max range, they die.

as expected, you do not simulate missile kinematics. i really would have liked it to be on the DCS level of accuracy though :)
 

ikalugin

Second Lieutenant
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We all would. But if you want to simulate hundreds of units in up to 120 times real speed, on a normal PC, you have to cut some corners.
Well it is possible, maybe not with 120 speed.
And "normal PC" can mean many things.

In general, again, I can get you full code (although for another game environment), to be used in a DLC or such.
 

ikalugin

Second Lieutenant
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