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Hello - just loaded up this awesome mod. I have a few nit piks since I live in Australia.

Everything in Canberra should be moved to Melbourne. Canberra on map is Snowy Mountain region and no ports existed in this area until Port Jervis Territory was established in 1989. This whole coast can only hanlde small leisure boats. The airfield should also be in Melbourne (Point Cook) - home of the RAAF.

Port Melbourne on Port Philip bay was around since 1850's and the bay itself can handle 1000's of ships. Sydney is natural harbor itself.
All ships should start either in Sydney or Melbourne.

PAW

PS - On another note, I like your Port and Airfield pics - can you tell me what .bmp is used for those? (round ones that go blue when ship or plane present)
 
1592552011798.png
 
This one is mainly due to the reworked combat system from 1.8 onward, and since I see Savinkov with that flag I assume you're playing with 1.9. If anything, I'd just recommend reverting to 1.7, it is and remains the best version of KR to this day
 
Hmm, i've been looking into shield folder of kaiserreich, and found there IND_RUS (all variations) and rus_gpu, though i never saw them being used in mod. Are they obsolete or planned to be added?
 
1.9 is bad in general. It is a bad backwards port of some stuff included from H4KR, and it just breaks what it touches. The Ausgleich is broken and Somalia is broken. From 1.8 onwards it is bad because of combat overhauls making the entire game a slogfest. I understand that reverting can feel a bit weird, when I did it I had forgotten that Von Papen starts out as chancellor and isn't appointed by the fallout of the 1934 naval bill. I just hope 1.10 reverts a lot of that combat stuff but just adds more content, and makes a fun China instead of a million useless tags that only can achieve something in the hands of the player (hello Kumul)
 
The surrender event can fire if SOV loses 80% of their provinces but also requires RUS to have control of Petrograd. Attacking into forts across river is tough so it appears the AI can get stymied by this situation. I'll add an additional condition for this specific situation.

Also seems that Russia doesn't peace Tibet if it annexes Mongolia while Tibet is allied to Mongolia. Added forced peace (ai only) for the event 'The Russia Railroad' (750049).
 
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The surrender event can fire if SOV loses 80% of their provinces but also requires RUS to have control of Petrograd. Attacking into forts across river is tough so it appears the AI can get stymied by this situation. I'll add an additional condition for this specific situation.

Also seems that Russia doesn't peace Tibet if it annexes Mongolia while Tibet is allied to Mongolia. Added forced peace (ai only) for the event 'The Russia Railroad' (750049).
Okay, good luck.
 
The surrender event can fire if SOV loses 80% of their provinces but also requires RUS to have control of Petrograd. Attacking into forts across river is tough so it appears the AI can get stymied by this situation. I'll add an additional condition for this specific situation.

Also seems that Russia doesn't peace Tibet if it annexes Mongolia while Tibet is allied to Mongolia. Added forced peace (ai only) for the event 'The Russia Railroad' (750049).
And about Brest Litovsk Event?
 
1.9 is bad in general. It is a bad backwards port of some stuff included from H4KR, and it just breaks what it touches. The Ausgleich is broken and Somalia is broken. From 1.8 onwards it is bad because of combat overhauls making the entire game a slogfest. I understand that reverting can feel a bit weird, when I did it I had forgotten that Von Papen starts out as chancellor and isn't appointed by the fallout of the 1934 naval bill. I just hope 1.10 reverts a lot of that combat stuff but just adds more content, and makes a fun China instead of a million useless tags that only can achieve something in the hands of the player (hello Kumul)
KRDH China won't be a 1:1 conversion from KR4 and my preference is to prune several of the tiny tags that can't do much on their own.

Giving Bosnia to Croatia at start causes issues with Ausgleich and I'm going to try to split Bosnia back out (Montenegro is maybe).

The unit modifier file broke in 1.8 which lead to light-infantry having far better combat modifiers than intended and most other units having worse offense and/or better defense. The official release for 1.9.2 doesn't have the corrected files but the next release will have the fixed one, and a minister change to allow stacking of combat modifiers.

Updated modifier files here, requires new game: https://forum.paradoxplaza.com/forum/threads/kaiserreich.529944/post-26366132

And about Brest Litovsk Event?
Seems like it's only for nationalist Poland.
 
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KRDH China won't be a 1:1 conversion from KR4 and my preference is to prune several of the tiny tags that can't do much on their own.

Giving Bosnia to Croatia at start causes issues with Ausgleich and I'm going to try to split Bosnia back out (Montenegro is maybe).

The unit modifier file broke in 1.8 which lead to light-infantry having far better combat modifiers than intended and most other units having worse offense and/or better defense. The official release for 1.9.2 doesn't have the corrected files but the next release will have the fixed one, and a minister change to allow stacking of combat modifiers.

Updated modifier files here, requires new game: https://forum.paradoxplaza.com/forum/threads/kaiserreich.529944/post-26366132


Seems like it's only for nationalist Poland.
I do not think, but when it happens and what to do?
 
KRDH China won't be a 1:1 conversion from KR4 and my preference is to prune several of the tiny tags that can't do much on their own.

Giving Bosnia to Croatia at start causes issues with Ausgleich and I'm going to try to split Bosnia back out (Montenegro is maybe).

The unit modifier file broke in 1.8 which lead to light-infantry having far better combat modifiers than intended and most other units having worse offense and/or better defense. The official release for 1.9.2 doesn't have the corrected files but the next release will have the fixed one, and a minister change to allow stacking of combat modifiers.

Updated modifier files here, requires new game: https://forum.paradoxplaza.com/forum/threads/kaiserreich.529944/post-26366132


Seems like it's only for nationalist Poland.
And newest version will be released in December?
 
Fixes in Socialist Republic of Canada, as well as Third Congress:
https://megawrzuta.pl/filesgroup/b1eb4ce4662019b197000230cdd95f81.html
There are bad triggers in some events in British Domestic Policy, as well.

Regarding Russo-Tibetan war - I'm pretty sure there used to be peace event if Mongolia was conquered. EDIT: Found it!
Code:
event = {
id = 555407
random = no
country = RUS


name = "Mongols Accept!"
desc = "The Mongols have folded to our demands!"
style = 2
picture = "mongoliadefeated"

action_a = {
name = "Good!"
command = { type = trigger which = 555425 }
command = { type = dissent value = -10 }
command = { type = make_puppet which = MON }
command = { type = wakeleader which = 500840 }
command = { type = wakeleader which = 500841 }
command = { type = wakeleader which = 500842 }
command = { type = wakeleader which = 500843 }
command = { type = wakeleader which = 500844 }
command = { type = trigger which = 555409 }
command = { type = trigger which = 901937 }
command = { trigger = { puppet = { country = SIK country = MON } } type = inherit which = SIK }
command = { trigger = { puppet = { country = CXB country = MON } } type = inherit which = CXB }
}
}


event = {
id = 555409
random = no
country = TIB

trigger = {
war = { country = TIB country = RUS }
}


name = "Tibet abandons Mongolia"
desc = "Our alliance with Baron von Sternberg and Mongolia ended in disaster! Now that the self-proclaimed Khan is a Russian puppet there's nothing to gain for us in this conflict."
style = 2
picture = "End_Winter_War"

action_a = {
name = "We'll make peace with Russia!"
command = { type = peace which = RUS value = 1 }
command = { type = dissent value = 5 }

}
}
It requires Russians to be "benevolent" and don't push for total conquest, as well as Mongolians accepting the terms (it's quite likely, though). There's also version for Soviets, but I found that Tibet still makes peace with RUS :)
 
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