Basically, though if I am not mistaken the monarchist revolution path is broken, check the thread page 724. Someone posted about the Lawrence coup not taking place and I checked up what was going on in the events file, I believe the current option is broken so, Canadian tanks are your best bet to restore UK if I'm not wrong.okok, but the problem is that I don't know how to do it xD.
In the video you had to choose all the maximist decisions (totalist) except that of the army, so that then Mosley would have all the power.
Then you must accept Lawrence to expand the revolution and found the RED.
what should i do after this, help the cof in their war and send Lawrence to germany?
In theory:okok, but the problem is that I don't know how to do it xD.
In the video you had to choose all the maximist decisions (totalist) except that of the army, so that then Mosley would have all the power.
Then you must accept Lawrence to expand the revolution and found the RED.
what should i do after this, help the cof in their war and send Lawrence to germany?
event = {
id = 214040
random = no
country = U07
style = 2
trigger = {
flag = BRITISH_CIVIL_WAR
control = { province = 29 data = U07 }
control = { province = 12 data = U07 }
control = { province = 22 data = U07 }
control = { province = 24 data = U07 }
control = { province = 25 data = U07 }
control = { province = 15 data = U07 }
control = { province = 26 data = U07 }
control = { province = 11 data = U07 }
control = { province = 5 data = U07 }
control = { province = 23 data = U07 }
}
name = "VICTORY!"
desc = "The Union of Britain's leaders are fleeing our victorious troops today as they march through the streets of all Britain's major cities. It has been a hard fight, but a Union weary of war has fallen before our Royal might. The United Kingdom has prevailed once again!"
picture = "Journeys-End"
date = { day = 0 month = january year = 1936 }
offset = 3
deathdate = { day = 29 month = december year = 1963 }
action_a = {
name = "God save the King!"
command = { type = inherit which = ENG }
command = { type = dissent value = -20 }
command = { type = clrflag which = BRITISH_CIVIL_WAR }
command = { type = trigger which = 114002 } #liberation of UK chain
}
}
Something was changed, in my gameplay it seems like you can do amphibious assault despite any tech, i can even launch 50 transports invasionWas anything changed with sea transports and amphibious assaults? I'm playing as the AUS and can't seem to launch any invasions, even for transports that are well within range of the target. This is making defeating PSA difficult since their last victory point is on a small Pacific island.
IIRC amphibious assault is enabled by "Mahanian Doctrine", not "Amphibious Assault". That 50 TP assault is weird, though.The event to return the legion from the south african civil war makes my game crash, any idea how to solve it?
Something was changed, in my gameplay it seems like you can do amphibious assault despite any tech, i can even launch 50 transports invasion
i can even launch 50 transports invasion
What is wrong with it? This needs more explaination.Please can you repair soviet part of the scanario? Thank you.
It's bland and boring in comparison to all other Russian paths.What is wrong with it? This needs more explaination.
i integrated ukraine and provinces of belgorod, ostrogzhsk and rossosh havent integrated.What is wrong with it? This needs more explaination.
I agree that Russia's event chains would be easier to navigate if they were decisions with visible requirements.OK, I suppose there's some sort of bug in Russian foreign policy: I play as Russia, fulfill Central Asia, Kaukasus (option without Armenia, make a NAP with Ottomans, luckily eat bolshevik Armenia) and Far East direction (in the meantime break NAP with Ottomans) and suddenly I can choose either on Eastern Europe or stop expanding at all - why I can't go on Middle East? I don't have a NAP with the Ottomans, I don't control Stambul or Teheran.
I propose to turn these pathes into straight decisions, so human player would know what to do if he wants to proceed further.
Well, this is odd, as theoretically it should be possible to choose "ME option" even without choosing "full Caucasus option", especially it was possible in previous versions.I agree that Russia's event chains would be easier to navigate if they were decisions with visible requirements.
It seems you erred by not taking the "We must secure the entire Caucasus!" option, which sets the flag "RUS_ETC" (one of 4 flags required) for the Middle East expansion path.
Nevermind. This isnt a bug. USA had an event to fortify puerto rico and add 1 vicotry point there. Thats why it has 1 vc.Hi so Im playing as Portugal and American Civil War has been going on for a year now. The Syndies seem to have won BUT USA still controls Puerto Rico somehow which has 1 victory point. Is this intentional or a bug? There is no way for Syndicalists to navally invade USA in Puerto Rico since they have no navy at the moment. And USA has 5 divisions in Puerto Rico. Is this a bug?