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Sakura_F

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I think a good method would be to wait until a certain point after electing one side to "suspend the current constitution". This can involve the secession of the AUS or CSA, and the PSA. The one side that you've got, if it's not removed by MacArthur, will suspend the constitution (therefore becoming either the AUS or the CSA). Then, MacArthur seizes the Midwest or something, and proclaims the Free States of America under military rule.

For example, when you proclaim a Russian Empire under Wrangel, you get these triggers:

command = { type = setflag which = RUS_TSAR }
command = { type = name where = RUS which = RUS_EMP_NAME }
command = { type = flag_ext where = RUS which = "_emp" }

So if MacArthur declares "military control" over the Midwest, you could do this:

command = { type = setflag which = USA_MIL_RULE } # The US Army is revolting
command = { type = name where = USA which = USA_MIL_NAME } # "United States Armed Forces" or "Free States of America"
command = { type = flag_ext where = USA which = "_mil" } # US Army flag or other flag replaces regular one

So on and so forth?

And if you're tag-changing from USA to CSA/AUS, we can take a page from the Austria-Hungary event that establishes one of the forms of Austria-Hungary in-game:

command = { type = country which = [CSA tag] }
command = { type = ai which = "kaiserreich/[CSA AI].ai" }

or

command = { type = country which = [AUS tag] }
command = { type = ai which = "kaiserreich/[AUS AI].ai" }
 
Last edited:

unmerged(565825)

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Hello,

I'm having an extremely blood boiling and game breaking glitch with my KR mod. Should I load up a game, everything will proceed normally until I attempt to access the Tech menu. When I press the button to access the tech menu, the game will immediately crash and return to desktop. I downloaded KR and put it into a DH Lite folder, and the debug, which insists that no errors are present, apparently refuses to record this error. I do not understand what is wrong, I've attempted to fix the problem via replacing the tech menu with the normal DH Full one to no avail. Please help, I have no idea why this is happening and it is breaking my ability to use this superb mod.
 

Davisx3m

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Hello,

I'm having an extremely blood boiling and game breaking glitch with my KR mod. Should I load up a game, everything will proceed normally until I attempt to access the Tech menu. When I press the button to access the tech menu, the game will immediately crash and return to desktop. I downloaded KR and put it into a DH Lite folder, and the debug, which insists that no errors are present, apparently refuses to record this error. I do not understand what is wrong, I've attempted to fix the problem via replacing the tech menu with the normal DH Full one to no avail. Please help, I have no idea why this is happening and it is breaking my ability to use this superb mod.

You should not put it into a DH Lite folder, put it the Kaiserreich folder into the mods folder directly.

That should solve your problem! :)

//David
 

Zhetone

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It's funny because I always assume not to place the mod in Lite/Full.
That caused me problems with...2 mods I think. The rest operate that way. I don't understand why a mod would require you to place it on top of other files, anyways. It's obviously possible to make a mod not require that.
 

ThePirateMan

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It's funny because I always assume not to place the mod in Lite/Full.
That caused me problems with...2 mods I think. The rest operate that way. I don't understand why a mod would require you to place it on top of other files, anyways. It's obviously possible to make a mod not require that.

While this isn't the case for me personally, maybe some people appreciate not having to download as big a file.
 

Zhetone

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Is that the one where it happens in multiple places and then nothing else happens besides the opening event?
 

Gwax23

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Why doesnt greece get Xanthi and Alexandropouli (Or however you spell it) after winning the war against Bulgaria with her Belgrade pact allies. Greece has cores on both those provinces yet they remain with Bulgaria at the conclusion of the war. In contrast both Romania and Serbia get ALL their cores at the end of the war. Its quite frustrating really considering how much effort I put into the war.

Lastly the war itself seems a little bugged. Ive played as Greece and Serbia. When playing as Greece only myself and Romania where really fighting the Bulgarian. The serbs despite ample divisions and a weakly defended (Sometimes undefended) border, did nothing.

This was reversed when I played as Serbia. In that Game Greece did nothing despite having numerical advantage on the border. (When there where actually Bulgarian troops there. Sometimes it was empty and the Greek AI still did nothing.
 

unmerged(499455)

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Hi, I have a quick question. The front page download links say that the mod version is for darkest hour 1.02 and the mod version is 1.3, and that there is a hot fix for the beta patch 1.03. My version of darkest hour says 1.03(Not sure if it's beta or not.) I go to download the mod, and the mod version is 1.3.7z? Will I be able to run 1.3.7z on darkest hour 1.03(do I still need the hot fix, or am I good)? Are they even compatible if the mod version was for 1.02 in the first place?? Thanks for your help.
 

Davisx3m

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Hi, I have a quick question. The front page download links say that the mod version is for darkest hour 1.02 and the mod version is 1.3, and that there is a hot fix for the beta patch 1.03. My version of darkest hour says 1.03(Not sure if it's beta or not.) I go to download the mod, and the mod version is 1.3.7z? Will I be able to run 1.3.7z on darkest hour 1.03(do I stillneed the hot fix, or am I good)? Are they even compatible if the mod version was for 1.02 in the first place?? Thanks for your help.

You can find Kaiserreich's latest beta here: http://forum.paradoxplaza.com/forum...aiserreich&p=15685528&viewfull=1#post15685528

It works for the newest Darkest Hour version.
 

unmerged(88983)

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Ever since installing KR 1.4 Beta 1 for DH I've been unable to perform amphibious assaults. I can use transport ships to load and unload troops into mine and my allies' territory, but not into enemy's. Any idea why is that?
 

Mexbuild

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In my current Kaiserreich game with 1.4 Beta 2, I have never ending battles which I lose even if I am 100:17 in the majority, no matter which unit type I am using. For expample, a battle between ~50 motorized and tanks against 9 mixed divsions in Groningen (HOL): I lose within 4 days 70% of organisation (battle lost) while the french troops are all but invulnerable. I also experienced such battles against Yunnan in China. During the German-French War the frontline between Belgium and Switzerland has been frozen. I play as Russia. Is this a bug? In the former Kaiserreich versions I never experienced such unrealistic battles. (I am an experienced player.)
 

macscarfe

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In my current Kaiserreich game with 1.4 Beta 2, I have never ending battles which I lose even if I am 10:1 in the majority, no matter which unit type I am using. For expample, a battle between ~50 motorized and tanks against 9 mixed divsions in Groningen (HOL): I lose within 2 days 70% of organisation while the french troops are all but invulnerable. I also experienced such battles against Yunnan in China. During the German-French War the frontline between Belgium and Switzerland has been frozen. I play as Russia. Is this a bug? In the former Kaiserreich versions I never experienced such unrealistic battles. (I am an experienced player.)

Use the file in this post http://forum.paradoxplaza.com/forum/showthread.php?529944-Kaiserreich&p=15693863&viewfull=1#post15693863
 

Mexbuild

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What is the thing, that causes this problem?

EDIT: The file brings a little change but the most battles are still lost even if the attack ratio is 100:7 divs.
 
Last edited:

korodikrisz

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The old DH engine used less attack, and gained more percentage with the techs. Now it has changed, the old techs give negative attacks, but KR still also uses the old malus, so attack is nerfed twice. This is the reason you are getting superlow attack effiencies (below 25%). The new misc file raises the base attack by 50%.
 

Davisx3m

-{Kaiserreich Team]-
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Dec 16, 2006
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In my current Kaiserreich game with 1.4 Beta 2, I have never ending battles which I lose even if I am 100:17 in the majority, no matter which unit type I am using. For expample, a battle between ~50 motorized and tanks against 9 mixed divsions in Groningen (HOL): I lose within 4 days 70% of organisation (battle lost) while the french troops are all but invulnerable. I also experienced such battles against Yunnan in China. During the German-French War the frontline between Belgium and Switzerland has been frozen. I play as Russia. Is this a bug? In the former Kaiserreich versions I never experienced such unrealistic battles. (I am an experienced player.)

It's so weird, never had any problems and I don't play with the fix. :s
And the French-German border has been frozen many times even before the "problem" happened.
That's the interesting thing with KR, sometimes Germany pwnz, sometimes France does, and sometimes a stalement happens.