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Zagys

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1) Will the problem of setting up level 1 colonies all over the place just to stop someone else from getting them be resolved, possibly by having a "burn colony" option in war to destroy colonies level 1-6? This would force players to concentrate on building up only a few colonies at a time.

2) Will it be possible to take very large chunks of the enemy's overseas empire in peace negotiations?

3) Will the maintenance sliders be removed or have more penalties applied to having them set at lower than 100%?

4) Will navies have a greatly increased role in the economy, trade, and overseas development? In EU 1 they really have no role other than transporting armies.

5) Will natives be a more permanent factor in uncontrolled provinces? In EU 1 I can easily and quickly exterminate all natives in Africa and India once I get a conquistador to said areas. Provinces in the Americas are even easier to cleanse of natives. In reality even the American natives lasted well into the 1800's as a major force.

I would greatly appreciate it if someone from Paradox could answer these questions. :)
 
Last edited:

unmerged(28)

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Originally posted by Zagys

1) Will the problem of setting up level 1 colonies all over the place just to stop someone else from getting them be resolved, possibly by having a "burn colony" option in war to destroy colonies level 1-6? This would force players to concentrate on building up only a few colonies at a time.

Maybe...

2) Will it be possible to take very large chunks of the enemy's overseas empire in peace negotiations?

Yes...

3) Will the maintenance sliders be removed or have more penalties applied to having them set at lower than 100%?

Grave penalties yes...

4) Will navies have a greatly increased role in the economy, trade, and overseas development? In EU 1 they really have no role other than transporting armies.

Nope... As trade fleets are an abstrctly integral part of the trade mechanism. The fleets you see in the game are the Forces of War at Sea.

5) Will natives be a more permanent factor in uncontrolled provinces? In EU 1 I can easily and quickly exterminate all natives in Africa and India once I get a conquistador to said areas. Provinces in the Americas are even easier to cleanse of natives. In reality even the American natives lasted well into the 1800's as a major force.

Yes much more permantent...

I would greatly appreciate it if someone from Paradox could answer these questions. :)

Thats me:)

/Greven
 

unmerged(485)

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Re: Re: Key Questions

Originally posted by Greven
Originally posted by Zagys

1) Will the problem of setting up level 1 colonies all over the place just to stop someone else from getting them be resolved, possibly by having a "burn colony" option in war to destroy colonies level 1-6? This would force players to concentrate on building up only a few colonies at a time.

Maybe...

2) Will it be possible to take very large chunks of the enemy's overseas empire in peace negotiations?

Yes...

3) Will the maintenance sliders be removed or have more penalties applied to having them set at lower than 100%?

Grave penalties yes...

4) Will navies have a greatly increased role in the economy, trade, and overseas development? In EU 1 they really have no role other than transporting armies.

Nope... As trade fleets are an abstrctly integral part of the trade mechanism. The fleets you see in the game are the Forces of War at Sea.

5) Will natives be a more permanent factor in uncontrolled provinces? In EU 1 I can easily and quickly exterminate all natives in Africa and India once I get a conquistador to said areas. Provinces in the Americas are even easier to cleanse of natives. In reality even the American natives lasted well into the 1800's as a major force.

Yes much more permantent...

I would greatly appreciate it if someone from Paradox could answer these questions. :)

Thats me:)

/Greven



Thanks for the answers - now get back to work!

Just kidding. It is really nice to see the designer/researcher surfing the forum and letting us know what to expect.

Thanks again.
 
M

Mowers

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Yep, its good to see the team getting stuck in.
However its not helpful with VultureGFF and Pycho churning out pointless posts ( yes I know, ignore post option - But I'm just concerned when either of you grow up I'll miss out on the celebration)

RE Navies

If you are going to keep trade abstract then can you please make blockades far more effective and devastating to COTS. At the moment the effect is pathetic. I want to be able to 'use' my navy as a strategic weapon not just as a troop carrier.
 
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Originally posted by bmoores
Yep, its good to see the team getting stuck in.
However its not helpful with VultureGFF and Pycho churning out pointless posts ( yes I know, ignore post option - But I'm just concerned when either of you grow up I'll miss out on the celebration)

RE Navies

If you are going to keep trade abstract then can you please make blockades far more effective and devastating to COTS. At the moment the effect is pathetic. I want to be able to 'use' my navy as a strategic weapon not just as a troop carrier.

You've got my vote on this one.
I mean the navies thing, of course. ;)

Seriously, navies aren't completely useless in the game, but maybe some of Paradox's staff should read Mahan and Corbett to get an idea of how they ought to be used. Making blockades more effective would be a great start. Any blockaded port should produce no trade income in the COT and for the owner (well, maybe a little), and any blockaded COT should produce very little income for ANY trader in it (regardless of who you are at war with).
 
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Originally posted by VultureGFF
Yeah, especially the 'large chunks' part :D

What about the distinction between "colonial wars" and "European wars"? As I recall, there were times when France, England, Spain and Holland were fighting each other over trading rights and colonies, but were at peace in Europe. This might be a nice added feature. "Declare Colonial War" on someone, which would give them a CB against you if they wanted to up the stakes.

Just dreaming out loud, but I wish Paradox would tap my brain for all the wonderful ideas I have. :)
 

Gjakoll

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Originally posted by von Curow


You've got my vote on this one.
I mean the navies thing, of course. ;)

Seriously, navies aren't completely useless in the game, but maybe some of Paradox's staff should read Mahan and Corbett to get an idea of how they ought to be used. Making blockades more effective would be a great start. Any blockaded port should produce no trade income in the COT and for the owner (well, maybe a little), and any blockaded COT should produce very little income for ANY trader in it (regardless of who you are at war with).

What about allowing the power who is blockading a port to capture some percentage of the trade value - you know, as prizes sent in to a prize court? Then you could allow the blockaded power to get a small percentage out through the blockade as a blockade runner.

Just my 14 yen.
 

Sidney

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Originally posted by von Curow


What about the distinction between "colonial wars" and "European wars"? As I recall, there were times when France, England, Spain and Holland were fighting each other over trading rights and colonies, but were at peace in Europe. This might be a nice added feature. "Declare Colonial War" on someone, which would give them a CB against you if they wanted to up the stakes.

Just dreaming out loud, but I wish Paradox would tap my brain for all the wonderful ideas I have. :)

Nations would often fight brutal little undeclared battles between frigates and sometimes land forces on the borders between colonies. It wasn't so much war as turmoil. You didn't get province changes or cash so I'm not usre what the point of waging one of these little wars would be.
 

Rex Francorum

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I agree blockade should be clearer and very effective on cots or even colonial revenue, if we consider european powers used their colonies to add $$$. The blockade must cost a lot to the "victim"
 

Zagys

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Oh, I forgot this one:

6) Will the base tax value and/or population of a province have any effect on the size or defensive capabilities of the fortress there? Something should be done to represent the defensive depth of provinces in the Netherlands, northern Italy, and other densely populated or heavily urbanized provinces. I don't agree with the generic fortress sizes for all provinces with 5000+ population in EU 1.
 

Zagys

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Originally posted by Zagys
Oh, I forgot this one:

6) Will the base tax value and/or population of a province have any effect on the size or defensive capabilities of the fortress there? Something should be done to represent the defensive depth of provinces in the Netherlands, northern Italy, and other densely populated or heavily urbanized provinces. I don't agree with the generic fortress sizes for all provinces with 5000+ population in EU 1.

*BUMP*
 

PSYCHO V

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Originally posted by dave3l
Psycho, this is just a ploy to get your postings up, isn't it?
I wish I had thought of it first.

mmmmm.. NOPE ! :) It's my catharsis of euphoric emotion ! :D :D :D

dare I say ....

Hail Paradox !
 

unmerged(28)

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Originally posted by von Curow


What about the distinction between "colonial wars" and "European wars"? As I recall, there were times when France, England, Spain and Holland were fighting each other over trading rights and colonies, but were at peace in Europe. This might be a nice added feature. "Declare Colonial War" on someone, which would give them a CB against you if they wanted to up the stakes.

Just dreaming out loud, but I wish Paradox would tap my brain for all the wonderful ideas I have. :)

Funny I asked for the EXACT same thingy back in the beta, but it was not doable then and unfortunately after getting the finer points of of what parallell alliance wars does in increasing bugs it is not doable now. But of course it would have been glorious.:)

P.S. I gladly read you ideas if you mail me at greven@paradoxplaza.com

/Greven