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Comm.Nefarious

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Do you mean I should create my own counters for Romania?
No the counters are already in the folder, you need to go to the gfx folder then to the palette folder, and then all of the counters are in there, Romania is counter_rom, what you do is copy the counter to the desktop, open an editor program (I use mspaint) and save it as a 24 bit file, take that file and the counter file that came with the download and put into the exe that was in the download, then rename the new file into what you want, then put it into the palette folder.
 

BigBadBob

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Okay, I've decided it might be more interesting to beef up the US instead of nerfing its enemies.

Could someone help me with adding these Divisions to the OOB? (All basic 1921 Infantry with 1914 artillery).

4th 'Quantrill'
5th 'Presidential'
6th 'American Pride'
7th 'Cherokee'
8th 'Blood and Iron'
9th 'Rough Riders'
10th 'Anglo-American'

Please. I'm begging you. :puppy-Dog Eyes:
 

Akaki

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Quick question: if Russia turns into Soviet Union, are there any recovery events after the black monday? Or you have to remain Russia to get those?
 

Nietzsche

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Anyone have a models file where the major states have their custom-named ships, tanks, ect? I've been trying to get the one in the folder to work, but I can't for the life of me do it.
 

Cossack_PL

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Anyone have a models file where the major states have their custom-named ships, tanks, ect? I've been trying to get the one in the folder to work, but I can't for the life of me do it.
DB\unitnames.csv
No the counters are already in the folder, you need to go to the gfx folder then to the palette folder, and then all of the counters are in there, Romania is counter_rom, what you do is copy the counter to the desktop, open an editor program (I use mspaint) and save it as a 24 bit file, take that file and the counter file that came with the download and put into the exe that was in the download, then rename the new file into what you want, then put it into the palette folder.
OK thanks but why aren't correct counters already included in the mod?
 

unmerged(174159)

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Okay, I've decided it might be more interesting to beef up the US instead of nerfing its enemies.

Could someone help me with adding these Divisions to the OOB? (All basic 1921 Infantry with 1914 artillery).

4th 'Quantrill'
5th 'Presidential'
6th 'American Pride'
7th 'Cherokee'
8th 'Blood and Iron'
9th 'Rough Riders'
10th 'Anglo-American'

Please. I'm begging you. :puppy-Dog Eyes:

Christ no. The Civil War is hard enough as it is.
 

BigBadBob

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Christ no. The Civil War is hard enough as it is.

For personal use of course, as my problem is that the United States fall too hard and too fast. :D
 

Nietzsche

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DB\unitnames.csv

I meant like "Bismarck Class" and such. Because all of Japan's ships are, err, just the generic "Semi-Modern" or some other equally meaningless name for the class.
 

Lanassa

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Some of the majors, like France and the US, still have 'em.
 

hoi2geek

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I'm having problems with my game.

See, I tried to add Catalonia and Galicia into the mod, but when I try to release it, it crashes. Any ideas?
 

unmerged(174159)

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For personal use of course, as my problem is that the United States fall too hard and too fast. :D

Just add these before the final } in the USA.inc

Code:
	landunit = {
		location = 1809
		name = "4th US Army Corps"
        	id = { type = 14800 id = 1003 }
		division = {  id = { type = 14800 id = 1004 } name = "4th 'Quantrill' Division" model = 7	type = infantry	}
		}

	landunit = {
		location = 1889
		name = "5th US Army Corps"
        	id = { type = 14800 id = 1005 }
		division = {  id = { type = 14800 id = 1006 } name = "5th Presidential' Division" model = 7	type = infantry	}
		}

	landunit = {
		location = 1908
		name = "6th US Army Corps"
        	id = { type = 14800 id = 1007 }
		division = {  id = { type = 14800 id = 1008 } name = "6th 'American Pride' Division"	model = 7 type = infantry	}
		}
landunit = {
		location = 1809
		name = "7th US Army Corps"
        	id = { type = 14800 id = 1009 }
		division = {  id = { type = 14800 id = 1010 } name = "7th 'Cherokee' Division" model = 7	type = infantry	}
		}

	landunit = {
		location = 1889
		name = "8th US Army Corps"
        	id = { type = 14800 id = 1011 }
		division = {  id = { type = 14800 id = 1012 } name = "8th 'Blood and Iron' Division" model = 7	type = infantry	}
		}

	landunit = {
		location = 1908
		name = "9th US Army Corps"
        	id = { type = 14800 id = 1013 }
		division = {  id = { type = 14800 id = 1014 } name = "9th 'Rough Riders' Division"	model = 7 type = infantry	}
		}
landunit = {
		location = 1809
		name = "10th US Army Corps"
        	id = { type = 14800 id = 3 }
		division = {  id = { type = 14800 id = 4 } name = "10th 'Anglo American' Division" model = 7	type = infantry	}
		}
 

BeardedHoplite

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I'm playing as Hungary and my save will not work past September 1st, 1945. I get an error message saying that something is wrong with the scenario and I need to use savedebug.txt.
My autosaves prior to the date above still work, though. But a real save won't
 

Polar Bear 4

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+1

I am having the same save game issue. It gets really annoying because you have poured several hours into the game up until that point. Then, when you are ready to make your move for world domination, no go . . . .

@BigBadBob: The strategy that I have had the most success with is turning north and going after the CSA first. Step 1 is to strategically redeploy all of your divisions to Washington DC and the surrounding areas. After the start of the war, try to cut off New York and Pennsylvania. You can usually cut off Wisconsin as well as the CSA AI will start traveling North and West to get more territory, and may abandon Chicago or Detroit. You can cut off and destroy a couple of divisions if you are successful with both encirclements. Depending on if you get aid from Russia, Canada, Italy, etc. you can add more troops to your front lines. Keep a small front and protect DC. In some cases, give up territory and let the AUS and CSA battle it out in Illinois and Missouri while you aim for VP provinces. If you can knock out the CSA, your rear will be clear. Then you can slog it out against the AUS. The PSA might be difficult, though, but they usually do not attack in large numbers at first, so you can keep them at bay with a militia screen running from North to South. Beat the AUS, then you can focus on pushing west and knocking out the PSA. Do that, then the Canadians may give you back Alaska and New England. However, I don't believe there is an event to allow you to reintigrate Hawaii, even after annexing it (like some of the Russian events). Anyways, that's my strategy, and it has worked a couple of times with no extra units. Also, put everything into reducing dissent to 0% ASAP, as your units fight better with no dissent. Then try to upgrade everything to '36 units, which can hold their own 1 on 1 with the CSA and AUS units. Only then should you start creating new units.
 

BigBadBob

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carmen510

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Well, in the last USA game that I played (where I won the civil war in 6-8~ months), I first focused on lowering dissent with all available IC (I didn't build anything; maybe you should have a serial of militia) and allowed the elections to go ahead. At this point, I had enough IC freed up to start making infantry. I positioned my original forces around Washington and Denver. I chose the Democrats in the election and I talked with Reed, but didn't implement his reforms. Then, civil war starts. Canada doesn't seize New England for some reason. Pacific States stayed neutral. I started up a new serial run of militia. Then, I tried cutting the CSA in half by taking Erie. This allowed me to starve out the northeast. I let the CSA and AUS duke it out over Kentucky (convoys allow you supply the central US) and consolidated my forces in the east so that I could defend Virginia and Pennsylvania. In the south, I used the Texan army to take Louisiana and tried to hold the southern Mississippi. I moved the units around Denver toward St. Louis and was able to hold. I used the Montana National Guard to take Minnesota and hold Wisconsin/Iowa. About 3-4 months in, I had a huge stroke of luck, where the PSA decided to rejoin the US, including all of their units, although it would take 4~ months for them to reach the Mississippi. Meanwhile, I was able to deploy my militias and drive into CSA territory. From there, it was simply hold out until former PSA units came eastward. I think the civil war ended in November 1937.