Don't worry, everyone can make mistakes once in a while. It could have happened to me too.D'oh, nice catch. Not sure how I missed that.
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Don't worry, everyone can make mistakes once in a while. It could have happened to me too.D'oh, nice catch. Not sure how I missed that.
This one is mainly due to the reworked combat system from 1.8 onward, and since I see Savinkov with that flag I assume you're playing with 1.9. If anything, I'd just recommend reverting to 1.7, it is and remains the best version of KR to this day
Why should I go back to the old versions?This one is mainly due to the reworked combat system from 1.8 onward, and since I see Savinkov with that flag I assume you're playing with 1.9. If anything, I'd just recommend reverting to 1.7, it is and remains the best version of KR to this day
I play 1.9.2 newest versionThis one is mainly due to the reworked combat system from 1.8 onward, and since I see Savinkov with that flag I assume you're playing with 1.9. If anything, I'd just recommend reverting to 1.7, it is and remains the best version of KR to this day
The surrender event can fire if SOV loses 80% of their provinces but also requires RUS to have control of Petrograd. Attacking into forts across river is tough so it appears the AI can get stymied by this situation. I'll add an additional condition for this specific situation.
Okay, good luck.The surrender event can fire if SOV loses 80% of their provinces but also requires RUS to have control of Petrograd. Attacking into forts across river is tough so it appears the AI can get stymied by this situation. I'll add an additional condition for this specific situation.
Also seems that Russia doesn't peace Tibet if it annexes Mongolia while Tibet is allied to Mongolia. Added forced peace (ai only) for the event 'The Russia Railroad' (750049).
And about Brest Litovsk Event?The surrender event can fire if SOV loses 80% of their provinces but also requires RUS to have control of Petrograd. Attacking into forts across river is tough so it appears the AI can get stymied by this situation. I'll add an additional condition for this specific situation.
Also seems that Russia doesn't peace Tibet if it annexes Mongolia while Tibet is allied to Mongolia. Added forced peace (ai only) for the event 'The Russia Railroad' (750049).
KRDH China won't be a 1:1 conversion from KR4 and my preference is to prune several of the tiny tags that can't do much on their own.1.9 is bad in general. It is a bad backwards port of some stuff included from H4KR, and it just breaks what it touches. The Ausgleich is broken and Somalia is broken. From 1.8 onwards it is bad because of combat overhauls making the entire game a slogfest. I understand that reverting can feel a bit weird, when I did it I had forgotten that Von Papen starts out as chancellor and isn't appointed by the fallout of the 1934 naval bill. I just hope 1.10 reverts a lot of that combat stuff but just adds more content, and makes a fun China instead of a million useless tags that only can achieve something in the hands of the player (hello Kumul)
Seems like it's only for nationalist Poland.And about Brest Litovsk Event?
I do not think, but when it happens and what to do?KRDH China won't be a 1:1 conversion from KR4 and my preference is to prune several of the tiny tags that can't do much on their own.
Giving Bosnia to Croatia at start causes issues with Ausgleich and I'm going to try to split Bosnia back out (Montenegro is maybe).
The unit modifier file broke in 1.8 which lead to light-infantry having far better combat modifiers than intended and most other units having worse offense and/or better defense. The official release for 1.9.2 doesn't have the corrected files but the next release will have the fixed one, and a minister change to allow stacking of combat modifiers.
Updated modifier files here, requires new game: https://forum.paradoxplaza.com/forum/threads/kaiserreich.529944/post-26366132
Seems like it's only for nationalist Poland.
And newest version will be released in December?KRDH China won't be a 1:1 conversion from KR4 and my preference is to prune several of the tiny tags that can't do much on their own.
Giving Bosnia to Croatia at start causes issues with Ausgleich and I'm going to try to split Bosnia back out (Montenegro is maybe).
The unit modifier file broke in 1.8 which lead to light-infantry having far better combat modifiers than intended and most other units having worse offense and/or better defense. The official release for 1.9.2 doesn't have the corrected files but the next release will have the fixed one, and a minister change to allow stacking of combat modifiers.
Updated modifier files here, requires new game: https://forum.paradoxplaza.com/forum/threads/kaiserreich.529944/post-26366132
Seems like it's only for nationalist Poland.
event = {
id = 555407
random = no
country = RUS
name = "Mongols Accept!"
desc = "The Mongols have folded to our demands!"
style = 2
picture = "mongoliadefeated"
action_a = {
name = "Good!"
command = { type = trigger which = 555425 }
command = { type = dissent value = -10 }
command = { type = make_puppet which = MON }
command = { type = wakeleader which = 500840 }
command = { type = wakeleader which = 500841 }
command = { type = wakeleader which = 500842 }
command = { type = wakeleader which = 500843 }
command = { type = wakeleader which = 500844 }
command = { type = trigger which = 555409 }
command = { type = trigger which = 901937 }
command = { trigger = { puppet = { country = SIK country = MON } } type = inherit which = SIK }
command = { trigger = { puppet = { country = CXB country = MON } } type = inherit which = CXB }
}
}
event = {
id = 555409
random = no
country = TIB
trigger = {
war = { country = TIB country = RUS }
}
name = "Tibet abandons Mongolia"
desc = "Our alliance with Baron von Sternberg and Mongolia ended in disaster! Now that the self-proclaimed Khan is a Russian puppet there's nothing to gain for us in this conflict."
style = 2
picture = "End_Winter_War"
action_a = {
name = "We'll make peace with Russia!"
command = { type = peace which = RUS value = 1 }
command = { type = dissent value = 5 }
}
}