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Conquerer1234

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Germany. Realize I have 1000+ hours on HOI 4, so I am trying to adapt. If I want to move units from/to Germany to Singapore, I need to create a string of Transport ships (3500 mile limit), by Rebasing them across the earth? No F-ing way.., right?

In other words, if I want to transport Infantry to Singapore, do I have to do all this: (1) transport unit to Tunisia, (2) rebase Transport Ship in Tunisia, (3) transport Tunisian unit to Malta, (4) rebase Transport Ship to Malta, (5) transport unit to Suez, (6) rebase Transport Ship to Suez., (7..,) Aden, Ceylon, etc.., etc.., I must be missing something. Thanks
you can load units on the troopships and rebase them which will still keep the units on the troopship until they reach their destination.
 

Thegreatgeneral

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Hey guys, I've seen one thing and I need to clarify one thing: I, as Russia, have liberated German Union which, more or less, is East Germany OTL. France got West Germany, and chose for total occupation. At first I thought that it was a "free choice", but I'm exploring the events to understand whether there is a possibility to have a second different Germany and it looks like that it uses the same TAG!

EDIT: I discovered that there is the tag "DDR" and it is actually supported with a list of ministers, leaders and tech teams
 
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VILenin

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A question for anyone who might know, since my search-fu is failing me:
I'm playing a game as A-H and I can't build armor divisions. Since I only recently picked the mod back up, I can't remember if this is a bug or by design and the divisions are unlocked by event or tech or something down the line.

Also, as an old-timer who remembers when Sarmatia first put out his All the Russias mod for HOI2, I just want to say how great it is to still see activity here so many years later. DH is probably my favorite HOI game, and KR is definitely the greatest mod, in my opinion.
 
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Matthias Corvinus

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A question for anyone who might know, since my search-fu is failing me:
I'm playing a game as A-H and I can't build armor divisions. Since I only recently picked the mod back up, I can't remember if this is a bug or by design and the divisions are unlocked by event or tech or something down the line.
Requires Armor Division Formation tech, which is locked behind a 1940 tech for the non-Mobility doctrine trees.
 
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Soul of Darknes

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Germany. Realize I have 1000+ hours on HOI 4, so I am trying to adapt. If I want to move units from/to Germany to Singapore, I need to create a string of Transport ships (3500 mile limit), by Rebasing them across the earth? No F-ing way.., right?

In other words, if I want to transport Infantry to Singapore, do I have to do all this: (1) transport unit to Tunisia, (2) rebase Transport Ship in Tunisia, (3) transport Tunisian unit to Malta, (4) rebase Transport Ship to Malta, (5) transport unit to Suez, (6) rebase Transport Ship to Suez., (7..,) Aden, Ceylon, etc.., etc.., I must be missing something. Thanks
You can just load troops and rebase them directly to the destination as rebase option have no range limit
 
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Wroom

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Played a game as the CSA and it was pretty fun but I do have some questions/criticisms?

Why does the Russian Empire continue fighting after you take the three big cities? Are you supposed to keep pushing until you reach the Bering Straight?

France created it's puppet states, Prussia rebelled and France annexed it. Now I can see a Totalist France ethnically cleansing everything up to the Rhine or at least trying to, but the idea that France would just annex most of Germany is frankly ridiculous.

The Qing unified the core regions of China and then did nothing, same thing for Japan.

The SocDems in Russia did nothing about the Don Kuban's even with the German Empire being completely obliterated. (I cheated to start a war).

For some reason the Commune of France cares more about Quebec than the core territory of Algeria.
 

Colwin1

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Please make the mode so that the OOB and provinces can be edited by using the HoI2 editor.


Technically they already can, but there is a strange thing the HOI2 editor does.

It creates an extra db folder in the scenarios folder with a copy of the files you have edited if you change .csv files. We are not sure if this is intentional or not, but all you would have to do is replace the old .csv you are working on with the one it generates.

As for editing provinces are you referring to editing things like IC and resources (which works perfectly fine) or editing who controls which provinces (which falls into the extra copy it generates)?
 

Franciscorang20

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Buenas tardes amigos, les escribo con el propósito de informarles que el mod me presenta un fallo en ciertos puntos. se sale del juego después de tocar una provincia específica con los EE. UU. durante la guerra civil. Además, cuando juego con la República Socialista de Italia y produzco caballería o infantería, se apaga automáticamente. ¿Hay alguna forma de arreglarlo? ¿Puede alguien ayudarme con esto?

Disculpe mi inglés, hablo español.
 
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Poopfaust

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When I start back up my KR game (presently goofing around with Equestria (HOI4).., don't ask), I want to thank ALL of you for the help on the Transport Range issue to Southeast Asia. Very helpful and appreciated.
 

rwglaub

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Technically they already can, but there is a strange thing the HOI2 editor does.

It creates an extra db folder in the scenarios folder with a copy of the files you have edited if you change .csv files. We are not sure if this is intentional or not, but all you would have to do is replace the old .csv you are working on with the one it generates.

As for editing provinces are you referring to editing things like IC and resources (which works perfectly fine) or editing who controls which provinces (which falls into the extra copy it generates)?

Infrastructure, air and naval bases. I can edit the leader and tech team files with no problems. This is the only mod I have problems with.
 

Indefatigable

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Kaiserreich for Darkest Hour 1.9.3 HotFix changelog:


New Content:
  • Extra Flavor Events for EGY, OTT, SAU, PER, and U53
  • New Event Pictures for Persia and Socialist Persia
  • Unique News Headers for around 40 tags
  • Flag and name change for the AUS if Pelley is in charge
  • Custom flag and name if The Ottomans decide to create Khedivate Egypt
  • Socialist Persia can join the Spartakiade and The Phalanstere
  • Hungary doctrine teams quick and dirty overhaul.
  • Flag change available for Greater Texas
  • New Austrian leaders, ministers, teams (AUS tag only).

Bug Fixes and Other Adjustments:

  • Removed an early option to expand Far East before taking Central Asia and the Caucasus; this was breaking the follow-up events.
  • Event 902009 in Russian Foreign Policy: removed the requirement that Russia owns Yekaterinodar.
  • Fixed trigger for event 15050 in Ottoman Domestic Policy.
  • Ottoman Unit spawns vs Persia now only fires if they are attacked during the war with the Cairo Pact.
  • Corrected IDs for Wladyslaw Sikorski, John Curtin, and Ernst Udet in death_events.txt
  • Fix for PSA Marines event
  • Event 978026 in California Domestic Policy; action_a should now correctly trigger the fortification event.
  • The 'Fate of the White Ruthenia' in Russian Foreign Policy should hopefully no longer give Gomel to White Ruthenia.
  • Choosing Jorge Eliecer Gaitan in the 1938 election for Colombia should correctly trigger event 278070.
  • Choosing Gustavo Rojas Pinilla in the 1938 election for Colombia should correctly trigger event 278058.
  • Choosing 'Fund research into medicine' in Colombia event 'Extensive Education Program' should give a research bonus.
  • The Andean Pact event for Colombia should no longer accidentally fire earlier than intended.
  • Added small industrial_modifier bonuses to the Agriculture option of event "Rebuilding the country" in Russian Domestic Policy.
  • Event 889174 should correctly trigger for U43 from event 889173 in Soviet Foreign Policy.
  • Fixed some formatting in event_text.csv so event names correctly show in-game.
  • Small battle scenario adjustments
  • Fixed toughness bonus in Otto "Retooling the factories" event.
  • Various surrender events in Russian/Soviet files changed to use "leave_alliance when = 1".
  • Fixed Otto event 15047 to use relative values on upgrade.
  • Fixed Poland events in Cores.txt to properly wake teams/etc.
  • Fixed various Austria events in Annexations.txt to wake correct teams.
  • Austrian election events edited to point to correct ministers.
  • Some infra upgrades for Kabul, Medina, Johannesburg and Persia.
  • Northern Italy has additional energy (hydropower).
  • Australia IC, naval & air base placement changed.
  • Missing decision pic for Ottomans added

1.9.3 Hotfix
Thanks for the update!

Dumb question - has the link on the front page been updated to reflect the hotfix or should we use this one?
 

Davisx3m

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Thanks for the update!

Dumb question - has the link on the front page been updated to reflect the hotfix or should we use this one?

Front page has been updated. :)
 
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Alvaro34

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Hello, I have played Kaiserreich for many hours and well browsing the internet I saw a video where you could restore UK but the problem is that this video was from kaiserreich in HOi4 so my question is there any way to restore UK when I play the mod in Darkest hour?