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Milites

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Asi?

Personally, I'm still busy with India, but all but one nation on the subcontinent (Afghanistan) have had their ministers, techteams, leaders and OOBs revisited. Plus a huge amount of events have already been scripted. I think it's going to be good, but it's a long way when you're just one guy coding so much material.

After that, I think the two theatres most in need of development are Scandinavia and Arabia.
 

demanvanwezel

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there is also a peace event with south-africa, but no way to attack them (they have 2 paths to attack you, one who is seriously low chance)
 
B

Bismarck1899

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Asi?

Personally, I'm still busy with India, but all but one nation on the subcontinent (Afghanistan) have had their ministers, techteams, leaders and OOBs revisited. Plus a huge amount of events have already been scripted. I think it's going to be good, but it's a long way when you're just one guy coding so much material.

After that, I think the two theatres most in need of development are Scandinavia and Arabia.

Yeah it was India. I thought you would include the india events in the next update ?
 

unmerged(416312)

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hoi2geek

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Can we add Catalonia to the scenario?
 

Davisx3m

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Mexbuild

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Probably found a mistake if you play AUS in the event "The syndicate threat"

You only can choose a,b or d but not c. Maybe you forgot the NOT = { trigger? (Red marked)

Otherwise I could not understand why Germany must be at war with Canada if you decide to go to war with France without an alliance with Germany.

action_a = {
name = "We should remain neutral"
ai_chance = 10
command = { type = dissent value = -1 }
command = { type = domestic which = interventionism value = -1 }
command = { type = relation which = CAN value = -25 }
command = { type = relation which = GER value = -25 }
}
action_b = {
name = "We need to send support!"
ai_chance = 65
command = { type = dissent value = 3 }
command = { type = domestic which = interventionism value = 1 }
command = { type = supplies which = -4000 }
command = { type = manpowerpool value = -10 }
command = { type = relation which = FRA value = -25 }
command = { type = relation which = GER value = 25 }
command = { type = trigger which = 91738 }
}
action_c = {
name = "War!"
ai_chance = 25
trigger = {
NOT = { war = { country = GER country = CAN } }
}
command = { trigger = { exists = FRA } type = war which = FRA }
command = { type = dissent value = 7 }
command = { type = domestic which = interventionism value = 3 }
command = { type = relation which = CAN value = 70 }
command = { type = relation which = GER value = 70 }
command = { type = relation which = VIC value = 70 }
command = { type = relation which = PAK value = 70 }
}

action_d = {
name = "Join Mitteleuropa!"
ai_chance = 25
trigger = {
NOT = { war = { country = GER country = CAN } }
}
command = { type = alliance which = GER }
command = { type = dissent value = 7 }
command = { type = domestic which = interventionism value = 3 }
command = { type = relation which = CAN value = 70 }
command = { type = relation which = GER value = 70 }
command = { type = relation which = VIC value = 70 }
command = { type = relation which = PAK value = 70 }
}
}

This is how it works after the correction, I think this is how it shold work, right?

 
Last edited:

unmerged(416312)

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Probably found a mistake if you play AUS in the event "The syndicate threat"

You only can choose a,b or d but not c. Maybe you forgot the NOT = { trigger? (Red marked)

Otherwise I could not understand why Germany must be at war with Canada if you decide to go to war with France without an alliance with Germany.

action_a = {
name = "We should remain neutral"
ai_chance = 10
command = { type = dissent value = -1 }
command = { type = domestic which = interventionism value = -1 }
command = { type = relation which = CAN value = -25 }
command = { type = relation which = GER value = -25 }
}
action_b = {
name = "We need to send support!"
ai_chance = 65
command = { type = dissent value = 3 }
command = { type = domestic which = interventionism value = 1 }
command = { type = supplies which = -4000 }
command = { type = manpowerpool value = -10 }
command = { type = relation which = FRA value = -25 }
command = { type = relation which = GER value = 25 }
command = { type = trigger which = 91738 }
}
action_c = {
name = "War!"
ai_chance = 25
trigger = {
NOT = { war = { country = GER country = CAN } }
}
command = { trigger = { exists = FRA } type = war which = FRA }
command = { type = dissent value = 7 }
command = { type = domestic which = interventionism value = 3 }
command = { type = relation which = CAN value = 70 }
command = { type = relation which = GER value = 70 }
command = { type = relation which = VIC value = 70 }
command = { type = relation which = PAK value = 70 }
}

action_d = {
name = "Join Mitteleuropa!"
ai_chance = 25
trigger = {
NOT = { war = { country = GER country = CAN } }
}
command = { type = alliance which = GER }
command = { type = dissent value = 7 }
command = { type = domestic which = interventionism value = 3 }
command = { type = relation which = CAN value = 70 }
command = { type = relation which = GER value = 70 }
command = { type = relation which = VIC value = 70 }
command = { type = relation which = PAK value = 70 }
}
}

This is how it works after the correction, I think this is how it shold work, right?


i suppose that they have put the not so that if can is at war with ger and aus want to find the reds they wont have to fight the canadians, so no mistake
 

lullelulle

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I've now played AoG twice with the intention of going Republic of China.

But I'm not getting any events, after I've moved my capital there's no more events until 1939ish when there's a war with the neighbouring Chinese warlord.

I'm looking in the files and I'm apparently supposed to be able to start going towards RoC as early as 1937.
 

nachopontmercy

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how to install and set up this mod

1- Download the mod
2- Extract the contents into C/Darkest Hour/Mods folder (the exact path may change if you installed it in a different direction)
3- If u use DH version 1.03, download an apply the hotfix you will find in the 1st page by extracting it into C/Darkest Hour/Mods/Kaiserreich
4- Run the DH Launcher. On the lower right corner there is a mod selection function; choose Kaiserreich click start, and enjoy!

I am no developer, but i was just wandering the forum and guessed you wanted a quick answer...hope I did it ok!
 

stevetry

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qzozft.jpg


so i defeated the some country syndicalist ones as Germany i must say i really liking the mod

shuld i expect anything else or do i wait for the usa civil war to end to see if that happen


also france got a nice looking reich like flag it would have been nice for spain to get on too after i put a german king on it
 
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