That is entirely up to you, but the general idea with most Qing Empire games is to reunify the old parts of the Empire. But, really, you'll find out most by actually playing the game.
.Please,add event about returning of German goverment from Africa to Berlin.Germany was liberated by Canada and Imperial Russia,Germany was a member of entente,but Germany still stay with capital in Salem
On the imperial federation topic, it might be plausible to have a proto-EU type organisation.
I don't want to drag this topic on and on, but the problem I have is that when Canada liberates the UK, the player remains as Canada and the UK starts with no army or navy, while Canada keeps its huge armed forces. At the very least, part of the Royal Navy should be transferred over to the new UK, as well as some army units. My (probably not feasible) idea would be for Canada to become the UK with the capital in London, but THEN release Canada as an independent nation, minus the British exiled ministers and leaders. That way, the new becomes the Entente leader as well as keeping the sizeable British/Canadian armed forces.
Note, I do not think the "Imperial Federation" idea is very feasible, but I think my idea might be a much better solution.
That is entirely up to you, but the general idea with most Qing Empire games is to reunify the old parts of the Empire. But, really, you'll find out most by actually playing the game.
I think people forget that your units are Canadian units, men recruited from Canada.
If you don't like the UK setup no one is forcing you to play it.
BTW you can manually transfer units to the UK anyways before you switch over to it.
I could see Delhi having a negative reaction to Habibullah Kalakani taking over. I suppose it'd really only matter if Afghanistan descends into chaos - even with India still divided, the Delhi government might still have reason to act to encourage relatively stability on the north-western border. Most likely they'd simply give some support to Mohammed Nadir to increase the probability of he being the one to come out on top, certainly no puppeting or anything.That is because there is no entry in the event files about a Syndicalist take-over.
There is one issue, though (I'd fix it myself if I wasn't certain I'd break something along the way like that time I tried to extend the Commune to France's surrender to Germany to allow an independent German Union to get it) - all of those schemes require U07 to not exist, and are not extended to the restored United Kingdom if it is later liberated.Isn't that basically what we already have? Imperial piloting schemes, Imperial science and tech schemes, Imperial infrastructure schemes and so on.
I've played with it a little more and narrowed it down: it's related to a unit upgrade. I was able to delay it indefinitely by cutting funding for upgrades to 0. When I put funding back towards upgrades, the freezing eventually happened, just later.
I declared war manually both times.
I can definitely upload a savegame. Here it is: http://s000.tinyupload.com/index.php?file_id=74155675348414523880
Milites: Narrowing it down further, I *believe* the bug is related to the upgrade of my cavalry units. My infantry, militia, and interceptor units all displayed upgrade messages without freezing up. The only upgrade message I can't seem to make happen from the save I linked you is the one for cavalry units.
I think people forget that your units are Canadian units, men recruited from Canada.
If you don't like the UK setup no one is forcing you to play it.
BTW you can manually transfer units to the UK anyways before you switch over to it.