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Nesic8693

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ArmedWombat

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Bug found:
Event 9000081 (USA, Alaska&Hawaii):
The oil ressource is not added to any place in Alaska, but Kingisepp.

Also the event should be accessible by all powers that could probably own Alaska (USA, CSA, TEX, CAL), not just Canada.
 

NikephorosSonar

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I like the old set-up and I'm tired of hell that everything with this mod needs to be changed.

You know what else is absurd? Another American Civil War, yet it's part of mod canon and should stay. It's also rarely criticized.
 

Obern

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Boris Savinkov did not die in 1960. It is unreal. He is immortal?

He was born in 1879, and in 1960 it will be frail 81 year old man.

I think Boris Savinkov must die in 1957 or 1958.
 

Undead-Hippie

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I think Long doesn't die/relinquish power as well if the AUS win (and that is a HUGE if but I have seen happen once) and if Kuhn doesn't kill him. Long was pretty young, so it makes sense for him to stay alive that long but I don't agree with him ruling from ~1940 to 1964 with no elections. Elections could be fun for the AUS; Stay true to Long's progressive populist message or turn America into a NatPop shithole.

As for the mod changes, I only know of a few and I don't intend to buy HOI4 anytime soon. One change that I really like is replacing Kuhn with Pelley. Kuhn in KR always bugged me a bit because there are plenty of people that could represent the worst aspects of the American populace and they give it to Kuhn. Given Long and friends' rather isolationist beliefs, I would think Kuhn would have a hard time moving on up in the organization. Going to be quite hard to get used to the Italy map if they port the change over but that's because I've been playing KR too much and every so often I get a game where the North doesn't invade the South, which means it's up the the moronic naval invasion AI to try and fail to capture it so a Balkanized Italy would mean such snafus are less likely to happen
 
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Empire Builders

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I think I reached a dead end in the Asian expansion for Russia, I annexed the Trans-Siberian Railway and Transamur via event and decision respectively, and I haven't been getting anything else. I chose the third option in the asian expansion event (when it asks how much you want to take) so do I need to annex Mongolia or something for it to finish?
I think the Infrastructure icon should display more detail content like the status of rail. Let us know where have rail. Or else the rail event become meaningless.
 

LordInsane

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I think Long doesn't die/relinquish power as well if the AUS win (and that is a HUGE if but I have seen happen once) and if Kuhn doesn't kill him. Long was pretty young, so it makes sense for him to stay alive that long.

As for the mod changes, I only know of a few and I don't intend to buy HOI4 anytime soon. One change that I really like is replacing Kuhn with Pelley. Kuhn in KR always bugged me a bit because there are plenty of people that could represent the worst aspects of the American populace and they give it to Kuhn. Given Long and friends' rather isolationist beliefs, I would think Kuhn would have a hard time moving on up in the organization. Going to be quite hard to get used to the Italy map if they port the change over but that's because I've been playing KR too much and every so often I get a game where the North doesn't invade the South, which means it's up the the moronic naval invasion AI to try and fail to capture it
Kuhn being replaced by Pelley was something that came up before Kaiserreich's forums went fairly still - I kinda get the impression that if someone had actually gotten around to it it'd have been in Kaiserreich DH 1.8 (so with the HOI4 version it was just made with Pelley from the start).
 

Nesic8693

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I found bug, when UoB declares war on Norway in early game and don't back down on German threats, then, when Norway is annexed event pop-up to continue occupation or to create puppet Norway, I chose create puppet and then event to release puppet Taiwan pop-up, thats the problem.
 

Lamps

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Hello, just downloaded the mod and started playing. Great stuff. One thing I've noticed tho is lack of modifiers for medium armor brigade. It's weird cause in the mod files everything looks fine. In statistics however they have 0s. Cheers
 

IconOfEvi

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While I agree a socialist north makes more sense I'm personally rather against HOI 4 solution. Not everything needs to be balkanized to death.

It's worse than that, it's stupid, and undermines a fundamental set up of the mod. The whole point of why the RSI exists is because it was erected on the ashes of the Kingdom of the Two Sicilies, which was split off from Italy in the aftermath of the First Weltkrieg and given back to the Hapsburgs as part of their rewards, but like Austria's other rewards, they were already so near the brink of death that they couldn't hold much of their "winnings" - hence, why Ukraine is with Mitteleuropa, even though it was originally an Austrian concession. That and while, yes, Sicily is more traditionalist and less industrial, Italian syndicalism, or rather rad-socism wasn't built on factory workers unions. It was always more agrarian based, and also slightly rubbing shoulders with the underworld of the Mafia in the same way the CSA rubs shoulders with organized crime - that's just sort of a connection unions and such have always had. Two Sicilies surviving while much of Italy isn't taken under the Papal wing in the chaos of the aftermath inverts the entire picture on it's head. The whole point was because the Two Sicilies was so inept and feckless, and unable to survive thanks to chaos in Austria, that it allowed a sort of rebellion to be co-opted by the French Syndicals, then still not portent of doom. Without this, it basically changes the game with regards to Austria, saying it was more powerful and able to hold together it's disparate empire. This is why it's a problem - it doesn't just invert KR lore for literally no reason other than wanting to look like "something" is being done, but it causes knock on effects elsewhere. Now, the entire Austro-Hungarian situation has to be called into question. Not just Ukraine. Not just the Balkans. Not just Serbia. Even the whole initial set up of A-H, namely the palpable tension in the run up to the 1937 Augsliech is now called into question. Because that whole power calculus has been called into question. I would beg DHKR devs not to import this, really. It's just stupid, like many of the changes HoI4KR does for no reason.

And that's before you consider the sheer stupidity of making fucking Venice the core of Italian pan-nationalism. You might as well make them a Papal State puppet with that kind of logic. I don't mind the balkanization, honestly (as attested to how much fun I've had with the Italian War battlescenario), but the fundamental set up being proposed is stupid, and goes against fundamental KR lore for a long time for no reason, with nothing gained out of the process.
 

NikephorosSonar

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I'll repeat my point about the American Civil War because no one had a good counter-argument to respond to me with, apparently. The American Civil War in the mod is no more plausible, and many degrees less, than the Italy set-up. Yet no one is seriously asking to remove it. The US losing WW1 does not mean that the US is shut out of foreign markets, and aside from that the US internal market at the time is massive. The economy is not export based and would survive even the fall of the UK and France, who would at any rate be more than willing to buy resources from the US and others, largely lacking them on their own. The Italian set-up, otoh, is certainly plausible. The country is balkanized and the Kingdom of the Two Sicilies is very weak. It's more than plausible that Syndicalists who are booted out of the north agitate their way and play upon the grievances of the peasantry and others to the occupying authorities, weak as they are (being more distant from Austria-Hungary than the north.) The Commune is in turmoil too and is not in any real position to force others aside.

There seems to be change-for-the-sake-of-change syndrome with Kaiserreich. Yes, the HOI4 version leads the way in that regard but they share a section on the official forum thus they influence each other. Since both are considered plausible enough for the mod, there is no real reason to change it other than changing things for the sake of change.
 

Dr.Livingstone

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I will say that although I dislike the rework of Italy as it stands in the HOI4 mod, I am not content with the current state either. The two Italys seem tacked on, a mere afterthought in the Weltkrieg if it is addressed at all. If South Italy fails to reunite the pennisula, then they fail to do much of anything for the rest of the game, while Northern Italy fails to do much of anything in any case.
 

AvatarOfKhaine

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I'll repeat my point about the American Civil War because no one had a good counter-argument to respond to me with, apparently. The American Civil War in the mod is no more plausible, and many degrees less, than the Italy set-up. Yet no one is seriously asking to remove it. The US losing WW1 does not mean that the US is shut out of foreign markets, and aside from that the US internal market at the time is massive. The economy is not export based and would survive even the fall of the UK and France, who would at any rate be more than willing to buy resources from the US and others, largely lacking them on their own. The Italian set-up, otoh, is certainly plausible. The country is balkanized and the Kingdom of the Two Sicilies is very weak. It's more than plausible that Syndicalists who are booted out of the north agitate their way and play upon the grievances of the peasantry and others to the occupying authorities, weak as they are (being more distant from Austria-Hungary than the north.) The Commune is in turmoil too and is not in any real position to force others aside.

There seems to be change-for-the-sake-of-change syndrome with Kaiserreich. Yes, the HOI4 version leads the way in that regard but they share a section on the official forum thus they influence each other. Since both are considered plausible enough for the mod, there is no real reason to change it other than changing things for the sake of change.

While I agree that the US isn't necessarily booted out of foreign markets just because, I do feel as though it was mentioned that in Germany's post Weltkrieg dreams of "universal monarchy" that they deliberately tried to destroy US influence in foreign markets in places like Asia, Europe, Africa and the Middle East.

I like to think that the US never has a crash, but that because of this the US economy either declines slowly or just doesn't grow in comparison to some of the other markets. While the US doesn't need other markets as much, the inability to access them would make market confidence hard to come by and make autarky very hard to do.



I think at the end of the day with regards to all this, the KR team need to set out in their philosophy exactly how much they want the mod to be fun/balance in terms of gameplay and how much they want the mod to be a work of plausible alternate history.
 

mccarty.geoff

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A communist northern Italy seems more reasonable and better for gameplay. The ACW should have been communist west coast, democratic northern states, fascist southern states. Simple and consistent seperation of the alliance groups would add a lot to an alternate WW2 total war.
 

IconOfEvi

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A communist northern Italy seems more reasonable and better for gameplay. The ACW should have been communist west coast, democratic northern states, fascist southern states. Simple and consistent seperation of the alliance groups would add a lot to an alternate WW2 total war.

For the last time, KR has syndicalism, NOT communism. Very different ideologies, and development of those ideologies. Even Totalism isn't a 1:1 copy of Communism/Boleshevism. And likewise with fascism. Have you even played Kaiserreich? You don't sound like you've ever even opened it up.

Seriously, read what the hell you're proposing here besides that - California and the West Coast was one of the prime pillars of the Republican Party back then, and even into the 80's. It's only now in our present times the West Coast has established the reputation it has.
 
G

Gungsong Gungts

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For the last time, KR has syndicalism, NOT communism. Very different ideologies, and development of those ideologies. Even Totalism isn't a 1:1 copy of Communism/Boleshevism. And likewise with fascism. Have you even played Kaiserreich? You don't sound like you've ever even opened it up.

Seriously, read what the hell you're proposing here besides that - California and the West Coast was one of the prime pillars of the Republican Party back then, and even into the 80's. It's only now in our present times the West Coast has established the reputation it has.
Haha yep, same with Vermont aswell
 

mccarty.geoff

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Syndicalism is a pseudo communistic labor movement. I said communism because it is generally a communistic government ideology. I've playtested KR and don't like it much overall. Though it has some pretty complex event trees that I think are creative.
Concerning the Western US communist state; it would be more for gameplay. The KR timeline has already broken with reality since WW1 so anything could be possible. I'd pit the Northern States and Canada against the Southern States. While the Western States and Mexico gear up to attack whomever is winning. California as the only state with any population in the west voted Progressive in 1912 than Democrat in 1916. Not that I'm implying the Democratic party is or was sympathetic to communism.
 
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