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I picked realpolitik, but then a edited the save file to change the flag to expansionist. Like I said, I just waited two years and nothing happened. If the events are already in place, great, then maybe mine could add a bit of flavor. Or not. For some reason I'm sorta in love with the event name "Our man in Bukhara"
Well I had the events about a coup firing even when I decided to invade Turkestan directly
But if it would made its way into the mod it would be certainly good
Well I had the events about a coup firing even when I decided to invade Turkestan directly
But if it would made its way into the mod it would be certainly good
Can anyone post the modifiers and brigade_modifiers files. I accidentally overwrote them with ones from my mod before I read the 1.04 was updated the values for improved balance. Thanks!
Back in 2010 I worked on the Albanian minister list, replacing what was largely the same ministers from regular HOI2 with some slightly more "realistic" alternatives for the world of Kaiserreich. In the mean time I've learned a fair bit more about 1910s-40s Albania and would like to know:
1. If I could work on the ministers anew;
2. If there's been any significant changes to Albania since 2010 in terms of events and whatnot (since I'd like to create a few domestic events.)
Back in 2010 I worked on the Albanian minister list, replacing what was largely the same ministers from regular HOI2 with some slightly more "realistic" alternatives for the world of Kaiserreich. In the mean time I've learned a fair bit more about 1910s-40s Albania and would like to know:
1. If I could work on the ministers anew;
2. If there's been any significant changes to Albania since 2010 in terms of events and whatnot (since I'd like to create a few domestic events.)
During my Austria--->Danubian Federation campaign, Romania seized some of Hungary's land during the CW. Is there any event where I could demand the territory to be returned 'or else'?
During my Austria--->Danubian Federation campaign, Romania seized some of Hungary's land during the CW. Is there any event where I could demand the territory to be returned 'or else'?
Well since I've decided to do another Danubian playthrough I finally decided to try to mod the "Romanian" problem
Code:
event ={
id = 2771050
random = no
country = U25
style = 2
decision = {
exists = ROM
NOT = { exists = HUN
exists = AUS
ispuppet = ROM
alliance = { country = U25 country = ROM }
war = { country = U25 country = ROM }
}
}
decision_trigger = {
garrison = { country = U25 province = 284 size = 1 }
control = { province = 289 data = ROM }
control = { province = 296 data = ROM }
control = { province = 291 data = ROM }
}
trigger = {
exists = ROM
NOT = { exists = HUN
exists = AUS
ispuppet = ROM
alliance = { country = U25 country = ROM }
}
}
name = "Transylvania"
desc = "The Civil War saw the opportunists in Bucharest take control of Transylvania. The region is divided between various peoples : Hungarians, Romanians, Germans and Slavs... We may have let them take it because of the Hungarian danger but they are integral parts of the Empire and thus of the New Federation, which is the best country to take care of Transylvania"
picture = "diplomatic_campaign"
date = { day = 1 month = may year = 1937 }
offset = 40
deathdate = { day = 29 month = december year = 1939 }
action_a = {
ai_chance = 80
name = "Send an ultimatum to Bucharest."
command = { type = event which = 2771051 where = ROM when = 2 }
}
action_b = {
ai_chance = 15
name = "Invade them directly, it's ours after all!"
command = { type = war which = ROM }
command = { type = dissent value = 5 }
command = { type = belligerence which = U25 value = 10 }
}
action_c = {
ai_chance = 5
name = "Leave the Romanians alone for now."
}
}
event = {
id = 2771051
random = no
country = ROM
style = 2
name = "The Danubian Federation demands Transylvania"
desc = "Vienna demands we give back the lands we reconquered on the Hungarians during the Civil War !"
picture = "austrohunarmy_march"
action_a = {
ai_chance = 25
name = "We can't risk to anger Vienna..."
command = { type = leave_alliance }
command = { type = secedeprovince which = U25 value = 291 }
command = { type = secedeprovince which = U25 value = 293 }
command = { type = secedeprovince which = U25 value = 289 }
command = { type = secedeprovince which = U25 value = 295 }
command = { type = secedeprovince which = U25 value = 285 }
command = { type = secedeprovince which = U25 value = 292 }
command = { type = secedeprovince which = U25 value = 286 }
command = { type = secedeprovince which = U25 value = 296 }
command = { type = secedeprovince which = U25 value = 287 }
command = { type = secedeprovince which = U25 value = 288 }
command = { type = removecore which = 291 }
command = { type = removecore which = 293 }
command = { type = removecore which = 289 }
command = { type = removecore which = 295 }
command = { type = removecore which = 285 }
command = { type = removecore which = 292 }
command = { type = removecore which = 286 }
command = { type = removecore which = 296 }
command = { type = removecore which = 287 }
command = { type = removecore which = 288 }
command = { type = dissent value = 5 }
command = { type = event which = 2771052 where = U25 when = 1 }
}
action_b = {
ai_chance = 75
name = "Transylvania is ours and will always be Romanian!"
command = { type = event which = 2771053 where = U25 when = 1 }
}
}
event = {
id = 2771052
random = no
country = U25
style = 2
name = "Transylvania was given back !"
desc = "Bucharest has folded to our demands and given back the contested regions of Transylvania."
picture = "austrohunarmy_march"
action_a = {
name = "Gott erhalte den Kaiser!"
command = { type = dissent value = -2 }
}
}
event = {
id = 2771053
random = no
country = U25
style = 2
name = "The Romanians have refused !"
desc = "Bucharest has refused to give back the lands taken during the Austrian Civil War!"
picture = "austrohunarmy_march"
action_a = {
name = "It means war!"
ai_chance = 100
command = { type = dissent value = 2 }
command = { type = war which = ROM }
command = { type = belligerence which = U25 value = 5 }
}
action_b = {
name = "We don't care about this area ..."
ai_chance = 0
command = { type = dissent value = 5 }
}
}
Basically you can fire the Transylvania decision once 1) you have formed the Federation and 2) Romania controls Transylvania
I'm not sure for the provinces highlihted here but it should cover the area (and if they took more provinces from hungary I don't really know what could be changed ...)
Also I had made some events to make your puppets join Entente if you choose to do so (Italy is especially problematic since 1) it often loses the Habsburg King as HoS 2) even when you declare a war they don't join as allies contrary to "normal" puppets. ) Problem is they don't fire on their own (but they work fine via command). Could someone highlight me the problem ?
Code:
event = {
id = 2771054
random = no
country = ITA
style = 2
date = { day = 1 month = january year = 1937 }
offset = 1
deathdate = { day = 29 month = december year = 1950 }
trigger = {
ispuppet = U25
alliance = { country = U25 country = CAN }
NOT = { alliance = { country = CAN country = ITA } }
}
name = "Joining Entente"
desc = "Our overlords in Vienna have chosen to side with the Entente Cordiale and we are expected to join it also !"
action_a = {
name = "We will prevail !"
command = { type = headofstate which = 3257 } #to ensure the Habsburg stay in Italia
command = { type = alliance which = CAN }
}
}
event = {
id = 2771055
random = no
country = POL
style = 2
date = { day = 1 month = may year = 1937 }
offset = 40
deathdate = { day = 29 month = december year = 1950 }
trigger = {
ispuppet = U25
alliance = { country = U25 country = CAN }
NOT = { alliance = { country = CAN country = POL } }
}
name = "Joining Entente"
desc = "Our overlords in Vienna have chosen to side with the Entente Cordiale and we are expected to join it also !"
action_a = {
name = "We will prevail !"
command = { type = alliance which = CAN }
}
}
event = {
id = 2771056
random = no
country = URU
style = 2
date = { day = 1 month = may year = 1937 }
offset = 40
deathdate = { day = 29 month = december year = 1950 }
trigger = {
ispuppet = U25
alliance = { country = U25 country = CAN }
NOT = { alliance = { country = CAN country = URU } }
}
name = "Joining Entente"
desc = "Our overlords in Vienna have chosen to side with the Entente Cordiale and we are expected to join it also !"
action_a = {
name = "We will prevail !"
command = { type = alliance which = CAN }
}
}
event = {
id = 2771057
random = no
country = SER
style = 2
date = { day = 1 month = may year = 1937 }
offset = 40
deathdate = { day = 29 month = december year = 1950 }
trigger = {
ispuppet = U25
alliance = { country = U25 country = CAN }
NOT = { alliance = { country = CAN country = SER } }
}
name = "Joining Entente"
desc = "Our overlords in Vienna have chosen to side with the Entente Cordiale and we are expected to join it also !"
action_a = {
name = "We will prevail !"
command = { type = alliance which = CAN }
}
}
I'll continue to provide some flavor to the Danubian but I'm seriously annoyed by the fact the 4 events at the end don't fire by themselves
Was thinking of making an event about Greece joining the Entente in the case the Danubian Federation has crushed both Romania and Serbia, holds Cephalonia and is in the Entente. Don't know if the Greeks would ask to join if Kephalonia is given back or if the Canadians would offer them Kephalonia to join the Entente (basically who gets the first event ; maybe Vienna since it is their territory that is used as a bait ). Greece was a member of the Entente during the First World War so it makes sense that if the Balkan Pact is destroyed, they would try to rejoin. I could see some problems coming in the future because of Macedonia owned by Bulgaria ...
Redone the previous events about puppets joining Entente (bad trigger ). There seems to be a problem with Italy though : I had successfully placed back the Habsburg king with the event below but after the war against the Syndicalists they suddenly put back Pius XII as HoS ...
Code:
event = {
id = 2771054
random = no
country = ITA
style = 2
date = { day = 1 month = january year = 1937 }
offset = 10
deathdate = { day = 29 month = december year = 1950 }
trigger = {
puppet = { country = ITA country = U25 }
alliance = { country = U25 country = CAN }
NOT = { alliance = { country = CAN country = ITA } }
}
name = "Joining Entente"
desc = "Our overlords in Vienna have chosen to side with the Entente Cordiale and we are expected to join it also !"
action_a = {
name = "We will prevail !"
command = { type = headofstate which = 3257 } #to ensure the Habsburg stay in Italia
command = { type = alliance which = CAN }
}
}
event = {
id = 2771055
random = no
country = POL
style = 2
date = { day = 1 month = may year = 1937 }
offset = 10
deathdate = { day = 29 month = december year = 1950 }
trigger = {
puppet = { country = POL country = U25 }
alliance = { country = U25 country = CAN }
NOT = { alliance = { country = CAN country = POL } }
}
name = "Joining Entente"
desc = "Our overlords in Vienna have chosen to side with the Entente Cordiale and we are expected to join it also !"
action_a = {
name = "We will prevail !"
command = { type = alliance which = CAN }
}
}
event = {
id = 2771056
random = no
country = URU
style = 2
date = { day = 1 month = may year = 1937 }
offset = 10
deathdate = { day = 29 month = december year = 1950 }
trigger = {
puppet = { country = URU country = U25 }
alliance = { country = U25 country = CAN }
NOT = { alliance = { country = CAN country = URU } }
}
name = "Joining Entente"
desc = "Our overlords in Vienna have chosen to side with the Entente Cordiale and we are expected to join it also !"
action_a = {
name = "We will prevail !"
command = { type = alliance which = CAN }
}
}
event = {
id = 2771057
random = no
country = SER
style = 2
date = { day = 1 month = may year = 1937 }
offset = 10
deathdate = { day = 29 month = december year = 1950 }
trigger = {
puppet = { country = SER country = U25 }
alliance = { country = U25 country = CAN }
NOT = { alliance = { country = CAN country = SER } }
}
name = "Joining Entente"
desc = "Our overlords in Vienna have chosen to side with the Entente Cordiale and we are expected to join it also !"
action_a = {
name = "We will prevail !"
command = { type = alliance which = CAN }
}
}
Also done events for Greece joining the Entente if 1) Danubia got Kerkyra 2) is in the Entente 3) Serbia and Romania are puppets of Danubia :
Code:
###########################
#Greece joining Entente ? #
###########################
event = {
id = 2771057
random = no
country = CAN
style = 2
date = { day = 1 month = may year = 1937 }
offset = 150
deathdate = { day = 29 month = december year = 1950 }
trigger = {
alliance = { country = CAN country = U25 }
puppet = { country = URU country = U25 }
puppet = { country = SER country = U25 }
NOT = { alliance = { country = CAN country = GRE } }
control = { province = 371 data = U25 }
NOT = { atwar = GRE}
}
name = "An opportunity in Greece"
desc = "The Kingdom of Greece was one of the members of the Entente during the First Weltkrieg and our defeat cost the kingdom the region of Macedonia, Crete and the Ionian Islands which were occupied by Austria. The recent defeat of the Serbs and Romanians leave Greece alone in the Balkans against Bulgaria. The Danubian Federation still holds onto the islands and we could use them as a bait to make Greece join our global alliance and secure even more the Mediterranean."
action_a = {
ai_chance = 95
name = "Contact Vienna to ask them about the islands. Then we'll contact Greece."
command = { type = event which = 2771058 where = U25 when = 1 }
}
action_b = {
name = "Greece is of no value to the Entente."
command = { type = relation which = GRE value = -50 }
ai_chance = 5
}
}
event = {
id = 2771058
random = no
country = U25
style = 2
name = "A request from Ottawa"
desc = "The Canadians are asking us to release the Ionian Islands to the Greeks to make Athens join our alliance. The islands are poor and have been a heavy cost for the Empire since their occupation so it will not pose problems to relinquish them."
action_a = {
ai_chance = 85
name = "Say to Ottawa we accept"
command = { type = event which = 2771059 where = CAN when = 1 }
}
action_b = {
ai_chance = 15
name = "We will not give up what WE won!"
command = { type = event which = 2771060 where = CAN when = 1 }
}
}
event = {
id = 2771059
random = no
country = CAN
style = 2
name = "Vienna accepts"
desc = "The Federation has agreed with our plan. We can now contact Greece properly."
action_a = {
ai_chance = 100
name = "Send an herald to Athens!"
command = { type = event which = 2771061 where = GRE when = 1 }
}
action_b = {
ai_chance = 0
name = "After all we don't need Greece..."
}
}
event = {
id = 2771060
random = no
country = CAN
style = 2
name = "Vienna refuses!"
desc = "The Federation has refused our plan. Our hopes of befriending the Greeks are null now."
action_a = {
name = "Damn the Federation!"
command = { type = relation which = U25 value = -50 }
}
}
event = {
id = 2771061
random = no
country = GRE
style = 2
name = "A Canadian proposal"
desc = "The leaders of the Entente have contacted us to join arms with our old allies from the Weltkrieg. The Danubian Federation is even ready to give up the occupation of Kefalonia in exchange!"
action_a = {
name = "This time we will succeed!"
ai_chance = 80
command = { type = relation which = CAN value = 50 }
command = { type = relation which = U25 value = 50 }
command = { type = alliance which = CAN }
command = { type = event which = 2771062 where = U25 }
}
action_b = {
name = "We will not take part in international entanglements..."
ai_chance = 20
command = { type = relation which = CAN value = -50 }
command = { type = relation which = U25 value = -50 }
command = { type = dissent value = -10 }
}
}
event = {
id = 2771062
random = no
country = U25
style = 2
name = "Giving up Kefalonia"
desc = "The Greeks have joined the Entente and we have agreed to cede back the Ionian Islands"
action_a = {
name = "Goodbye Corfou !"
command = { type = secedeprovince which = 371 value = 288 }
}
}
Don't really know the triggers for a Macedonia Crisis but if someone has an idea then I'll surely try to do it (not too much complex though ).
Also the Entente victory on Germany events are working good
I'd just add a possibility for Poland to claim Poznan and Danzig if they are a member from the Entente
Redone the previous events about puppets joining Entente (bad trigger ). There seems to be a problem with Italy though : I had successfully placed back the Habsburg king with the event below but after the war against the Syndicalists they suddenly put back Pius XII as HoS ...
Code:
event = {
id = 2771054
random = no
country = ITA
style = 2
date = { day = 1 month = january year = 1937 }
offset = 10
deathdate = { day = 29 month = december year = 1950 }
trigger = {
puppet = { country = ITA country = U25 }
alliance = { country = U25 country = CAN }
NOT = { alliance = { country = CAN country = ITA } }
}
name = "Joining Entente"
desc = "Our overlords in Vienna have chosen to side with the Entente Cordiale and we are expected to join it also !"
action_a = {
name = "We will prevail !"
command = { type = headofstate which = 3257 } #to ensure the Habsburg stay in Italia
command = { type = alliance which = CAN }
}
}
event = {
id = 2771055
random = no
country = POL
style = 2
date = { day = 1 month = may year = 1937 }
offset = 10
deathdate = { day = 29 month = december year = 1950 }
trigger = {
puppet = { country = POL country = U25 }
alliance = { country = U25 country = CAN }
NOT = { alliance = { country = CAN country = POL } }
}
name = "Joining Entente"
desc = "Our overlords in Vienna have chosen to side with the Entente Cordiale and we are expected to join it also !"
action_a = {
name = "We will prevail !"
command = { type = alliance which = CAN }
}
}
event = {
id = 2771056
random = no
country = URU
style = 2
date = { day = 1 month = may year = 1937 }
offset = 10
deathdate = { day = 29 month = december year = 1950 }
trigger = {
puppet = { country = URU country = U25 }
alliance = { country = U25 country = CAN }
NOT = { alliance = { country = CAN country = URU } }
}
name = "Joining Entente"
desc = "Our overlords in Vienna have chosen to side with the Entente Cordiale and we are expected to join it also !"
action_a = {
name = "We will prevail !"
command = { type = alliance which = CAN }
}
}
event = {
id = 2771057
random = no
country = SER
style = 2
date = { day = 1 month = may year = 1937 }
offset = 10
deathdate = { day = 29 month = december year = 1950 }
trigger = {
puppet = { country = SER country = U25 }
alliance = { country = U25 country = CAN }
NOT = { alliance = { country = CAN country = SER } }
}
name = "Joining Entente"
desc = "Our overlords in Vienna have chosen to side with the Entente Cordiale and we are expected to join it also !"
action_a = {
name = "We will prevail !"
command = { type = alliance which = CAN }
}
}
Also done events for Greece joining the Entente if 1) Danubia got Kerkyra 2) is in the Entente 3) Serbia and Romania are puppets of Danubia :
Code:
###########################
#Greece joining Entente ? #
###########################
event = {
id = 2771057
random = no
country = CAN
style = 2
date = { day = 1 month = may year = 1937 }
offset = 150
deathdate = { day = 29 month = december year = 1950 }
trigger = {
alliance = { country = CAN country = U25 }
puppet = { country = URU country = U25 }
puppet = { country = SER country = U25 }
NOT = { alliance = { country = CAN country = GRE } }
control = { province = 371 data = U25 }
NOT = { atwar = GRE}
}
name = "An opportunity in Greece"
desc = "The Kingdom of Greece was one of the members of the Entente during the First Weltkrieg and our defeat cost the kingdom the region of Macedonia, Crete and the Ionian Islands which were occupied by Austria. The recent defeat of the Serbs and Romanians leave Greece alone in the Balkans against Bulgaria. The Danubian Federation still holds onto the islands and we could use them as a bait to make Greece join our global alliance and secure even more the Mediterranean."
action_a = {
ai_chance = 95
name = "Contact Vienna to ask them about the islands. Then we'll contact Greece."
command = { type = event which = 2771058 where = U25 when = 1 }
}
action_b = {
name = "Greece is of no value to the Entente."
command = { type = relation which = GRE value = -50 }
ai_chance = 5
}
}
event = {
id = 2771058
random = no
country = U25
style = 2
name = "A request from Ottawa"
desc = "The Canadians are asking us to release the Ionian Islands to the Greeks to make Athens join our alliance. The islands are poor and have been a heavy cost for the Empire since their occupation so it will not pose problems to relinquish them."
action_a = {
ai_chance = 85
name = "Say to Ottawa we accept"
command = { type = event which = 2771059 where = CAN when = 1 }
}
action_b = {
ai_chance = 15
name = "We will not give up what WE won!"
command = { type = event which = 2771060 where = CAN when = 1 }
}
}
event = {
id = 2771059
random = no
country = CAN
style = 2
name = "Vienna accepts"
desc = "The Federation has agreed with our plan. We can now contact Greece properly."
action_a = {
ai_chance = 100
name = "Send an herald to Athens!"
command = { type = event which = 2771061 where = GRE when = 1 }
}
action_b = {
ai_chance = 0
name = "After all we don't need Greece..."
}
}
event = {
id = 2771060
random = no
country = CAN
style = 2
name = "Vienna refuses!"
desc = "The Federation has refused our plan. Our hopes of befriending the Greeks are null now."
action_a = {
name = "Damn the Federation!"
command = { type = relation which = U25 value = -50 }
}
}
event = {
id = 2771061
random = no
country = GRE
style = 2
name = "A Canadian proposal"
desc = "The leaders of the Entente have contacted us to join arms with our old allies from the Weltkrieg. The Danubian Federation is even ready to give up the occupation of Kefalonia in exchange!"
action_a = {
name = "This time we will succeed!"
ai_chance = 80
command = { type = relation which = CAN value = 50 }
command = { type = relation which = U25 value = 50 }
command = { type = alliance which = CAN }
command = { type = event which = 2771062 where = U25 }
}
action_b = {
name = "We will not take part in international entanglements..."
ai_chance = 20
command = { type = relation which = CAN value = -50 }
command = { type = relation which = U25 value = -50 }
command = { type = dissent value = -10 }
}
}
event = {
id = 2771062
random = no
country = U25
style = 2
name = "Giving up Kefalonia"
desc = "The Greeks have joined the Entente and we have agreed to cede back the Ionian Islands"
action_a = {
name = "Goodbye Corfou !"
command = { type = secedeprovince which = 371 value = 288 }
}
}
Don't really know the triggers for a Macedonia Crisis but if someone has an idea then I'll surely try to do it (not too much complex though ).
Also the Entente victory on Germany events are working good
I'd just add a possibility for Poland to claim Poznan and Danzig if they are a member from the Entente
Hey I downloaded the SKIFs and skins and extracted them to the correct folders. However when I start up the game they do not seem to be in effect. Is there anything I could be missing?.
I've recently noticed a problem involving the Danubi Federation. Once you get to the point of choosing your new alliance, and you choose to start a new alliance with Poland. The game sets my relationship with Poland to 200 and my relationship with Russia to 200 but neither country actually joins an alliance with me. Any upcoming events regarding the ''Stealing away German client states that are unsatisfied with recent Germanic policies'' do not occur either.
My units appear to move very rapidly. I can move one single infantry unit equipped with an engineer brigade from Moscow to Yakutsk in 17 in game hours. (Yakutsk beiing on the complete opposite side of Russia.) All my commanders can also command 0 infantry units but they do have skill levels.
Edit: I am unable to rebase my air units as well. How odd.