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13Patrick

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Will it be represented? :closedeyes:

301.jpg
 

Baaam187

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Rocket artillery and self-propelled rocket artillery was represented in HoI3, so I guess they will return :)
 

Baaam187

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the big question would be, is it worth it building them?
Yes, that's a good question. In HoI3, I only build them for immersion purposes (like many other unit types as well).
 

TheRomanRuler

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We need shock modifier for artillery, regular artillery would do a little to moral but would do a lot of damage to everything, while rocket artillery would have high shock impact and good soft attack, but little to no hard attack and is bad against forts etc.
 

Dalwin

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the big question would be, is it worth it building them?

That has really always been the question with the rocket units. They were in before HOI3 too I believe, but I never felt there was enough benefit to them to justify the research.

Early rocket planes were not really worth having either, so unless your plan includes teching to nukes, I always felt the rocket techs should be skipped entirely. I think this is another weakness in the HOI research model, the fact that you can just skip entire branches of historical research and refocus those efforts to get ahead in things that you know you are going to need.

How common is it for the Germans to decide early that they are not going to focus on Seelowe? If they make that decision, they can limit their naval research to uboats and torpedoes and a few doctrines and redirect the rest of what would historically have been spent there to panzers or aircraft etc.
 

Ricox

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That has really always been the question with the rocket units. They were in before HOI3 too I believe, but I never felt there was enough benefit to them to justify the research.

Early rocket planes were not really worth having either, so unless your plan includes teching to nukes, I always felt the rocket techs should be skipped entirely. I think this is another weakness in the HOI research model, the fact that you can just skip entire branches of historical research and refocus those efforts to get ahead in things that you know you are going to need.

How common is it for the Germans to decide early that they are not going to focus on Seelowe? If they make that decision, they can limit their naval research to uboats and torpedoes and a few doctrines and redirect the rest of what would historically have been spent there to panzers or aircraft etc.

Yeah, that's a problem. But it can be partly fixed by giving reasons to research all those futuristic techs, like adding morale damage to rocket artillery (if anything like that is implemented, which would be nice) and actually rockets and rocket jets as well - the enemy should be cowering in fear, seeing their enemy use technology that no-one has ever seen on the battlefields, or give other modifiers that would make them stronger in battle than normal (ex. rocket jets would be more evasive from enemy attacks and thus have a very high defense because they can easily outrun their pursuers, but they burn their fuel out quickly so their operations are limited in range). It wasn't represented that well in HoI 3, the stats were not too big compared to high-tech counterparts (normal planes, artillery that was simply teched ahead of time, done easily with superpowers like Germany & USA).
 

Dalwin

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But the early rocket planes were not effective. They had very short flight times and other problems of an operational nature. The German Komet etc. were a novelty and little more.

The only game I have seen that made those even slightly tempting to build was one that focussed entirely on the strategic bombing of Germany. The advantage to the Komets etc. that does not show in their combat stats is the fact that they did not use precious aviation fuel. So if the Allies are focussing efforts on restricting the supply of aviation fuel (as they should) the more or less free fuel of the rockets can become significant.
 

Jorlaan

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The HPP mod for HoI 3 had proper full support brigades and they included rocket as well as normal artillery, TD and AA. I personally do not want to have to have 4 different units for these roles again in this, if so then I'll prob just pass the game over. That one "feature" from 3 was a huge design flaw IMO.
You can still choose to ahve a single TD or AA or whatever unit that does that one job exceptionally, but the fully interated support unit is ESSENTIAL!

Think about it from a purely logical standpoint, what commander in the world would choose to leave his TD/AA/RA at home because he can only take arty? Madness!
 

Dalwin

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I am sure we'll see more on this in tomorrow's DD discussing the division builder. Changing the basic building block of a divsion from brigade to battalion should have a big effect on the support unit situation.
 

TheRomanRuler

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The HPP mod for HoI 3 had proper full support brigades and they included rocket as well as normal artillery, TD and AA. I personally do not want to have to have 4 different units for these roles again in this, if so then I'll prob just pass the game over. That one "feature" from 3 was a huge design flaw IMO.
You can still choose to ahve a single TD or AA or whatever unit that does that one job exceptionally, but the fully interated support unit is ESSENTIAL!

Think about it from a purely logical standpoint, what commander in the world would choose to leave his TD/AA/RA at home because he can only take arty? Madness!
You mean having only 4 units per division at max? Yeah that sucked, but it is fixed in many many mods. Or... Do you mean we should no longer have TDs, AAs... If that is the case, i hugely disagree, vanilla does not need huge amount of units, but TDs and AA should definetly be in.
 
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sgt.stickybomb

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You mean having only 4 units per division at max? Yeah that sucked, but it is fixed in many many mods. Or... Do you mean we should no longer have TDs, AAs... If that is the case, i hugely disagree, vanilla does not need huge amount of units, but TDs and AA should definetly be in.
Weren't AA worthless though, or am I thinking of stationary AA?
 

Dalwin

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I think it was the static AA that were relatively useless. At least with the other ones you got some hard attack added to your unit along with the air defense.

But back to Jorlaan's point which is about the limited number of slots for support units in the previous version, that problem should be completely gone now that the building blocks for a division will be battalions.