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J_Master

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1.9 is bad in general. It is a bad backwards port of some stuff included from H4KR, and it just breaks what it touches. The Ausgleich is broken and Somalia is broken. From 1.8 onwards it is bad because of combat overhauls making the entire game a slogfest. I understand that reverting can feel a bit weird, when I did it I had forgotten that Von Papen starts out as chancellor and isn't appointed by the fallout of the 1934 naval bill. I just hope 1.10 reverts a lot of that combat stuff but just adds more content, and makes a fun China instead of a million useless tags that only can achieve something in the hands of the player (hello Kumul)
 

Matthias Corvinus

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The surrender event can fire if SOV loses 80% of their provinces but also requires RUS to have control of Petrograd. Attacking into forts across river is tough so it appears the AI can get stymied by this situation. I'll add an additional condition for this specific situation.

Also seems that Russia doesn't peace Tibet if it annexes Mongolia while Tibet is allied to Mongolia. Added forced peace (ai only) for the event 'The Russia Railroad' (750049).
 
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MaksXray

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Feb 3, 2020
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The surrender event can fire if SOV loses 80% of their provinces but also requires RUS to have control of Petrograd. Attacking into forts across river is tough so it appears the AI can get stymied by this situation. I'll add an additional condition for this specific situation.

Also seems that Russia doesn't peace Tibet if it annexes Mongolia while Tibet is allied to Mongolia. Added forced peace (ai only) for the event 'The Russia Railroad' (750049).
Okay, good luck.
 

MaksXray

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Feb 3, 2020
140
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The surrender event can fire if SOV loses 80% of their provinces but also requires RUS to have control of Petrograd. Attacking into forts across river is tough so it appears the AI can get stymied by this situation. I'll add an additional condition for this specific situation.

Also seems that Russia doesn't peace Tibet if it annexes Mongolia while Tibet is allied to Mongolia. Added forced peace (ai only) for the event 'The Russia Railroad' (750049).
And about Brest Litovsk Event?
 

Matthias Corvinus

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1.9 is bad in general. It is a bad backwards port of some stuff included from H4KR, and it just breaks what it touches. The Ausgleich is broken and Somalia is broken. From 1.8 onwards it is bad because of combat overhauls making the entire game a slogfest. I understand that reverting can feel a bit weird, when I did it I had forgotten that Von Papen starts out as chancellor and isn't appointed by the fallout of the 1934 naval bill. I just hope 1.10 reverts a lot of that combat stuff but just adds more content, and makes a fun China instead of a million useless tags that only can achieve something in the hands of the player (hello Kumul)
KRDH China won't be a 1:1 conversion from KR4 and my preference is to prune several of the tiny tags that can't do much on their own.

Giving Bosnia to Croatia at start causes issues with Ausgleich and I'm going to try to split Bosnia back out (Montenegro is maybe).

The unit modifier file broke in 1.8 which lead to light-infantry having far better combat modifiers than intended and most other units having worse offense and/or better defense. The official release for 1.9.2 doesn't have the corrected files but the next release will have the fixed one, and a minister change to allow stacking of combat modifiers.

Updated modifier files here, requires new game: https://forum.paradoxplaza.com/forum/threads/kaiserreich.529944/post-26366132

And about Brest Litovsk Event?
Seems like it's only for nationalist Poland.
 
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MaksXray

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KRDH China won't be a 1:1 conversion from KR4 and my preference is to prune several of the tiny tags that can't do much on their own.

Giving Bosnia to Croatia at start causes issues with Ausgleich and I'm going to try to split Bosnia back out (Montenegro is maybe).

The unit modifier file broke in 1.8 which lead to light-infantry having far better combat modifiers than intended and most other units having worse offense and/or better defense. The official release for 1.9.2 doesn't have the corrected files but the next release will have the fixed one, and a minister change to allow stacking of combat modifiers.

Updated modifier files here, requires new game: https://forum.paradoxplaza.com/forum/threads/kaiserreich.529944/post-26366132


Seems like it's only for nationalist Poland.
I do not think, but when it happens and what to do?
 

MaksXray

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Feb 3, 2020
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KRDH China won't be a 1:1 conversion from KR4 and my preference is to prune several of the tiny tags that can't do much on their own.

Giving Bosnia to Croatia at start causes issues with Ausgleich and I'm going to try to split Bosnia back out (Montenegro is maybe).

The unit modifier file broke in 1.8 which lead to light-infantry having far better combat modifiers than intended and most other units having worse offense and/or better defense. The official release for 1.9.2 doesn't have the corrected files but the next release will have the fixed one, and a minister change to allow stacking of combat modifiers.

Updated modifier files here, requires new game: https://forum.paradoxplaza.com/forum/threads/kaiserreich.529944/post-26366132


Seems like it's only for nationalist Poland.
And newest version will be released in December?
 

MateuszS

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Fixes in Socialist Republic of Canada, as well as Third Congress:
https://megawrzuta.pl/filesgroup/b1eb4ce4662019b197000230cdd95f81.html
There are bad triggers in some events in British Domestic Policy, as well.

Regarding Russo-Tibetan war - I'm pretty sure there used to be peace event if Mongolia was conquered. EDIT: Found it!
Code:
event = {
id = 555407
random = no
country = RUS


name = "Mongols Accept!"
desc = "The Mongols have folded to our demands!"
style = 2
picture = "mongoliadefeated"

action_a = {
name = "Good!"
command = { type = trigger which = 555425 }
command = { type = dissent value = -10 }
command = { type = make_puppet which = MON }
command = { type = wakeleader which = 500840 }
command = { type = wakeleader which = 500841 }
command = { type = wakeleader which = 500842 }
command = { type = wakeleader which = 500843 }
command = { type = wakeleader which = 500844 }
command = { type = trigger which = 555409 }
command = { type = trigger which = 901937 }
command = { trigger = { puppet = { country = SIK country = MON } } type = inherit which = SIK }
command = { trigger = { puppet = { country = CXB country = MON } } type = inherit which = CXB }
}
}


event = {
id = 555409
random = no
country = TIB

trigger = {
war = { country = TIB country = RUS }
}


name = "Tibet abandons Mongolia"
desc = "Our alliance with Baron von Sternberg and Mongolia ended in disaster! Now that the self-proclaimed Khan is a Russian puppet there's nothing to gain for us in this conflict."
style = 2
picture = "End_Winter_War"

action_a = {
name = "We'll make peace with Russia!"
command = { type = peace which = RUS value = 1 }
command = { type = dissent value = 5 }

}
}
It requires Russians to be "benevolent" and don't push for total conquest, as well as Mongolians accepting the terms (it's quite likely, though). There's also version for Soviets, but I found that Tibet still makes peace with RUS :)
 
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MateuszS

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You need either pro-German, Habsburg, Polish king or nationalists in power, as well as own Bialystok and Chelm (oddly enough, event suggests other provinces, but ok) and Belarus should be outside Mitteleuropa. Pretty impossible.
 

MaksXray

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You need either pro-German, Habsburg, Polish king or nationalists in power, as well as own Bialystok and Chelm (oddly enough, event suggests other provinces, but ok) and Belarus should be outside Mitteleuropa. Pretty impossible.
And there are no other events for the expansion of territories for Poland?
 

MateuszS

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There's Polish-Ukrainian-Cossack war, veeery rare to happen and usual Mindaugas/Habsburg deal. And CoF can liberate big Poland, if she wishes to do so.

Oh, Austria can give Galicia to Poland during Ausgleich, but it's random.
 

MaksXray

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There's Polish-Ukrainian-Cossack war, veeery rare to happen and usual Mindaugas/Habsburg deal. And CoF can liberate big Poland, if she wishes to do so.

Oh, Austria can give Galicia to Poland during Ausgleich, but it's random.
What needs to be done to fight with Cossack or Ukraine and what territories can be obtained?
 

MateuszS

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1. Ukraine has to go syndicalist (obviously, Poland shouldn't), no alliance with International, no war with Germany and Russia
2. Russia has to be concentrated on Eastern Europe, yet still "just" start giving new documents to make "Crimea action" 70 years earlier (why is this event needed, I don't know)
3. You need Galicia for this event to fire
4. You can partition Ukraine with Cossacks (so they must exist in the first place), if they agree, you start a war with Ukraine and gain cores on west bank of Dniepr river
This event is so hilarious and virtually impossible to happen, that it should be either reworked or removed.

EDIT: As Russia can't mess in Ukraine before she gains control over Caucasus (and Cossacs), this event definitely should be scrapped or reworked as doesn't work currently.
 
Last edited:

MaksXray

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[QUOTE = "MateuszS, сообщение: 26677009, участник: 987393"]
1. Украина должна стать синдикалистом (очевидно, Польша не должна), никакого союза с Интернационалом, никакой войны с Германией и Россией
2. Россия должна сконцентрироваться на Восточной Европе, но все же «просто» начать выдавать новые документы, чтобы сделать «акцию Крыма» 70 лет назад (зачем это мероприятие, я не знаю)
3. Вы должны Галиции для этого события, чтобы стрелять
4. Вы можете разделить Украину с казаками (поэтому они должны существовать в первую очередь), если они согласны, вы начнете войну с Украиной и получите ядра на западном берегу Днепра.
Это событие настолько забавно и практически невозможно, что его нужно либо переделать, либо удалить.

РЕДАКТИРОВАТЬ: Поскольку Россия не может связываться с Украиной до того, как она получит контроль над Кавказом (и казаками), это событие определенно должно быть пересмотрено или переработано, поскольку в настоящее время не работает.
[/ QUOTE]
Thanks.
 

MaksXray

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Feb 3, 2020
140
4
KRDH China won't be a 1:1 conversion from KR4 and my preference is to prune several of the tiny tags that can't do much on their own.

Giving Bosnia to Croatia at start causes issues with Ausgleich and I'm going to try to split Bosnia back out (Montenegro is maybe).

The unit modifier file broke in 1.8 which lead to light-infantry having far better combat modifiers than intended and most other units having worse offense and/or better defense. The official release for 1.9.2 doesn't have the corrected files but the next release will have the fixed one, and a minister change to allow stacking of combat modifiers.

Updated modifier files here, requires new game: https://forum.paradoxplaza.com/forum/threads/kaiserreich.529944/post-26366132


Seems like it's only for nationalist Poland.
I installed this modifiers and I want to ask: will I no longer see Soviet Russia with one province, as in my previous post?
 

PAW

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Hello,

Playing this awesome mod - German Intervention in China - missing small & mini flags for Guominjun,
On Battle summary on left (where decisions are) and statistics - Victory screen , losses inflicted, etc, etc.

Other that that, works like a charm and is good fun.

PAW
 

Zufurix

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I'm sorry if this has been asked before, but I'm currently having trouble with version 1.9.2. For whatever reason, it freezes just as I'm about to play the game.

I can get into the main menu, pick a country, and just as it's about to load it freezes for no reason. Any help?
 

Matthias Corvinus

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I'm sorry if this has been asked before, but I'm currently having trouble with version 1.9.2. For whatever reason, it freezes just as I'm about to play the game.

I can get into the main menu, pick a country, and just as it's about to load it freezes for no reason. Any help?
In the base Darkest Hour folder (not KR folder) there is settings.cfg. If it is anything other than "0":
0 # Extra debug logs (savedebug.txt): 0 = disabled, 1 = enabled, 2 = enabled + extra map statistics
then it'll halt at any error (even most minor or insignificant ones).