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Davisx3m

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Matthias Corvinus

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The changelog mentions that Ukraine and Russia have different doctrine teams.

How it works is that if Ukraine goes syndicalist with Kruschev and breaks from the German sphere, the alternate teams are woken and most of the non-syndicalist teams are slept. There is some overlap between the two, regardless.

If Russia stays a democratic republic but left-wing (so both flags RUS_BOL and RUS_REP are active) and Bukharin is picked to be HoS, then starting in 1942 Bukharin has the option to dissolve the Duma and take military control. Staying as Russia in this manner sleeps most non-syndic doctrine teams and activates new doctrine teams.
 

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I have three complaints about this release (and these are all because of a grand issue within the timeline):
1) While I can understand to a certain degree the existence of Somalia, I can't certainly make head of why it is as big as it is in the game. I know about the Mad Mullah Revolt, but since Ethiopia and Germany are alleged buddies in this timeline, I can't help but think that Tirpitz would have sent a Military Mission to deal with them with Abyssinian troops (While it is good to flavor, a-historical can be applied within a realm of logical thoughts and beyond that it just becomes fantasy);

During WWI, Ethiopia was aligned more towards the Entente than the Central Powers, working with the British to oppose the Dervish, while the Dervish, for their part, had some ties to the Ottoman Empire. As the Entente war effort faltered late in the war, after the PoD, Ethiopia began making overtures to Germany, but they were never particularly close, and Germany deliberately let the Dervish do their thing with Ottoman backing. By 1936, Ethiopia and Somalia are roughly evenly balanced, with Ethiopia in particular being dependent on German support to even out Somalia's Ottoman backing; when they both end up preoccupied with their own problems and wars, and they can no longer support their respective sides, is when the war between them will flare up again. Before that happens though, the situation suits Germany perfectly fine. These relationships should be fleshed out more in the future, they were originally meant to tie in to further content development elsewhere, for the Ottomans in particular, but it's one of the things that got left on the cutting room floor with the switch to KR4 as the primary focus.

2) Despite what is going on with the excellent retelling of the early stages of the Chinese Civil War and why major OTL players are dead, I can't help but facepalm at the fact that Germany literally pulled an epic fail in attacking the KMT and weakening its hold over the region. With Zhili and Fengtian somewhat friendly with Japan, I would have expected the Kaiser to not make the life of German Colonies difficult for some petty 19th-esque gunboat diplomacy. I do remember that the KMT did cooperate with Germany during the Weltkrieg, so why would they forget about that? The fact they literally yeeted their influence for this is... not solid;

Germany is not perfect, they frequently make mistakes in their arrogance. More to the point, the KR4 China rework will not be backported in its entirety; we'll be taking some elements from it, certainly, but we'll also be dipping into some of the older plans that evolved into the current rework over time, and coming up with new stuff ourselves as well. We don't know yet exactly what form it's going to take, but it'll be its own thing, distinct from KR4 China.

3) The Italy Rework is going to happen before China Rework and... it will be a massive mess. I pray to be wrong (I really am);

Why is that?

And finally, let me wrap up the sole and major issue that is causing me to 'rant' here like a madman: There can't be a single timeline for both KR4 and KRDH.

Indeed, there can't, and that was never the intention. We're selectively backporting content, where doing so would definitively improve what's currently there, but we're doing so with the intent of using it as a base to work from later. We have plans of our own, both in the general and the specific sense, and we intend for KRDH to remain its own unique thing, not just a copy of KR4.
 

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I'll be the first to admit I'm not the greatest fan of the Italian rework in KR4, myself, but it's hardly a game-breaking thing.

EDIT: Well, in general, I'm not the hugest fan of BALKANIZE EVERYTHING but that's nostalgia speaking and could change. I'm still waiting for the China rework to actually dig into that version.
 

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During WWI, Ethiopia was aligned more towards the Entente than the Central Powers, working with the British to oppose the Dervish, while the Dervish, for their part, had some ties to the Ottoman Empire. As the Entente war effort faltered late in the war, after the PoD, Ethiopia began making overtures to Germany, but they were never particularly close, and Germany deliberately let the Dervish do their thing with Ottoman backing. By 1936, Ethiopia and Somalia are roughly evenly balanced, with Ethiopia in particular being dependent on German support to even out Somalia's Ottoman backing; when they both end up preoccupied with their own problems and wars, and they can no longer support their respective sides, is when the war between them will flare up again. Before that happens though, the situation suits Germany perfectly fine. These relationships should be fleshed out more in the future, they were originally meant to tie in to further content development elsewhere, for the Ottomans in particular, but it's one of the things that got left on the cutting room floor with the switch to KR4 as the primary focus.
The issue is that the Ethiopian stance during WW1 did change after the deposition of Lil Iyasu. With Tafari Makkonen's regency, the man would have been pragmatic enough to switch allegiance to the German Empire by allowing some concessions to the Muslim population. While this sound a little stretching, I could see Germany coaxing the Ottomans to remove their backing from the Dervish State in exchange of some legitimate laws that guaranteed the Somali's minority in the growing empire. From the 1936 start point, then there could be a chain of events in which the reform of the agriculture could spark the ire of the Somali and lead to a civil war where they would try to put on the throne Lil Iyasu and maybe assert some major Somali dominance over the empire. Of course, just a suggestion but it would spare the bug with the Scenario file and also free up some burden about the Somali state.


Germany is not perfect, they frequently make mistakes in their arrogance. More to the point, the KR4 China rework will not be backported in its entirety; we'll be taking some elements from it, certainly, but we'll also be dipping into some of the older plans that evolved into the current rework over time, and coming up with new stuff ourselves as well. We don't know yet exactly what form it's going to take, but it'll be its own thing, distinct from KR4 China.
I can see that being a good reason, but then it would be good to ask why they didn't impose some ultimatums rather than going for the raid of Guangzhou. They could have done something like Japan did with Fengtian, but I guess that ship has sailed. Regarding the entire China Rework, I'm glad to learn that it will not be taken in its entirety and some work is going to be done to make it compatible with DH.

Speaking of Asia, I've been working about bringing a complete version of the Japanese event files, if it is possible I would like to see if it can be used or not with the current version of the mod.


Why is that?

Two things specifically: Sardinia and Papal States. From what I remember about the timeline, the Savoyard House was dethroned just after the Weltkrieg and they would have been probably exiled just like it did happen in the Post-WW2 OTL. Sardinia would have either joined the Italian Republic or, stretching massively with this, with Two Sicilies (there was a period of time in which Naples held Sardinia before it had been exchanged with Sicily from Piedmont). Papal States, I don't think Austria would have pushed for their resurface as the relationship between the Osterreich and the Holy See was ambiguous at best during the Risorgimento and the Francophile attitude shown during the Third War of Independence could have simmered down the previously-known warmth between the two entities.

Also about NatPop Two Sicilies, I've been playing around the idea of Enrico Caviglia being their leader since he was one of the best known generals during the Weltkrieg for having never scored any of the major defeats happening in the Austro-Italian front. While not happy with Fascism in OTL, I could see him try to do something reactionary that could led to the formation of a pseudo-Integralist Movement.

Indeed, there can't, and that was never the intention. We're selectively backporting content, where doing so would definitively improve what's currently there, but we're doing so with the intent of using it as a base to work from later. We have plans of our own, both in the general and the specific sense, and we intend for KRDH to remain its own unique thing, not just a copy of KR4.

I'm glad to hear that and hopefully things will normalize.
 

Davisx3m

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Added a Link to the fix (For the possible crash) in the first post and where to put it.
 

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Guys, but seeing the map there should be the Italian rework already in this version. But I cannot see it. One other thing, the version is around 1.3 GB right? (I remember a little bit more from the previous versions so I want to be sure there was no problem for me)
 

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Just here to report that some events for Colombia seem working... weird.
At the 1938 elections, the results in case of Gaitán's victory, Conservative or Pinilla's coup are wrong.

For example, Conservative victory triggers 278046, "The building grants have led to a new factory" while the correct id is the next one, 278047, "Conservador Victory in Colombia".
The same about Gaitán's and Pinilla's victory, I'm still trying to figure out about some of the industrialization events as one said it would trigger another, yet I haven't seen results yet.

And also, by the beginning of the game, Venezuela got an event called "Syndicalist takeover of the Netherlands" or something like that, which isn't real either.

Anyways, just giving a try, the new events seem fun and give some more context and flavour to an untouched area of the game, though the picture posted on the update made me believe the Italian rework was added haha. But here I end. :)

EDIT:: Event 278085 has VEN as a TAG, though the file and the effects seem to apply more to Colombia so I guess it was wrong as well. It's a five year economic plan if Colombia turns syndicalist.

EDIT 2:: Weird, my version KR 1.8 version works perfectly fine and the combat seems to make sense. However, while playing as Colombia on the newest version, Panama... of all the countries, gave me a tough fight for their capital... I got 15k casualties while they had 1.5k, I got defeated even when they had just one division and I had 5 with artillery support... So, I was wondering what else did changed and also, the research times feel awfully long now but well, that may be just my perspective on it.
 
Last edited:

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The issue is that the Ethiopian stance during WW1 did change after the deposition of Lil Iyasu. With Tafari Makkonen's regency, the man would have been pragmatic enough to switch allegiance to the German Empire by allowing some concessions to the Muslim population. While this sound a little stretching, I could see Germany coaxing the Ottomans to remove their backing from the Dervish State in exchange of some legitimate laws that guaranteed the Somali's minority in the growing empire. From the 1936 start point, then there could be a chain of events in which the reform of the agriculture could spark the ire of the Somali and lead to a civil war where they would try to put on the throne Lil Iyasu and maybe assert some major Somali dominance over the empire. Of course, just a suggestion but it would spare the bug with the Scenario file and also free up some burden about the Somali state.

But Germany has no reason to care about Ethiopia to that degree. They barely care about the Ottomans, their active wartime allies, or even Austria-Hungary, which they're happily allowing to deteriorate (and which they may even give the final push, by backing Hungary), so their interest in Ethiopia would be purely as a potential client state. And from that perspective, letting the Dervish run around a bit more and seize more Ethiopian territory before getting the Ottomans to rein them in serves their interests perfectly, as it ensures that the two are more evenly matched, which makes Ethiopia more dependent on German backing, and therefore more pliable.

I can see that being a good reason, but then it would be good to ask why they didn't impose some ultimatums rather than going for the raid of Guangzhou. They could have done something like Japan did with Fengtian, but I guess that ship has sailed. Regarding the entire China Rework, I'm glad to learn that it will not be taken in its entirety and some work is going to be done to make it compatible with DH.

We're still working on what our China lore is going to be, so I can't really say anything about this in more detail yet.

Speaking of Asia, I've been working about bringing a complete version of the Japanese event files, if it is possible I would like to see if it can be used or not with the current version of the mod.

What do you mean?

Two things specifically: Sardinia and Papal States. From what I remember about the timeline, the Savoyard House was dethroned just after the Weltkrieg and they would have been probably exiled just like it did happen in the Post-WW2 OTL. Sardinia would have either joined the Italian Republic or, stretching massively with this, with Two Sicilies (there was a period of time in which Naples held Sardinia before it had been exchanged with Sicily from Piedmont). Papal States, I don't think Austria would have pushed for their resurface as the relationship between the Osterreich and the Holy See was ambiguous at best during the Risorgimento and the Francophile attitude shown during the Third War of Independence could have simmered down the previously-known warmth between the two entities.

We'll definitely be talking through what we want to do with Italy in the near-ish future, and we've already discussed how we'll treat the KR4 Italy rework as a malleable foundation to work from rather than a

Also about NatPop Two Sicilies, I've been playing around the idea of Enrico Caviglia being their leader since he was one of the best known generals during the Weltkrieg for having never scored any of the major defeats happening in the Austro-Italian front. While not happy with Fascism in OTL, I could see him try to do something reactionary that could led to the formation of a pseudo-Integralist Movement.



I'm glad to hear that and hopefully things will normalize.[/QUOTE]
 

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One other thing. Bosnian territory is controlled by Croatia, but in the inc file it appears to be also as independent
This was a 1.9 change, to give Bosnia to Croatia. Unfortunately the Austrian and Hungarian events still assume it exists (Austria can offer a non-existant Bosnia to placate Hungary). A number of changes to A-H and the Balkans was planned but neither manpower or time. I'm going to look into reviving Bosnia for now.
Sorry for the stupid question but i can't install the new version until the 10th January .... italy is redrawed like the HOI4 version ? In the changelog there isn't any mention about it.
Thank you !
Italy still looks like it did in the older KR. I just gave the Italian Fed. and Socialist Italy more teams and a few leaders & ministers.
 
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