• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

razorbird789

Major
83 Badges
Sep 15, 2009
696
2
  • Arsenal of Democracy
  • Crusader Kings II
  • Victoria: Revolutions
  • Darkest Hour
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Lithoids
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Victoria 3 Sign Up
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Parklife
  • Surviving Mars
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Federations
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: La Resistance
  • Stellaris: Apocalypse
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 2
  • Cities: Skylines - Green Cities
  • 500k Club
  • Battle for Bosporus
PS: I have noticed the 5 tech teams are not enough to keep up. Will you enable 7 as like in the AAR mod?

You can edit the file yourself to allow for 7 teams like i did, you'll just need to change it again if you update the game.

Find your DH directory then go

Mods/Kaiserreich/db/misc.
CTRL F "tech team"
Change 5 #5 to 7#7
CTRL S and your done
 

Afaslizo

Creativity and Chaos
103 Badges
Jan 1, 2012
323
42
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • King Arthur II
  • Magicka
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Crusader Kings II: Charlemagne
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Europa Universalis III
  • Pillars of Eternity
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Victoria 3 Sign Up
  • 500k Club
  • Europa Universalis III Complete
With La Plata, I got bored after 194x. I mean, I didn't see more events after the DEMOCRATAS-JUSTICIALISTAS-FORGOTHOWITWASNAMED elections. The last funny thing I remember doing was giving Chileans a lesson for not allying with me before the Brasil-LP conflict. After that and the elections, it just became a IC-only game.

If La Plata comes on top during the conflict with Brasil, a couple of things could happen. If Argentina is still a democracy, then, basing on what party gained power, we should have an option to ally with one of the 3 alliances. Or if it remains a Dictatorship, then we could choose between allying with the south european powers/Germany.

PS: I have noticed the 5 tech teams are not enough to keep up. Will you enable 7 as like in the AAR mod?
Most countries lack events after 45 or even in general. I never tried modding but if it is possible and I am able to do so I would help to create some events. My first idea was to embroaden the Archeology chain in Armenia to have an effect on Persia giving them the chance to industrialize which in turn would lead Delhi and the Ottomans to either try to influence them towards their viewpoint or fortifying the borders.
 

Davisx3m

-{Kaiserreich Team]-
94 Badges
Dec 16, 2006
6.975
4.432
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Legio
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Pirates of Black Cove
  • Hearts of Iron III
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • The Showdown Effect
  • Victoria 2
  • Warlock 2: The Exiled
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Hearts of Iron IV: No Step Back
  • Deus Vult
  • Arsenal of Democracy
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Hearts of Iron Anthology
  • East India Company Collection
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
Most countries lack events after 45 or even in general. I never tried modding but if it is possible and I am able to do so I would help to create some events. My first idea was to embroaden the Archeology chain in Armenia to have an effect on Persia giving them the chance to industrialize which in turn would lead Delhi and the Ottomans to either try to influence them towards their viewpoint or fortifying the borders.

If you want help, and also want to post your ideas, do so on our forum :)
 

Arcvalons

Field Marshal
74 Badges
Feb 21, 2010
3.310
4.471
  • Stellaris: Nemesis
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Crusader Kings II: Rajas of India
  • Stellaris
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • For The Glory
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Cities: Skylines - Mass Transit
  • Stellaris: Necroids
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
This was much easier than expected >_>
qW43C.png
 

unmerged(271387)

Field Marshal
19 Badges
Feb 20, 2011
3.137
32
  • Heir to the Throne
  • Humble Paradox Bundle
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sengoku
  • Rome Gold
  • Victoria: Revolutions
  • Crusader Kings II
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Darkest Hour
As south italy,i have united italy,conquered austria and released them as vassals through event,declared war against germany,nuked them,made france do rest of the work
Was a fun game :p
 

unmerged(416312)

Captain
2 Badges
Nov 26, 2011
404
1
  • For the Motherland
  • Hearts of Iron III
any way for the belgrade leuge joining ww2?or at leat having more things to do after the megali idea
 

KotoR45

Captain
29 Badges
Aug 1, 2011
342
1
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Rome Gold
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2
  • Cities: Skylines
Well, KR team, it seems you never stop working! I downloaded the latest version after a short hiatus from playing, and what do I find? A NEW SCENARIO! It's not too bad either. What more are you guys planning, at least scenario wise?
 

Davisx3m

-{Kaiserreich Team]-
94 Badges
Dec 16, 2006
6.975
4.432
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Legio
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Pirates of Black Cove
  • Hearts of Iron III
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • The Showdown Effect
  • Victoria 2
  • Warlock 2: The Exiled
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Hearts of Iron IV: No Step Back
  • Deus Vult
  • Arsenal of Democracy
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Hearts of Iron Anthology
  • East India Company Collection
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
Well, KR team, it seems you never stop working! I downloaded the latest version after a short hiatus from playing, and what do I find? A NEW SCENARIO! It's not too bad either. What more are you guys planning, at least scenario wise?

We are planning another scenario, and some other stuff...
I wont be telling you anything about it since time will let you see ;)
 

Milites

Not a Sahib
24 Badges
Nov 25, 2007
2.182
181
  • Deus Vult
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III
  • Darkest Hour
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • 500k Club
  • Europa Universalis IV: Third Rome
Work is being done to finally flesh out the Indian situation.
 

hoi2geek

Lt. General
4 Badges
Jul 23, 2009
1.321
11
  • Darkest Hour
  • Victoria 2: A House Divided
  • Victoria 2
  • 500k Club
I'm trying to add this event, but the event doesn't show up (on my save game). Any ideas on how to fix it?

event = {
id = 830024
country = CAN
style = 2
picture = "Wehrmacht"
trigger = {
headofstate = 45155
}
date = { day = 1 month = may year = 1939 }
offset = 1
deathdate = { day = 29 month = december year = 1947 }
name = "Creating the Dominion of America"
desc = "After the annexation of New England, Emperor Louis-Napoleon began setting his sights on the former United States, and now his advisors have now come up with an ambitious plan : the reunification of British North America under the glorious rule of the Bonapartes. Now the decision comes: Would he approve it, extend the plan to include Mexico, or scrap it alltogether?"
action = {
name = "Create the Dominion"
ai_chance = 85
command = { type = dissent value = 4 }
command = { type = name where = CAN which = "CAN_dominion_NAME" }
command = { type = flag_ext where = CAN which = "_dominion" }
command = { type = addcore which = 2139 }
command = { type = addcore which = 2140 }
command = { type = addcore which = 2141 }
command = { type = addcore which = 2142 }
command = { type = addcore which = 2143 }
command = { type = addcore which = 2144 }
command = { type = addcore which = 2145 }
command = { type = addcore which = 2146 }
command = { type = addcore which = 2147 }
command = { type = addcore which = 2150 }
command = { type = addcore which = 2151 }
command = { type = addcore which = 1765 }
command = { type = addcore which = 1795 }
command = { type = addcore which = 1797 }
command = { type = addcore which = 1798 }
command = { type = addcore which = 1799 }
command = { type = addcore which = 1800 }
command = { type = addcore which = 1801 }
command = { type = addcore which = 1802 }
command = { type = addcore which = 1803 }
command = { type = addcore which = 1804 }
command = { type = addcore which = 1805 }
command = { type = addcore which = 1806 }
command = { type = addcore which = 1807 }
command = { type = addcore which = 1808 }
command = { type = addcore which = 1809 }
command = { type = addcore which = 1810 }
command = { type = addcore which = 1811 }
command = { type = addcore which = 1812 }
command = { type = addcore which = 1813 }
command = { type = addcore which = 1814 }
command = { type = addcore which = 1815 }
command = { type = addcore which = 1816 }
command = { type = addcore which = 1817 }
command = { type = addcore which = 1818 }
command = { type = addcore which = 1819 }
command = { type = addcore which = 1820 }
command = { type = addcore which = 1821 }
command = { type = addcore which = 1822 }
command = { type = addcore which = 1823 }
command = { type = addcore which = 1824 }
command = { type = addcore which = 1825 }
command = { type = addcore which = 1826 }
command = { type = addcore which = 1827 }
command = { type = addcore which = 1828 }
command = { type = addcore which = 1829 }
command = { type = addcore which = 1830 }
command = { type = addcore which = 1831 }
command = { type = addcore which = 1832 }
command = { type = addcore which = 1833 }
command = { type = addcore which = 1834 }
command = { type = addcore which = 1835 }
command = { type = addcore which = 1836 }
command = { type = addcore which = 1837 }
command = { type = addcore which = 1838 }
command = { type = addcore which = 1839 }
command = { type = addcore which = 1840 }
command = { type = addcore which = 1841 }
command = { type = addcore which = 1842 }
command = { type = addcore which = 1843 }
command = { type = addcore which = 1844 }
command = { type = addcore which = 1845 }
command = { type = addcore which = 1846 }
command = { type = addcore which = 1847 }
command = { type = addcore which = 1848 }
command = { type = addcore which = 1849 }
command = { type = addcore which = 1850 }
command = { type = addcore which = 1851 }
command = { type = addcore which = 1852 }
command = { type = addcore which = 1853 }
command = { type = addcore which = 1854 }
command = { type = addcore which = 1855 }
command = { type = addcore which = 1856 }
command = { type = addcore which = 1857 }
command = { type = addcore which = 1858 }
command = { type = addcore which = 1859 }
command = { type = addcore which = 1860 }
command = { type = addcore which = 1861 }
command = { type = addcore which = 1862 }
command = { type = addcore which = 1863 }
command = { type = addcore which = 1864 }
command = { type = addcore which = 1865 }
command = { type = addcore which = 1866 }
command = { type = addcore which = 1867 }
command = { type = addcore which = 1868 }
command = { type = addcore which = 1869 }
command = { type = addcore which = 1870 }
command = { type = addcore which = 1871 }
command = { type = addcore which = 1872 }
command = { type = addcore which = 1873 }
command = { type = addcore which = 1874 }
command = { type = addcore which = 1875 }
command = { type = addcore which = 1876 }
command = { type = addcore which = 1877 }
command = { type = addcore which = 1878 }
command = { type = addcore which = 1879 }
command = { type = addcore which = 1880 }
command = { type = addcore which = 1881 }
command = { type = addcore which = 1882 }
command = { type = addcore which = 1883 }
command = { type = addcore which = 1884 }
command = { type = addcore which = 1885 }
command = { type = addcore which = 1886 }
command = { type = addcore which = 1887 }
command = { type = addcore which = 1888 }
command = { type = addcore which = 1889 }
command = { type = addcore which = 1890 }
command = { type = addcore which = 1891 }
command = { type = addcore which = 1892 }
command = { type = addcore which = 1893 }
command = { type = addcore which = 1894 }
command = { type = addcore which = 1895 }
command = { type = addcore which = 1896 }
command = { type = addcore which = 1897 }
command = { type = addcore which = 1898 }
command = { type = addcore which = 1899 }
command = { type = addcore which = 1900 }
command = { type = addcore which = 1901 }
command = { type = addcore which = 1902 }
command = { type = addcore which = 1903 }
command = { type = addcore which = 1904 }
command = { type = addcore which = 1905 }
command = { type = addcore which = 1906 }
command = { type = addcore which = 1907 }
command = { type = addcore which = 1908 }
command = { type = addcore which = 1909 }
command = { type = addcore which = 1910 }
command = { type = addcore which = 1911 }
command = { type = addcore which = 1912 }
command = { type = addcore which = 1913 }
command = { type = addcore which = 1914 }
command = { type = addcore which = 1915 }
command = { type = addcore which = 1916 }
command = { type = addcore which = 1917 }
command = { type = addcore which = 1918 }
command = { type = addcore which = 1919 }
command = { type = addcore which = 1920 }
command = { type = addcore which = 1921 }
command = { type = addcore which = 1922 }
command = { type = addcore which = 1923 }
command = { type = addcore which = 1924 }
command = { type = addcore which = 1925 }
command = { type = addcore which = 1926 }
command = { type = addcore which = 1927 }
command = { type = addcore which = 1928 }
command = { type = addcore which = 1929 }
command = { type = addcore which = 1930 }
command = { type = addcore which = 1931 }
command = { type = addcore which = 1932 }
command = { type = addcore which = 1933 }
command = { type = addcore which = 1934 }
command = { type = addcore which = 1935 }
command = { type = addcore which = 1936 }
command = { type = addcore which = 1937 }
command = { type = addcore which = 1938 }
command = { type = addcore which = 1939 }
command = { type = addcore which = 1940 }
command = { type = addcore which = 1941 }
command = { type = addcore which = 1942 }
command = { type = addcore which = 1943 }
command = { type = addcore which = 1944 }
command = { type = addcore which = 1945 }
command = { type = addcore which = 1946 }
command = { type = addcore which = 1947 }
command = { type = addcore which = 1948 }
command = { type = addcore which = 1949 }
command = { type = addcore which = 1950 }
command = { type = addcore which = 1951 }
command = { type = addcore which = 1952 }
command = { type = addcore which = 1953 }
command = { type = addcore which = 1954 }
command = { type = addcore which = 1955 }
command = { type = addcore which = 1956 }
command = { type = addcore which = 1957 }
command = { type = addcore which = 1958 }
command = { type = addcore which = 1959 }
command = { type = addcore which = 1960 }
command = { type = addcore which = 1961 }
command = { type = addcore which = 1962 }
command = { type = addcore which = 1963 }
command = { type = addcore which = 1964 }
command = { type = set_relation which = USA value = -50 }
}
action = {
name = "Create the Dominion, but extend the plan into Mexico"
ai_chance = 10
command = { type = dissent value = 9 }
command = { type = name where = CAN which = "CAN_dominion_NAME" }
command = { type = flag_ext where = CAN which = "_dominion" }
command = { type = addcore which = 2139 }
command = { type = addcore which = 2140 }
command = { type = addcore which = 2141 }
command = { type = addcore which = 2142 }
command = { type = addcore which = 2143 }
command = { type = addcore which = 2144 }
command = { type = addcore which = 2145 }
command = { type = addcore which = 2146 }
command = { type = addcore which = 2147 }
command = { type = addcore which = 2150 }
command = { type = addcore which = 2151 }
command = { type = addcore which = 1765 }
command = { type = addcore which = 1795 }
command = { type = addcore which = 1797 }
command = { type = addcore which = 1798 }
command = { type = addcore which = 1799 }
command = { type = addcore which = 1800 }
command = { type = addcore which = 1801 }
command = { type = addcore which = 1802 }
command = { type = addcore which = 1803 }
command = { type = addcore which = 1804 }
command = { type = addcore which = 1805 }
command = { type = addcore which = 1806 }
command = { type = addcore which = 1807 }
command = { type = addcore which = 1808 }
command = { type = addcore which = 1809 }
command = { type = addcore which = 1810 }
command = { type = addcore which = 1811 }
command = { type = addcore which = 1812 }
command = { type = addcore which = 1813 }
command = { type = addcore which = 1814 }
command = { type = addcore which = 1815 }
command = { type = addcore which = 1816 }
command = { type = addcore which = 1817 }
command = { type = addcore which = 1818 }
command = { type = addcore which = 1819 }
command = { type = addcore which = 1820 }
command = { type = addcore which = 1821 }
command = { type = addcore which = 1822 }
command = { type = addcore which = 1823 }
command = { type = addcore which = 1824 }
command = { type = addcore which = 1825 }
command = { type = addcore which = 1826 }
command = { type = addcore which = 1827 }
command = { type = addcore which = 1828 }
command = { type = addcore which = 1829 }
command = { type = addcore which = 1830 }
command = { type = addcore which = 1831 }
command = { type = addcore which = 1832 }
command = { type = addcore which = 1833 }
command = { type = addcore which = 1834 }
command = { type = addcore which = 1835 }
command = { type = addcore which = 1836 }
command = { type = addcore which = 1837 }
command = { type = addcore which = 1838 }
command = { type = addcore which = 1839 }
command = { type = addcore which = 1840 }
command = { type = addcore which = 1841 }
command = { type = addcore which = 1842 }
command = { type = addcore which = 1843 }
command = { type = addcore which = 1844 }
command = { type = addcore which = 1845 }
command = { type = addcore which = 1846 }
command = { type = addcore which = 1847 }
command = { type = addcore which = 1848 }
command = { type = addcore which = 1849 }
command = { type = addcore which = 1850 }
command = { type = addcore which = 1851 }
command = { type = addcore which = 1852 }
command = { type = addcore which = 1853 }
command = { type = addcore which = 1854 }
command = { type = addcore which = 1855 }
command = { type = addcore which = 1856 }
command = { type = addcore which = 1857 }
command = { type = addcore which = 1858 }
command = { type = addcore which = 1859 }
command = { type = addcore which = 1860 }
command = { type = addcore which = 1861 }
command = { type = addcore which = 1862 }
command = { type = addcore which = 1863 }
command = { type = addcore which = 1864 }
command = { type = addcore which = 1865 }
command = { type = addcore which = 1866 }
command = { type = addcore which = 1867 }
command = { type = addcore which = 1868 }
command = { type = addcore which = 1869 }
command = { type = addcore which = 1870 }
command = { type = addcore which = 1871 }
command = { type = addcore which = 1872 }
command = { type = addcore which = 1873 }
command = { type = addcore which = 1874 }
command = { type = addcore which = 1875 }
command = { type = addcore which = 1876 }
command = { type = addcore which = 1877 }
command = { type = addcore which = 1878 }
command = { type = addcore which = 1879 }
command = { type = addcore which = 1880 }
command = { type = addcore which = 1881 }
command = { type = addcore which = 1882 }
command = { type = addcore which = 1883 }
command = { type = addcore which = 1884 }
command = { type = addcore which = 1885 }
command = { type = addcore which = 1886 }
command = { type = addcore which = 1887 }
command = { type = addcore which = 1888 }
command = { type = addcore which = 1889 }
command = { type = addcore which = 1890 }
command = { type = addcore which = 1891 }
command = { type = addcore which = 1892 }
command = { type = addcore which = 1893 }
command = { type = addcore which = 1894 }
command = { type = addcore which = 1895 }
command = { type = addcore which = 1896 }
command = { type = addcore which = 1897 }
command = { type = addcore which = 1898 }
command = { type = addcore which = 1899 }
command = { type = addcore which = 1900 }
command = { type = addcore which = 1901 }
command = { type = addcore which = 1902 }
command = { type = addcore which = 1903 }
command = { type = addcore which = 1904 }
command = { type = addcore which = 1905 }
command = { type = addcore which = 1906 }
command = { type = addcore which = 1907 }
command = { type = addcore which = 1908 }
command = { type = addcore which = 1909 }
command = { type = addcore which = 1910 }
command = { type = addcore which = 1911 }
command = { type = addcore which = 1912 }
command = { type = addcore which = 1913 }
command = { type = addcore which = 1914 }
command = { type = addcore which = 1915 }
command = { type = addcore which = 1916 }
command = { type = addcore which = 1917 }
command = { type = addcore which = 1918 }
command = { type = addcore which = 1919 }
command = { type = addcore which = 1920 }
command = { type = addcore which = 1921 }
command = { type = addcore which = 1922 }
command = { type = addcore which = 1923 }
command = { type = addcore which = 1924 }
command = { type = addcore which = 1925 }
command = { type = addcore which = 1926 }
command = { type = addcore which = 1927 }
command = { type = addcore which = 1928 }
command = { type = addcore which = 1929 }
command = { type = addcore which = 1930 }
command = { type = addcore which = 1931 }
command = { type = addcore which = 1932 }
command = { type = addcore which = 1933 }
command = { type = addcore which = 1934 }
command = { type = addcore which = 1935 }
command = { type = addcore which = 1936 }
command = { type = addcore which = 1937 }
command = { type = addcore which = 1938 }
command = { type = addcore which = 1939 }
command = { type = addcore which = 1940 }
command = { type = addcore which = 1941 }
command = { type = addcore which = 1942 }
command = { type = addcore which = 1943 }
command = { type = addcore which = 1944 }
command = { type = addcore which = 1945 }
command = { type = addcore which = 1946 }
command = { type = addcore which = 1947 }
command = { type = addcore which = 1948 }
command = { type = addcore which = 1949 }
command = { type = addcore which = 1950 }
command = { type = addcore which = 1951 }
command = { type = addcore which = 1952 }
command = { type = addcore which = 1953 }
command = { type = addcore which = 1954 }
command = { type = addcore which = 1955 }
command = { type = addcore which = 1956 }
command = { type = addcore which = 1957 }
command = { type = addcore which = 1958 }
command = { type = addcore which = 1959 }
command = { type = addcore which = 1960 }
command = { type = addcore which = 1961 }
command = { type = addcore which = 1962 }
command = { type = addcore which = 1963 }
command = { type = addcore which = 1964 }
command = { type = addcore which = 1965 }
command = { type = addcore which = 1966 }
command = { type = addcore which = 1967 }
command = { type = addcore which = 1968 }
command = { type = addcore which = 1969 }
command = { type = addcore which = 1970 }
command = { type = addcore which = 1971 }
command = { type = addcore which = 1972 }
command = { type = addcore which = 1973 }
command = { type = addcore which = 1974 }
command = { type = addcore which = 1975 }
command = { type = addcore which = 1976 }
command = { type = addcore which = 1977 }
command = { type = addcore which = 1978 }
command = { type = addcore which = 1979 }
command = { type = addcore which = 1980 }
command = { type = addcore which = 1981 }
command = { type = addcore which = 1982 }
command = { type = set_relation which = USA value = -50 }
command = { type = set_relation which = MEX value = -50 }
}
action = {
name = "We cannot anger the Americans and Mexicans"
ai_chance = 5
command = { type = dissent value = -1 }
command = { type = set_relation which = USA value = 50 }
command = { type = set_relation which = MEX value = 50 }
}
 

unmerged(233955)

Captain
1 Badges
Nov 10, 2010
422
1
  • Cities in Motion
They do; they simply need to restart the scenario/save so the game can reload them. AFAIK, if the event itself was bugged, you probably should have gotten an error message loading the save, so I'd say check in the past/sleeped events section and make sure its not there for whatever reason. If you do have it there, you also might want to check for an event ID overlap.
 

unmerged(233955)

Captain
1 Badges
Nov 10, 2010
422
1
  • Cities in Motion
Also, just kicked the Germans' asses back to Europe in the new battle scenario as the Fengtien Clique; encircle Shanghai, then Tsingdao, break through and anhilate Shangqing Tianguo rebels, cut through and push Germans back to Hanoi, then cut the KMT into two at Guangzhou and encircle. I would've liked to kick the Germans out of Vietnam, but jungles are just terrible to conduct offensives at, and I was running out of time to capture Changsha and Guangzhou.

I was pretty surprised when the Japanese suddenly DoW'd, although I was pretty sure I could hold them off until the rest of China moved into crush them and occupy Korea, ;P.

Either way, if the Japanese enter too late and only end up being a nuisance. If they had struck when I had just reached 100 VP for example, I would've definitely been caught up defending Manchuria and couldn't have finished the KMT off ending in a stalemate; some kind of earlier trigger so they can join in without fighting an entirely hopeless and meaningless fight. As the Fengtian at least.

It also gets annoying when the Manchurians tend to surrender a whole lot as the Guominjun as we're winning. wth, you cowards!

Also, I feel that the 1 division/province warfare from ARMA isn't that fun to play with as a purely battle scenario - there's no reserves to play around with and you're simply holding the line; I've stuck with playing as either Fengtian or as the Germans, but even then I gravitate towards Fengtian since I find managing KMT armies annoying. Possibly an event to trigger MC would be best.
 

John Tzimisces

Captain
76 Badges
Dec 13, 2006
384
7
www.twcenter.net
  • Europa Universalis IV: Rights of Man
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Sword of the Stars II
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Nemesis
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
I really love Kaiserreich but here's a few things:

1. If Mexico goes to war with the US during the ACW and occupies provinces owned by, say, the AUS which are occupied by the US, after any peace treaty event that fires, Mexico continues to occupy these provinces. Mexico takes ownership of these provinces once the US annexes, say, the AUS.

2. The "German puppet monarch" Head of State type or whatever it's called adds a whopping 15% to coup us chance. I understand either a boost or reduction to coup us chance for these heads of state, but 15% is tremendous, considering the best one will usually see is close to 5%.


I'm about to give Russia a shot. I imagine I will end up with pointlessly huge manpower due to the youth organization event which boosts manpower growth by 1% every time it fires.
 

Seek75

Share Our Wealth!
35 Badges
Oct 7, 2010
2.804
1
www.youfail.org
  • Crusader Kings II: Charlemagne
  • Victoria 2: A House Divided
  • Magicka
  • Crusader Kings II
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Megacorp
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris - Path to Destruction bundle
Was messing around with UoB's sliders, and saw something cool. When I made them social conservative, they got T.E. Lawrence as HoS. Is it possible to maintain this, or would the UK get restored?
 

Watercress

Lovely in a Sandwich
62 Badges
Aug 26, 2011
284
13
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Parklife
  • 500k Club
  • Victoria 2
  • Crusader Kings III
Not by the way you've gone about it. You need him to launch a counter-revolution, and then save-reload as his UK to actually play as him.
 

Seek75

Share Our Wealth!
35 Badges
Oct 7, 2010
2.804
1
www.youfail.org
  • Crusader Kings II: Charlemagne
  • Victoria 2: A House Divided
  • Magicka
  • Crusader Kings II
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Megacorp
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris - Path to Destruction bundle
Ah, I see. So then messing with the sliders won't really do anything. Pity, Lawrence of Arabia leading a right-wing UoB actually sounds kind of interesting :p
 
Last edited: