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Gwax23

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Great mod.

One major problem though.

Playing as Italian Federation joined war with Germany conquered the south. War started 29 its now 42. Germans never attack the french or press anywhere into france. Its annoying cause Ive had to keep a lot of divisions on my french border because germany with all their might refuses to do anything.

When do I get cores back on the south of Italy?

When will germany do something. 3 years nothing. They let them annex belgium even. Kinda pissing me off.
 

Gwax23

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It's possible that the Germans just don't have enough power to make a push. You may very well be seeing a rare case of France winning in Kaiserreich Darkest Hour.

Well this is poopy. My first game of Kaisereich and im stuck in a stalemate cause the French are impossible to beat. Im stuck at the Alps and despite outnumbering them in some battles like 42 to 19 I cant push em back.
 

LiamRiordan

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The French-German war really depends on how the French elections go in 1936, it gives them options to take any path with some blueprints in a land type doctrine, be it Superior Firepower, People's Army, Mobility Focus. I've seen a Blitzkrieg Tree France obliterate everything in Europe alone many times, thought I've seen them die quickly with a Superior Firepower doctrine.

Its extremely difficult to break French lines along the Alps, go through Flanders or perform some landings in Western France, they're very lightly defended. Though watch out for the Union of Britain's Carriers, they're old, but deadly. Swarm the Celtic and North Seas with your Carriers and Battleships and hammer their ports with everything you have, then you'll own Europe. Britain just doesn't have the manpower for a land war, but a player who focuses on their air power, will really wreak havoc.
 

Eams

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With the latest Kaiserreich DH 1.1 beta, as Russia I still have the option to rebase my fleets to Tsaritsyn.
And is land-locked Johannesburg really supposed to have a lvl3 naval base?

Finally, it looks like it's currently impossible to activate a new account at the separate Kaiserreich forum, as no activation code e-mail is sent out.
 

Eams

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Thanks :)
Regarding the problem with Tsaritsyn/Stalingrad, I wouldn't have minded it so much if the fleet actually did rebase to the city, as that would have allowed you to replay the battle of Stalingrad, but with battleships involved this time :D
 

Palaiologos

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I don't know if this has been mentioned before, but playing as Armenia in the current downloable version in this thread, i have been unable to get the new national goverment. I choose the "Goverment flees" when the revolts spread but nothing happened for 2 years. Moreover when the Turks issue a protest about the agitators, i choose "ignore the protest" and nothing happens. Shouldn't it lead to the "Turks threaten with War" as mentioned in the events?
And a side note. When the Georgians mistreat some ethnic Armenians, there are 3 options. Propagandize against them with raises your dissent by 5, do nothing which raises your dissent by 10 and declare war, which supposedly doesn't raise your dissent. Hoever it does, depending on your intervensionst policy i suppose?
 

Skogfisk

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I'm playing the latest beta for DH 1.01 and I have noticed some bugs. UoB doesn't have any airforce leaders and just on navy leader and five army leaders. also unitcounters for Libya, Egypt and Burma are messed up. I've really enjoyed your mod so far and I hope you will release new full version of it in the near future.
 

ayafox

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Kaiserreich 1.1 b5.
Is this a bug? Two cag 5 in tech id 4950 and 4960 ,lost cag 6. And where is cag 7?

# Carrier Air Group 1943
application =
{ id = 4950
name = TECH_APP_AIRCRAFT_95_NAME

position = { x = 445 y = 354 }
picture = "DH4950"
year = 1943
component = { id = 4951 name = TECH_CMP_AIRCRAFT_95_1_NAME type = bomber_design difficulty = 5 }
component = { id = 4952 name = TECH_CMP_AIRCRAFT_95_2_NAME type = bomber_design difficulty = 5 }
component = { id = 4953 name = TECH_CMP_AIRCRAFT_95_3_NAME type = munitions difficulty = 5 }
component = { id = 4954 name = TECH_CMP_AIRCRAFT_95_4_NAME type = avionics difficulty = 5 }
component = { id = 4955 name = TECH_CMP_AIRCRAFT_95_5_NAME type = Fighter_Design difficulty = 5 }
component = { id = 4956 name = TECH_CMP_AIRCRAFT_95_6_NAME type = aircraft_testing difficulty = 5 double_time = yes }
required = { 4940 }
effects =
{ command = { type = new_model which = cag value = 5 }
command = { type = scrap_model which = cag value = 3 }
}
}
# Carrier Air Group 1947
application =
{ id = 4960
name = TECH_APP_AIRCRAFT_96_NAME

position = { x = 445 y = 372 }
picture = "DH4960"
year = 1947
component = { id = 4961 name = TECH_CMP_AIRCRAFT_96_1_NAME type = bomber_design difficulty = 5 }
component = { id = 4962 name = TECH_CMP_AIRCRAFT_96_2_NAME type = bomber_design difficulty = 5 }
component = { id = 4963 name = TECH_CMP_AIRCRAFT_96_3_NAME type = munitions difficulty = 5 }
component = { id = 4964 name = TECH_CMP_AIRCRAFT_96_4_NAME type = avionics difficulty = 5 }
component = { id = 4965 name = TECH_CMP_AIRCRAFT_96_5_NAME type = Fighter_Design difficulty = 5 }
component = { id = 4966 name = TECH_CMP_AIRCRAFT_96_6_NAME type = aircraft_testing difficulty = 5 double_time = yes }
required = { 4950 }
effects =
{ command = { type = new_model which = cag value = 5 }
command = { type = scrap_model which = cag value = 3 }
}
}
 

RRT877

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shield_brex7i8.png

flag_bres7gy.png


shield_blrk756.png

flag_blr17a0.png
 

coorta88

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Kaiserreich 1.1 b5.
Is this a bug? Two cag 5 in tech id 4950 and 4960 ,lost cag 6. And where is cag 7?

# Carrier Air Group 1943
application =
{ id = 4950
name = TECH_APP_AIRCRAFT_95_NAME

position = { x = 445 y = 354 }
picture = "DH4950"
year = 1943
component = { id = 4951 name = TECH_CMP_AIRCRAFT_95_1_NAME type = bomber_design difficulty = 5 }
component = { id = 4952 name = TECH_CMP_AIRCRAFT_95_2_NAME type = bomber_design difficulty = 5 }
component = { id = 4953 name = TECH_CMP_AIRCRAFT_95_3_NAME type = munitions difficulty = 5 }
component = { id = 4954 name = TECH_CMP_AIRCRAFT_95_4_NAME type = avionics difficulty = 5 }
component = { id = 4955 name = TECH_CMP_AIRCRAFT_95_5_NAME type = Fighter_Design difficulty = 5 }
component = { id = 4956 name = TECH_CMP_AIRCRAFT_95_6_NAME type = aircraft_testing difficulty = 5 double_time = yes }
required = { 4940 }
effects =
{ command = { type = new_model which = cag value = 5 }
command = { type = scrap_model which = cag value = 3 }
}
}
# Carrier Air Group 1947
application =
{ id = 4960
name = TECH_APP_AIRCRAFT_96_NAME

position = { x = 445 y = 372 }
picture = "DH4960"
year = 1947
component = { id = 4961 name = TECH_CMP_AIRCRAFT_96_1_NAME type = bomber_design difficulty = 5 }
component = { id = 4962 name = TECH_CMP_AIRCRAFT_96_2_NAME type = bomber_design difficulty = 5 }
component = { id = 4963 name = TECH_CMP_AIRCRAFT_96_3_NAME type = munitions difficulty = 5 }
component = { id = 4964 name = TECH_CMP_AIRCRAFT_96_4_NAME type = avionics difficulty = 5 }
component = { id = 4965 name = TECH_CMP_AIRCRAFT_96_5_NAME type = Fighter_Design difficulty = 5 }
component = { id = 4966 name = TECH_CMP_AIRCRAFT_96_6_NAME type = aircraft_testing difficulty = 5 double_time = yes }
required = { 4950 }
effects =
{ command = { type = new_model which = cag value = 5 }
command = { type = scrap_model which = cag value = 3 }
}
}

Fixed.