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Gungsong Gungts

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Ah yes, so DHKR development stopped because of me! Great to know you've invested me with such time altering and work destroying powers! I'm sure it has nothing to do with the fact only one or two people (by another dev's admission) are working on it, because everyone is working on the HoI4 version. Great to know too that it was my pointed, regular behavior on the forums that suddenly made development shift from an open model to one where no one has any access or input to it (besides the fact that by less, you should be saying "none"). And I really don't care if I'm rude, or if you find me abhorrent. I find what you lot are doing is abhorrent, and that you have serious communication issues, but an eye for thee, and not for me, amirite?

I think after four or five pages though, I got an answer to my question, even if no one actually bothered answered it. You're sticking with this way of development, this way of doing things, this way of not giving a crap what anyone else thinks outside of the zone, and nothing anyone says will change that. Good to know, because I'm out then. KR's been a nice part of my years, but if this is what it's come to, I don't want any part of this. It's not worth this.



Great, so you're a saint and premier role model for the children. Well I'm not. But as you say, you really don't care about things one way or another, or at least enough to raise the issue, so long as it's """"""fun"""""". And besides the fact the issue hasn't just been the Italian rework anymore, but the more fundamental issue about how KR is even developed, what KR is. But well, and I'm being serious, I wish you good luck in that, and I really do hope you have fun - you and everyone else who's going to play when 1.9 comes out "anytime soon" (i.e. hopefully before 2020). Because if you do end up thinking it's shit, you'll never be able to elicit change. They made sure of that.

You'll find yourself where I am, eventually. You all will.
Agreed
 

Flamefang

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I know they are different mods for a very different game with a different community, but I like Tamriel Rebuilt and High Rock 427's tradition of posting summaries of major Discord discussions on their forums (using a fair bit of 'we talked about...' so it doesn't have to point out specific modders) every now and then. It seems to help keep a good balance between internal core dev discussions using a fast platform that some people prefer, and transparency to players and potential modders that could contribute to the project.

That seems like a good idea to me, though I doubt I'll be able to release anything like that for the China rework in particular given GP93's absence. Unless people are interested in reading the equivalent of stream of consciousness anyway, since aside from occasional conversations with Chinese researchers, most of the current development is happening behind GP's closed doors and in my notebook.

Hopefully the Italy guys can provide something better.
 

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That seems like a good idea to me, though I doubt I'll be able to release anything like that for the China rework in particular given GP93's absence. Unless people are interested in reading the equivalent of stream of consciousness anyway, since aside from occasional conversations with Chinese researchers, most of the current development is happening behind GP's closed doors and in my notebook.

Hopefully the Italy guys can provide something better.

I'd like that if possible. Personally I love stream of consciousness stuff in general and especially when used in pseudo-documentaries in fiction, or in reality here, they can be most useful in providing true insight into changes.

Thanks for the quick response to this kind of query.
 

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TBW wanted me to put this forward:

The Balkanization aspect is being vastly overblown, mainly because we opted to allow for the Papal State, Sardinia and the Republic to look seemingly independent due to HoI4 puppet issues, which for instance made Liberia bug central. All of them are puppets in DH, of Sicily, National France and Austria, respectively, at start. There is still a south and North italy, from a gameplay standpoint. The need for a rework was because we needed better rooting to improve the general lack of flavour the SRI had, or that Italy had outside of Papal matters, regardless of the fact that Papal temporal authrity being restored in such a fashion, or Austria not picking the Emperor’s son to lead the federation and leaving it in charge of an elective goverment which would inevitably at some point elect someone Anti Austria. The whole Idea of the Syndicalists going ‘’set up shop’’ in the South also made sure that we had no links to any previous working movements and makes relations with France impossible, regardless on how unlikely it is that the army and the locals welcome them, or how the Mafia (which, by the way, is grossly misrepresented in KR, ignoring ‘local mafias’ like the Camorra and assuming all crime syndicates love each other and act as a bloc) would do everything in it’s Power to stop the Syndicalists, not help them. It’s not simply a matter of ‘’They are rural folk so they cant be socialist’’, in fact, the Sicily is constitutinal monarchy where most of the Power is wielded by Christian Socialists who could, under some definitions, be labled as Radical Socialists

However the biggest motivation for the rework was to make the SRI and the COF more of a threat to Austria, which at the moment doesnt even need to bother about WKII unless Italy or Germany die, or Russia goes Soviet. One phrase that was mentioned a lot back then was ‘’to make sure WKII is more of a Weltkrieg and less of a ‘Franco Prussian War II’. Also, allowing the Entente to have a base closer to Mainland France makes the whole aspect of they wishing to take abck the mainland much less of an empty threat.

In addition, do keep in mind that Kaiserreich, including Italy, is under development, so assuming we wont take feedback from the height of our ivory towers couldnt be further from the truth. The forums were used for many of the recent reworks.

For instance, the Portugal and Chile reworks had such a minimal amount of forum feedback, and while admittedly there there was no removal of existing content, the forums are straight up too inactive and slow. I will make a China style forum post for each are i work on ( Arabian Peninsula and South America) to better archive the reworks for completion’s sake, but i have little doubt that i’ll get few if no feedback from that forum.
Cheers
 
Last edited:

Flamefang

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I'd like that if possible. Personally I love stream of consciousness stuff in general and especially when used in pseudo-documentaries in fiction, or in reality here, they can be most useful in providing true insight into changes.

Thanks for the quick response to this kind of query.

If there's enough demand it's certainly something I can do.
 

J_Master

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The Balkanization aspect is being vastly overblown, mainly because we opted to allow for the Papal State, Sardinia and the Republic to look seemingly independent due to HoI4 puppet issues, which for instance made Liberia bug central. All of them are puppets in DH, of Sicily, National France and Austria, respectively, at start.
Ok, so there are only 2 really independent players in Italy at game start, SRI and 2S. But this does leave me with 2 questions. What will make the non-indepentent nations interesting to play, since you're dependent on your overlord to a large degree. But more importantly, why would the Austrians want a Italian republic? The only region to annex which could be feaseble would be Venice, it's the most distinct region of Italy, so I understand not wanting to hand it all over to them. But at the very least they would want to create a friendly monarchy, to create a state that will remain loyal in case of a crisis
 

Indyclone77

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Ok, so there are only 2 really independent players in Italy at game start, SRI, and 2S. But this does leave me with 2 questions. What will make the non-independent nations interesting to play, since you're dependent on your overlord to a large degree. But more importantly, why would the Austrians want a Italian republic? The only region to annex which could be feasible would be Venice, it's the most distinct region of Italy, so I understand not wanting to hand it all over to them. But at the very least they would want to create a friendly monarchy, to create a state that will remain loyal in case of a crisis

What will make the non-independent nations interesting to play, since you're dependent on your overlord to a large degree.

The events and the opportunities that arise. The RoI specifically can take great advantage of Austria's issues, while Sardinia and the Papal State will have plenty of events.

But more importantly, why would the Austrians want an Italian Republic?

The only region to annex which could be feasible would be Venice, it's the most distinct region of Italy, so I understand not wanting to hand it all over to them. But at the very least they would want to create a friendly monarchy, to create a state that will remain loyal in case of a crisis The alliance between Austria and Italy was quite ad hoc, and Austria's internal issues mean that the Republic can manage the are far more efficiently than they could. Venice did attempt an uprising against Austrian occupiers, but that was quashed in the early days of the Civil War. The Republicans made several concessions, from loss of territory to loss of fiscal autonomy, and Austria believes they can 'pull the plug' on said Republic at the flip of a switch; its simply more convenient for Austria to keep the Republic around, at least for that time, especially considering its Balkan issues. The RoI may have to deal with a 'plug pulling' situation, and Austria can do several nasty things to it if it doesn't play nice after Black Monday and the Ausgleich.
 

hoi2geek

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So any takers for a third option for Canada, o e where they both seize New England and declare war on the CSA?
 

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What will make the non-independent nations interesting to play, since you're dependent on your overlord to a large degree.

The events and the opportunities that arise. The RoI specifically can take great advantage of Austria's issues, while Sardinia and the Papal State will have plenty of events.

But more importantly, why would the Austrians want an Italian Republic?

The only region to annex which could be feasible would be Venice, it's the most distinct region of Italy, so I understand not wanting to hand it all over to them. But at the very least they would want to create a friendly monarchy, to create a state that will remain loyal in case of a crisis The alliance between Austria and Italy was quite ad hoc, and Austria's internal issues mean that the Republic can manage the are far more efficiently than they could. Venice did attempt an uprising against Austrian occupiers, but that was quashed in the early days of the Civil War. The Republicans made several concessions, from loss of territory to loss of fiscal autonomy, and Austria believes they can 'pull the plug' on said Republic at the flip of a switch; its simply more convenient for Austria to keep the Republic around, at least for that time, especially considering its Balkan issues. The RoI may have to deal with a 'plug pulling' situation, and Austria can do several nasty things to it if it doesn't play nice after Black Monday and the Ausgleich.

Can I ask, how independent is Sardinia on a scale of 1-10?

Ie, can Sardinia ask Nat France to let them restore an Entente Italy and give them room or are they very beholden to France's desires.*

I suppose another question is, will we see some minor flavour if nothing else on how Sardinia's relationship with Nat France changes based on Republic/Kingdom/Empire?


*Not to imply it would be easy but just as an idea of how independent they are.
 

Indyclone77

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Can I ask, how independent is Sardinia on a scale of 1-10?

Ie, can Sardinia ask Nat France to let them restore an Entente Italy and give them room or are they very beholden to France's desires.*

I suppose another question is, will we see some minor flavour if nothing else on how Sardinia's relationship with Nat France changes based on Republic/Kingdom/Empire?


*Not to imply it would be easy but just as an idea of how independent they are.
I'd say an 8 on the independence scale, They are a member of the Entente in their own right and an independent power but they also rely on the French Navy to supplement theirs and protect Sardinia.

Sardinia maintains it's own Navy, Army and Airforce with the limited manpower that it has and will be able to restore a Kingdom of Italy but as I described earlier in the thread it is very hard to do so.

You will see flavor events with all the entente powers from Sardinia.
 

Davisx3m

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Hello , I see that the first post was edited monday but i don't see a new version of the mod. It's certainly a stupid question i know.

Just pictures :)
 

Dr.Livingstone

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By the ways, are there any plans to integrate the KR improvement project into the main mod?
 

J_Master

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Playing as Russia - Alash Orda first time decided to stay loyal to me. Does it break later CA events/decisions or would I be able to integrate them nevertheless?
Once you take the CA route, you'll be able to intergrate them
 

MateuszS

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Now, that's a bug:
1. I had chosen Kaukasus expansion
2. German Empire invited DKU and Azerbaijan into Mitteleuropa
3. I took option "Start consulting with Germany" in decision about DKU
4. They fold
5. DKU decided to DOW me and pull with them all Mitteleuropa...

EDIT: Two minister bugs:
- Turkmenistan - Ivan Mayski as SC HoG
- Uzbekistan - Alexander Berkman as PA MoS (in 1938!)
 
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