Keeping xenophile faction happy as authoritarian

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BarnCape

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What exactly is "No species wide slavery" is triggered by? I tried setting all species in my empire to full citizenship and decent living standards, as well as default rights, so there is no slavery in the empire other than a hypothetical (ie i can change some species to be slaves if I wanted to)

Empire ethics are authoritarian + fanatic militant, civics slaver guilds and admiralty.

In 2.1 as long as no species had their citizenship set to "Slaves", this condition was satisfied, but in 2.2 there seems no way to satisfy it (unless I presume if you drop authoritarian ethic and disable slavery all together)
 

Sirbab

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What exactly is "No species wide slavery" is triggered by? I tried setting all species in my empire to full citizenship and decent living standards, as well as default rights, so there is no slavery in the empire other than a hypothetical (ie i can change some species to be slaves if I wanted to)

Empire ethics are authoritarian + fanatic militant, civics slaver guilds and admiralty.

In 2.1 as long as no species had their citizenship set to "Slaves", this condition was satisfied, but in 2.2 there seems no way to satisfy it (unless I presume if you drop authoritarian ethic and disable slavery all together)
Is there a policy controlling this? I can't remember off the top of my head.
 

heliostellar

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I think you need to check your Citizenship settings on the Species screen. The faction doesn't want an entire species to be set to Slaves. That's easy enough. Set them to Caste System and they'll be enslaved based on their job.

If this isn't working, then I think you need to bug report it. There seems to be a number of issues with robots and slaves, and pops in general.
 

BarnCape

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There is no caste system in 2.2, instead you can either enslave entire species (with citizenship = slaves) or in a somewhat equivalent of caste system, you set the citizenship to either to full or residence, and living standard to stratified economy. That + slaver guilds civic is equivalent of caste system in 2.2, xcept instead of all workers being slaves its 40% of the populations.

But problem is this does not make xenophile faction concern go away. it seems hardcoded that authoritarian empire will always have that -5% happyness penalty
 

Azhcristokos

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You can't set slavery to prohibited if you have authoritarian ethic in 2.2

Yes, you can. I just checked. Just change the policy and they won't care. My xenophile faction was very happy with me.
 

Azhcristokos

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Its greyed out for me, perhaps slaver guilds civic is the culprit, you don't have that right?

That must be it because I don't have that civic.
 

Xeorm

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You've got the slavers guild civic that automatically enslaves 40% of your population? I'd think that'd count.