For those of you unaware - merchant republics generate a bonus to non-owned provinces in any node they have trade power in.
Naturally this lead me to ask myself a question - is it worth to keep a vassal merchant republic to boost production?
The answer is... complex.
Our example trade node produces 100 ducats worth of goods. If you collect 100% of that in a trade node you get a total base income of 200 ducats.
Now lets introduce a merchant republic that takes 50% of that trade power away from you. In return you get a 25% bonus to goods produced. This raises production income to 125 and lowers trade to 50% of 125 or 62, for a total income of 187. This might look like a net loss, but consider the following factors:
*A merchant republic will put its own merchants on the steer routes and bring more money in
*The production boost also applies to nodes in which the merchant republic doesn't collect, but still has some trade power. The extra production boost from those nodes is net fiscal gain.
*The merchant republic collects a lot of excess money due to having great trade focused ideas
The net result is slightly less total income for you, but a really really rich and powerful vassal, which can field an endless stream of mercs without any trouble.
So while this idea is not something amazingly strong, it's still cool and a viable way to have fun.
Naturally this lead me to ask myself a question - is it worth to keep a vassal merchant republic to boost production?
The answer is... complex.
Our example trade node produces 100 ducats worth of goods. If you collect 100% of that in a trade node you get a total base income of 200 ducats.
Now lets introduce a merchant republic that takes 50% of that trade power away from you. In return you get a 25% bonus to goods produced. This raises production income to 125 and lowers trade to 50% of 125 or 62, for a total income of 187. This might look like a net loss, but consider the following factors:
*A merchant republic will put its own merchants on the steer routes and bring more money in
*The production boost also applies to nodes in which the merchant republic doesn't collect, but still has some trade power. The extra production boost from those nodes is net fiscal gain.
*The merchant republic collects a lot of excess money due to having great trade focused ideas
The net result is slightly less total income for you, but a really really rich and powerful vassal, which can field an endless stream of mercs without any trouble.
So while this idea is not something amazingly strong, it's still cool and a viable way to have fun.