First post matePlease can somebody give me link of the newest version ???
First post matePlease can somebody give me link of the newest version ???
AgreedAh yes, so DHKR development stopped because of me! Great to know you've invested me with such time altering and work destroying powers! I'm sure it has nothing to do with the fact only one or two people (by another dev's admission) are working on it, because everyone is working on the HoI4 version. Great to know too that it was my pointed, regular behavior on the forums that suddenly made development shift from an open model to one where no one has any access or input to it (besides the fact that by less, you should be saying "none"). And I really don't care if I'm rude, or if you find me abhorrent. I find what you lot are doing is abhorrent, and that you have serious communication issues, but an eye for thee, and not for me, amirite?
I think after four or five pages though, I got an answer to my question, even if no one actually bothered answered it. You're sticking with this way of development, this way of doing things, this way of not giving a crap what anyone else thinks outside of the zone, and nothing anyone says will change that. Good to know, because I'm out then. KR's been a nice part of my years, but if this is what it's come to, I don't want any part of this. It's not worth this.
Great, so you're a saint and premier role model for the children. Well I'm not. But as you say, you really don't care about things one way or another, or at least enough to raise the issue, so long as it's """"""fun"""""". And besides the fact the issue hasn't just been the Italian rework anymore, but the more fundamental issue about how KR is even developed, what KR is. But well, and I'm being serious, I wish you good luck in that, and I really do hope you have fun - you and everyone else who's going to play when 1.9 comes out "anytime soon" (i.e. hopefully before 2020). Because if you do end up thinking it's shit, you'll never be able to elicit change. They made sure of that.
You'll find yourself where I am, eventually. You all will.
I know they are different mods for a very different game with a different community, but I like Tamriel Rebuilt and High Rock 427's tradition of posting summaries of major Discord discussions on their forums (using a fair bit of 'we talked about...' so it doesn't have to point out specific modders) every now and then. It seems to help keep a good balance between internal core dev discussions using a fast platform that some people prefer, and transparency to players and potential modders that could contribute to the project.
That seems like a good idea to me, though I doubt I'll be able to release anything like that for the China rework in particular given GP93's absence. Unless people are interested in reading the equivalent of stream of consciousness anyway, since aside from occasional conversations with Chinese researchers, most of the current development is happening behind GP's closed doors and in my notebook.
Hopefully the Italy guys can provide something better.
I'd like that if possible. Personally I love stream of consciousness stuff in general and especially when used in pseudo-documentaries in fiction, or in reality here, they can be most useful in providing true insight into changes.
Thanks for the quick response to this kind of query.
Ok, so there are only 2 really independent players in Italy at game start, SRI and 2S. But this does leave me with 2 questions. What will make the non-indepentent nations interesting to play, since you're dependent on your overlord to a large degree. But more importantly, why would the Austrians want a Italian republic? The only region to annex which could be feaseble would be Venice, it's the most distinct region of Italy, so I understand not wanting to hand it all over to them. But at the very least they would want to create a friendly monarchy, to create a state that will remain loyal in case of a crisisThe Balkanization aspect is being vastly overblown, mainly because we opted to allow for the Papal State, Sardinia and the Republic to look seemingly independent due to HoI4 puppet issues, which for instance made Liberia bug central. All of them are puppets in DH, of Sicily, National France and Austria, respectively, at start.
Ok, so there are only 2 really independent players in Italy at game start, SRI, and 2S. But this does leave me with 2 questions. What will make the non-independent nations interesting to play, since you're dependent on your overlord to a large degree. But more importantly, why would the Austrians want a Italian republic? The only region to annex which could be feasible would be Venice, it's the most distinct region of Italy, so I understand not wanting to hand it all over to them. But at the very least they would want to create a friendly monarchy, to create a state that will remain loyal in case of a crisis
What will make the non-independent nations interesting to play, since you're dependent on your overlord to a large degree.
The events and the opportunities that arise. The RoI specifically can take great advantage of Austria's issues, while Sardinia and the Papal State will have plenty of events.
But more importantly, why would the Austrians want an Italian Republic?
The only region to annex which could be feasible would be Venice, it's the most distinct region of Italy, so I understand not wanting to hand it all over to them. But at the very least they would want to create a friendly monarchy, to create a state that will remain loyal in case of a crisis The alliance between Austria and Italy was quite ad hoc, and Austria's internal issues mean that the Republic can manage the are far more efficiently than they could. Venice did attempt an uprising against Austrian occupiers, but that was quashed in the early days of the Civil War. The Republicans made several concessions, from loss of territory to loss of fiscal autonomy, and Austria believes they can 'pull the plug' on said Republic at the flip of a switch; its simply more convenient for Austria to keep the Republic around, at least for that time, especially considering its Balkan issues. The RoI may have to deal with a 'plug pulling' situation, and Austria can do several nasty things to it if it doesn't play nice after Black Monday and the Ausgleich.
I'd say an 8 on the independence scale, They are a member of the Entente in their own right and an independent power but they also rely on the French Navy to supplement theirs and protect Sardinia.Can I ask, how independent is Sardinia on a scale of 1-10?
Ie, can Sardinia ask Nat France to let them restore an Entente Italy and give them room or are they very beholden to France's desires.*
I suppose another question is, will we see some minor flavour if nothing else on how Sardinia's relationship with Nat France changes based on Republic/Kingdom/Empire?
*Not to imply it would be easy but just as an idea of how independent they are.
Hello , I see that the first post was edited monday but i don't see a new version of the mod. It's certainly a stupid question i know.
See it's this kind of actual research and attention to detail that makes Kr great.Foster and Browder hate each other and there will be a power struggle between the two.
Once you take the CA route, you'll be able to intergrate themPlaying as Russia - Alash Orda first time decided to stay loyal to me. Does it break later CA events/decisions or would I be able to integrate them nevertheless?