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Alvaro34

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Feb 12, 2020
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okok, but the problem is that I don't know how to do it xD.
In the video you had to choose all the maximist decisions (totalist) except that of the army, so that then Mosley would have all the power.
Then you must accept Lawrence to expand the revolution and found the RED.
what should i do after this, help the cof in their war and send Lawrence to germany?
 

RV-Ye

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okok, but the problem is that I don't know how to do it xD.
In the video you had to choose all the maximist decisions (totalist) except that of the army, so that then Mosley would have all the power.
Then you must accept Lawrence to expand the revolution and found the RED.
what should i do after this, help the cof in their war and send Lawrence to germany?
Basically, though if I am not mistaken the monarchist revolution path is broken, check the thread page 724. Someone posted about the Lawrence coup not taking place and I checked up what was going on in the events file, I believe the current option is broken so, Canadian tanks are your best bet to restore UK if I'm not wrong.
 
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MateuszS

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okok, but the problem is that I don't know how to do it xD.
In the video you had to choose all the maximist decisions (totalist) except that of the army, so that then Mosley would have all the power.
Then you must accept Lawrence to expand the revolution and found the RED.
what should i do after this, help the cof in their war and send Lawrence to germany?
In theory:
1. In 1936 choose either Maximists, Autonomists or Congregationalists, just make sure Federationists don't win
2. Wait for extraordinary congress of TUC (either expell Germans from Berlin OR allow them to conquer France and wait for their peace proposals (Peace with Honor))
3a. If Mosley is in charge, make him chairman for life, then wait for event about Blair and invite military (assuming Canada didn't land in Britain)
3b. If Ceongregationalists or Autonomists are in charge, invite military
4. Wait for next event about military junta, you should know what to choose

However, victorious UK triggers wrong (non-existent) event, so you won't ally with Canada and won't proceed with other UK liberation events. If you want to fix it, open "Britain Domestic Policy" with Notepad, go to event 214040 and in the last command swap numbers to 114002.
Should look like this:
Code:
event = {
id = 214040
random = no
country = U07
style = 2

trigger = {
flag = BRITISH_CIVIL_WAR
control = { province = 29 data = U07 }
control = { province = 12 data = U07 }
control = { province = 22 data = U07 }
control = { province = 24 data = U07 }
control = { province = 25 data = U07 }
control = { province = 15 data = U07 }
control = { province = 26 data = U07 }
control = { province = 11 data = U07 }
control = { province = 5  data = U07 }
control = { province = 23 data = U07 }
}

name = "VICTORY!"
desc = "The Union of Britain's leaders are fleeing our victorious troops today as they march through the streets of all Britain's major cities. It has been a hard fight, but a Union weary of war has fallen before our Royal might. The United Kingdom has prevailed once again!"
picture = "Journeys-End"

date = { day = 0 month = january year = 1936 }
offset = 3
deathdate = { day = 29 month = december year = 1963 }

action_a = {
name = "God save the King!"
command = { type = inherit which = ENG }
command = { type = dissent value = -20 }
command = { type = clrflag which = BRITISH_CIVIL_WAR }
command = { type = trigger which = 114002 } #liberation of UK chain
}
}
 
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Neoman

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Was anything changed with sea transports and amphibious assaults? I'm playing as the AUS and can't seem to launch any invasions, even for transports that are well within range of the target. This is making defeating PSA difficult since their last victory point is on a small Pacific island.
 

Soul of Darknes

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The event to return the legion from the south african civil war makes my game crash, any idea how to solve it?

Was anything changed with sea transports and amphibious assaults? I'm playing as the AUS and can't seem to launch any invasions, even for transports that are well within range of the target. This is making defeating PSA difficult since their last victory point is on a small Pacific island.
Something was changed, in my gameplay it seems like you can do amphibious assault despite any tech, i can even launch 50 transports invasion
 
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Blecky

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The event to return the legion from the south african civil war makes my game crash, any idea how to solve it?


Something was changed, in my gameplay it seems like you can do amphibious assault despite any tech, i can even launch 50 transports invasion
IIRC amphibious assault is enabled by "Mahanian Doctrine", not "Amphibious Assault". That 50 TP assault is weird, though.
 

Matthias Corvinus

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Amphibious assaults have no hard limit; the naval invasion techs merely increase the number of units that receive no penalty. With "Massive Naval Invasion" researched, a 50 div assault would result in 9 divisions fighting with normal modifiers and the other 41 divisions fighting at -99% penalty.
 
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MateuszS

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Playing as UoB; there's year 1941 and I saw some minor issues:
- Russia is doing quite well (or just very lucky), ate Central Asia, Caucasus and Eastern Europe, but for some reason got cores on Eastern Galicia before annihilating Ukraine (it's not a bug, but still looks weird
- same Russia allied herself with White Ruthenia and that's all with their business
- German Empire lost in Europe, Australasia claimed some stuff, but left half of German possessions (so we have Australasian-German border in China)
- same Australasia created puppet Sarawak, enforced puppet Indonesia to give up Borneo, yet Indonesia still has cores on northern part of the island
- Austria ignored German problems and stays neutral, which kills all French expansion to Balkans
- got African Conference before Third Congress
 
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dummy1234

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Hi so Im playing as Portugal and American Civil War has been going on for a year now. The Syndies seem to have won BUT USA still controls Puerto Rico somehow which has 1 victory point. Is this intentional or a bug? There is no way for Syndicalists to navally invade USA in Puerto Rico since they have no navy at the moment. And USA has 5 divisions in Puerto Rico. Is this a bug?
 
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MateuszS

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OK, I suppose there's some sort of bug in Russian foreign policy: I play as Russia, fulfill Central Asia, Kaukasus (option without Armenia, make a NAP with Ottomans, luckily eat bolshevik Armenia) and Far East direction (in the meantime break NAP with Ottomans) and suddenly I can choose either on Eastern Europe or stop expanding at all - why I can't go on Middle East? I don't have a NAP with the Ottomans, I don't control Stambul or Teheran.

I propose to turn these pathes into straight decisions, so human player would know what to do if he wants to proceed further.

EDIT: one minor thing - in Transamur plebiscite Japan offered an alliance; I demanded some islands and when they declined I didn't get any counter-event, so I had to DoW them manually.
 
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Matthias Corvinus

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OK, I suppose there's some sort of bug in Russian foreign policy: I play as Russia, fulfill Central Asia, Kaukasus (option without Armenia, make a NAP with Ottomans, luckily eat bolshevik Armenia) and Far East direction (in the meantime break NAP with Ottomans) and suddenly I can choose either on Eastern Europe or stop expanding at all - why I can't go on Middle East? I don't have a NAP with the Ottomans, I don't control Stambul or Teheran.

I propose to turn these pathes into straight decisions, so human player would know what to do if he wants to proceed further.
I agree that Russia's event chains would be easier to navigate if they were decisions with visible requirements.

It seems you erred by not taking the "We must secure the entire Caucasus!" option, which sets the flag "RUS_ETC" (one of 4 flags required) for the Middle East expansion path.
 
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MateuszS

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I agree that Russia's event chains would be easier to navigate if they were decisions with visible requirements.

It seems you erred by not taking the "We must secure the entire Caucasus!" option, which sets the flag "RUS_ETC" (one of 4 flags required) for the Middle East expansion path.
Well, this is odd, as theoretically it should be possible to choose "ME option" even without choosing "full Caucasus option", especially it was possible in previous versions.

Update: I swapped "revised russian policy" file with that from 01.2020 version of KR and it seems to be working. Weird.
 
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dummy1234

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Hi so Im playing as Portugal and American Civil War has been going on for a year now. The Syndies seem to have won BUT USA still controls Puerto Rico somehow which has 1 victory point. Is this intentional or a bug? There is no way for Syndicalists to navally invade USA in Puerto Rico since they have no navy at the moment. And USA has 5 divisions in Puerto Rico. Is this a bug?
Nevermind. This isnt a bug. USA had an event to fortify puerto rico and add 1 vicotry point there. Thats why it has 1 vc.
 

MateuszS

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Playing as Savinkovist Russia. Two issues:
- for some reason I don't get "recalibration of economy" - wrong (or no) flag for Kornilov path?
- German Empire is losing war against International and still decided to dow me due to Russophilic movement in Eastern Europe. Clearly should not do it if lost the Rhine.
- UoB somehow got revolution and is toasted: most of her army switched sides to the UK. Very onesided civil war.
 
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