• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

LiamRiordan

The Rambling KR Player
70 Badges
Aug 4, 2008
2.184
137
  • 500k Club
  • Stellaris: Nemesis
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Holy Fury
  • The Showdown Effect
  • Warlock: Master of the Arcane
  • War of the Roses
  • Hearts of Iron IV: Colonel
  • Stellaris: Humanoids Species Pack
  • Stellaris: Lithoids
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44 Deluxe Edition
  • Battle for Bosporus
  • Stellaris: Ancient Relics
  • Steel Division: Normandy 44
  • Crusader Kings II: Rajas of India
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Necroids
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Hearts of Iron IV: Field Marshal
  • Semper Fi
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Dungeonland
  • Darkest Hour
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
Shouldn't it be pretty easy to delete/change the event in the files?
Can be, but the developers have priorities.
 

LiamRiordan

The Rambling KR Player
70 Badges
Aug 4, 2008
2.184
137
  • 500k Club
  • Stellaris: Nemesis
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Holy Fury
  • The Showdown Effect
  • Warlock: Master of the Arcane
  • War of the Roses
  • Hearts of Iron IV: Colonel
  • Stellaris: Humanoids Species Pack
  • Stellaris: Lithoids
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44 Deluxe Edition
  • Battle for Bosporus
  • Stellaris: Ancient Relics
  • Steel Division: Normandy 44
  • Crusader Kings II: Rajas of India
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Necroids
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Hearts of Iron IV: Field Marshal
  • Semper Fi
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Dungeonland
  • Darkest Hour
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
Almost never happened? Huh.. Well, I noticed if I saved before the event happened and save scummed every time it did I could go longer and longer amounts of times without it happening but eventually it began happening at 06:00 on May 21st every time. Will I just have to not play Georgia so?
Hmm strange it is a bug, I'm looking at the code now.

Code:
event = {
    id = 996130
    country = GEO
    style = 2

    trigger = {
        NOT = {
            exists = AZB
        }
        owned = { province = 713 data = GEO }
        control = { province = 713 data = GEO }
    }

    name = "The Fate of Azerbaijan"
    desc = "After a long fight with Azerbaijan, we have launched a full offensive and forced the Azerbaijanian armed forces to surrender. Baku is now in our hands!"
    picture = "militaryparade1"

    date = { day = 1 month = january year = 1936 }
    offset = 15
    deathdate = { day = 1 month = december year = 1963 }

    action = {
        name = "Incorporate them !"
                trigger = {
                flag = GEO_TRACAU
                }
                ai_chance = 100
        command = { type = supplies value = 1000 }
        command = { type = dissent value = -5 }
                command = { type = waketeam which = 21004 }
                command = { type = waketeam which = 21005 }
    }
       action = {
        name = "Liberate them !"
                ai_chance = 0
        command = { type = supplies value = 1000 }
        command = { type = dissent value = -5 }
                command = { type = independence which = AZB value = 1 when = 0 }
                command = { type = make_puppet which = AZB  }
                command = { type = sleepevent which = 996132 }
    }

       action = {
        name = "Occupy them. For now..."
                ai_chance = 0
        command = { type = supplies value = 1000 }
        command = { type = dissent value = 5 }
    }
}

You should be able to just occupy them according to the code, I'll pass it on.
 

LiamRiordan

The Rambling KR Player
70 Badges
Aug 4, 2008
2.184
137
  • 500k Club
  • Stellaris: Nemesis
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Holy Fury
  • The Showdown Effect
  • Warlock: Master of the Arcane
  • War of the Roses
  • Hearts of Iron IV: Colonel
  • Stellaris: Humanoids Species Pack
  • Stellaris: Lithoids
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44 Deluxe Edition
  • Battle for Bosporus
  • Stellaris: Ancient Relics
  • Steel Division: Normandy 44
  • Crusader Kings II: Rajas of India
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Necroids
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Hearts of Iron IV: Field Marshal
  • Semper Fi
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Dungeonland
  • Darkest Hour
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
I'm looking at it and talking with yuriswe on the forums, the code should allow you to incorporate (annex with new techteams), liberate or occupy (annex with no immediate bonuses).

It's confusing me.
 

LiamRiordan

The Rambling KR Player
70 Badges
Aug 4, 2008
2.184
137
  • 500k Club
  • Stellaris: Nemesis
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Holy Fury
  • The Showdown Effect
  • Warlock: Master of the Arcane
  • War of the Roses
  • Hearts of Iron IV: Colonel
  • Stellaris: Humanoids Species Pack
  • Stellaris: Lithoids
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44 Deluxe Edition
  • Battle for Bosporus
  • Stellaris: Ancient Relics
  • Steel Division: Normandy 44
  • Crusader Kings II: Rajas of India
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Necroids
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Hearts of Iron IV: Field Marshal
  • Semper Fi
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Dungeonland
  • Darkest Hour
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
The Game keeps crashing randomly on me. Is it because I'm running W7?
No, no it is not.

What version of Darkest Hour are you using? What version of Kaiserreich are you using?
 

TremblingBlue

Colonel
48 Badges
Nov 19, 2010
1.096
222
  • Darkest Hour
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rights of Man
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Necroids
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Hearts of Iron IV Sign-up
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Arsenal of Democracy
Hey guys,

I was just digging through my files and I found an old Indochina flag I designed, based around the idea that it was headed by the Thai monarchy (just like how it can in KR).

Shield

Flag

Counter

I hope it's good enough to use. I made sure the imagery fits and everything...spent a long time getting it right. I have the original picture also if needed.
 

TremblingBlue

Colonel
48 Badges
Nov 19, 2010
1.096
222
  • Darkest Hour
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rights of Man
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Necroids
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Hearts of Iron IV Sign-up
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Arsenal of Democracy
Also, are there any plans to improve the situation in Austria-Hungary? Currently the only decision worth taking as Austria is Centralising the Monarchy, because the others are just useless status quo and are virtually the same as each other. The Federalise option should really create the Danube Federation (semi-democratic state) there and then after an agreement with Hungary or the civil war, whereas the centralise option should ideally lead to the Greater Austrian Empire (Autocratic state) after an agreement with Hungary or the civil war. The duel monarchy 'Austro-Hungary' shouldn't really be in the game as it's as viable an option historically as the Dualism choice...what's the point if they are virtually the same?

And then there's other problems with the civil war. The major one being this: It's just not worth it.

The way I see it, there's actually no good reason to fight the civil war and the Italians as Austria. All you get for it is a few extra infantry while you gain a huge amount of belligerence,lose resources/manpower/ic...and lose a lot of land if Romania and Serbia intervenes.

Clearly the best way to do it at the moment is to puppet Italy via the Pope's death event and have Hungary accept centralisation. All it takes is a few save reloads and you don't have to go through this whole mess.

It needs to be redone. I wish I could help more.
 
Last edited:

LiamRiordan

The Rambling KR Player
70 Badges
Aug 4, 2008
2.184
137
  • 500k Club
  • Stellaris: Nemesis
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Holy Fury
  • The Showdown Effect
  • Warlock: Master of the Arcane
  • War of the Roses
  • Hearts of Iron IV: Colonel
  • Stellaris: Humanoids Species Pack
  • Stellaris: Lithoids
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44 Deluxe Edition
  • Battle for Bosporus
  • Stellaris: Ancient Relics
  • Steel Division: Normandy 44
  • Crusader Kings II: Rajas of India
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Necroids
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Hearts of Iron IV: Field Marshal
  • Semper Fi
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Dungeonland
  • Darkest Hour
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
Also, are there any plans to improve the situation in Austria-Hungary? Currently the only decision worth taking as Austria is Centralising the Monarchy, because the others are just useless status quo and are virtually the same as each other. The Federalise option should really create the Danube Federation (semi-democratic state) there and then after an agreement with Hungary or the civil war, whereas the centralise option should ideally lead to the Greater Austrian Empire (Autocratic state) after an agreement with Hungary or the civil war. The duel monarchy 'Austro-Hungary' shouldn't really be in the game as it's as viable an option historically as the Dualism choice...what's the point if they are virtually the same?

And then there's other problems with the civil war. The major one being this: It's just not worth it.

The way I see it, there's actually no good reason to fight the civil war and the Italians as Austria. All you get for it is a few extra infantry while you gain a huge amount of belligerence,lose resources/manpower/ic...and lose a lot of land if Romania and Serbia intervenes.

Clearly the best way to do it at the moment is to puppet Italy via the Pope's death event and have Hungary accept centralisation. All it takes is a few save reloads and you don't have to go through this whole mess.

It needs to be redone. I wish I could help more.
Centralizing is best for warmongering role, Federalizing is generally an idealist/commonwealth role. Its one of those very minor things that shouldn't happen, but there as a choice. Don't know of any news to improve it.
 

NoMoreSanity

Captain
14 Badges
Jul 23, 2011
320
1
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron III
  • Heir to the Throne
  • March of the Eagles
  • Sengoku
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Humble Paradox Bundle
Honestly, I'm of the opinion that the Hungarians accepting anything more than status quo (De facto independence that is) is absolutely ridiculous and should have a 0% chance of success. Especially with how the Hungarians in the original timeline wanted away from Austria, and how there's 20 extra years of bottled up anger to go along with that here. Your mileage may vary, but the Danubian Federation is also a ridiculous idea to me, as you can't just have a state that has equal rights for Romanians, Poles and Italians too; these are the guys who hate the state the most, and want to get away from it.

Though even if it stays, I'd at least like it more if there are options to somehow have the Federation remove its claims on Hungarian/Austrian lands taken by the Serbs and Romanians, as them having cores permanently when I'm playing as a Balkan nations nearly always lead to invasion and annexation on my part. Which is not fun.

Plus peace and stability between Hungary and Austria happens way too much in most of my games anyway, and makes the game boring. Romania, Italy, and Serbia can never expand then unless they keep saving and reloading, which isn't really much of a solution. And even then how the civil war events occur and play out can screw you over.

Though that's the only major problem with Kaiserreich; there's so many events that interlock and relate to one another, that it's hard to keep track of it all or make sense of it at times. It makes me feel dirty, but sometimes saving and reloading is really the only option to get a scenario that doesn't completely screw the player nation over.

Bah, I'm ranting now. Anyway, I came back to point out a few odd things I noticed from the latest patch. It's fixed up the save issues, which is great, but there's some cores events that are weird. Whenever the Italian Fed./Socialist Italy take their provinces from Austria, Trieste never becomes a core, even when the event fires. Also the Mongolian Empire claims have provinces holes in like two provinces in Siberia and Alash Orda; Aletai and something else. I assume that isn't intentional, since those are just two provinces in a sea of claims that aren't claims, which is weird.

Speaking of Mongolia, I'm really hoping issues with Sternberg will be removed for the final one. Currently every time I load a save as the Empire, Sternberg isn't leader anymore. Which removes the ability to do the new crusade decision. :mad: The same thing happens whenever I change my authority bar one right to authoritarian.

Sorry if I sound like a complainer, I'm just listing off some issues I've found that can hopefully be fixed and/or changed. Love the new CoF options in regards to Germany's french population, that's a thing that bothered me with its absence in previous versions. Though I still don't get why Nancy and Longwy (I just know I misspelled that) aren't just claims when Arlon and Liege are.
 

it068

Major
35 Badges
Oct 29, 2011
532
14
  • For the Motherland
  • Europa Universalis IV: Pre-order
  • Cities in Motion
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Iron Cross
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Darkest Hour
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • 500k Club
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Prison Architect: Psych Ward
  • Island Bound
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
Honestly, I'm of the opinion that the Hungarians accepting anything more than status quo (De facto independence that is) is absolutely ridiculous and should have a 0% chance of success. Especially with how the Hungarians in the original timeline wanted away from Austria, and how there's 20 extra years of bottled up anger to go along with that here. Your mileage may vary, but the Danubian Federation is also a ridiculous idea to me, as you can't just have a state that has equal rights for Romanians, Poles and Italians too; these are the guys who hate the state the most, and want to get away from it.

In the Austrio-Hungarian Empire, it was because the Romanians, Italians and Poles didn't have civil rights that made them hate the state and want to get away from it. If the Danubian Federation gave all of it's members equal right and a say in government, don't you think that the amount of people who hated the state
would have reduced considerably?
 

NoMoreSanity

Captain
14 Badges
Jul 23, 2011
320
1
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron III
  • Heir to the Throne
  • March of the Eagles
  • Sengoku
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Humble Paradox Bundle
In the Austrio-Hungarian Empire, it was because the Romanians, Italians and Poles didn't have civil rights that made them hate the state and want to get away from it. If the Danubian Federation gave all of it's members equal right and a say in government, don't you think that the amount of people who hated the state
would have reduced considerably?
By a significant margin? I wouldn't think so, as no matter what, those people will be in a land that for decades had the Austrians and Hungarians as the masters. I'm not sure just centralizing it all and the Empire officials saying 'okay, you all have rights now!' won't make them want to return to their national homelands any less. Especially after several years of brutal Hungarization in the Romanians case.

I mean I'm fine with the Federations existence I guess, an Austria player has to have something to aim for, but I'd like it to be harder to get then just 'spam save and reload' before the decision, and to have events pop up for the Federation in regards to the Romanians, Italians, Poles and Serbs in the state, and territories those nations might have taken from the Empire in its weakness. Perhaps plebiscites in those disputed areas, that would fit with a supposedly democratic state, would it? With leaning chances of success depending on who owns lands like Transylvania/Galicia/Bosnia etcetera. Because right now, in the chance the Federation forms, it's waaaaay too overpowered for any nearby states to deal with.
 

TremblingBlue

Colonel
48 Badges
Nov 19, 2010
1.096
222
  • Darkest Hour
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rights of Man
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Necroids
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Hearts of Iron IV Sign-up
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Arsenal of Democracy
By a significant margin? I wouldn't think so, as no matter what, those people will be in a land that for decades had the Austrians and Hungarians as the masters. I'm not sure just centralizing it all and the Empire officials saying 'okay, you all have rights now!' won't make them want to return to their national homelands any less. Especially after several years of brutal Hungarization in the Romanians case.

I mean I'm fine with the Federations existence I guess, an Austria player has to have something to aim for, but I'd like it to be harder to get then just 'spam save and reload' before the decision, and to have events pop up for the Federation in regards to the Romanians, Italians, Poles and Serbs in the state, and territories those nations might have taken from the Empire in its weakness. Perhaps plebiscites in those disputed areas, that would fit with a supposedly democratic state, would it? With leaning chances of success depending on who owns lands like Transylvania/Galicia/Bosnia etcetera. Because right now, in the chance the Federation forms, it's waaaaay too overpowered for any nearby states to deal with.

Well I think the Danube Federation would look a lot more like Switzerland, which does have a content populace. Instead of saying "you're Italian/Romanian/Polish" you simply change it to Danubian, and you have an entirely new nationalist front.

I think the biggest travesty of a nation is, of course, the Qing Empire.
 

NoMoreSanity

Captain
14 Badges
Jul 23, 2011
320
1
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron III
  • Heir to the Throne
  • March of the Eagles
  • Sengoku
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Humble Paradox Bundle
Well I think the Danube Federation would look a lot more like Switzerland, which does have a content populace. Instead of saying "you're Italian/Romanian/Polish" you simply change it to Danubian, and you have an entirely new nationalist front.
There's a problem with that though, in that Switzerland is tiny, and Danubia would be HUGE. And with many, many more ethnicities than Italians, Germans, and French. And even in the KR timeline, the French populace of Switzerland is incredibly restless and want to secede. So Switzerland is hardly the model to base off of in-game.

I think the biggest travesty of a nation is, of course, the Qing Empire.
I know hardly enough about Chinese politics OTL as is to comment on that, but the Qing kind of make sense since they are set up by the Germans just to provide stability. Though the relationship between the Qing and the Germans in-game confuses me greatly. Half the time the Qing act like the Germans, for lack of a better term, bitch, the other half they're trying to become an independent super-power in a weird semi-colonial S&M relationship.

Speaking of Qing, there's another thing that always annoys me; the Shangqing-Qing conflict. Whenever this occurs, it's usually the Qing that start it, and it's kind of ridiculous the amount of intervention the Germans and Fengtien can give. Germany offering a full alliance when the Qing are the ones who start the war? Fengtien joining them? It makes playing as the Shangqing an absolute hell of a time, as the Qing already overpower them greatly. You don't need to add more to that.

Besides, when Germany gets into the war they get the stupid bullshit IC efficiency increase that's like the economies on steroids, which makes playing as any Synditern nation or anything in conflict with Germany annoying as hell. The new domestic events for Germany are nice, but they don't really help when Germany can somehow fix all its economic problems by getting into a war with a cult state on the other side of the world that it doesn't really fight. I even saw an event for Germany that says 'The War helps the economy!' What.
 

Kannon

Colonel
57 Badges
Aug 16, 2010
833
0
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Victoria: Revolutions
  • Rome Gold
  • Cities in Motion
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Pillars of Eternity
  • For the Motherland
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • Crusader Kings III
  • Crusader Kings Complete
  • Knights of Honor
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Rise of Prussia
  • Pride of Nations
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Europa Universalis III Complete
  • Victoria 2
  • Teleglitch: Die More Edition
The new domestic events for Germany are nice, but they don't really help when Germany can somehow fix all its economic problems by getting into a war with a cult state on the other side of the world that it doesn't really fight. I even saw an event for Germany that says 'The War helps the economy!' What.
http://en.wikipedia.org/wiki/War_economy
http://en.wikipedia.org/wiki/Military_Keynesianism


Considering that Prussia was called "army that has a state" and German empire is a direct descendant of it that got to height of its power through war, the concept of war economy/Military Keynesianism is perfect when used to them.
Fighting phony wars on the other side of the world to make the economy work makes plenty of sense here, really.
 

NoMoreSanity

Captain
14 Badges
Jul 23, 2011
320
1
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron III
  • Heir to the Throne
  • March of the Eagles
  • Sengoku
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Humble Paradox Bundle
http://en.wikipedia.org/wiki/War_economy
http://en.wikipedia.org/wiki/Military_Keynesianism


Considering that Prussia was called "army that has a state" and German empire is a direct descendant of it that got to height of its power through war, the concept of war economy/Military Keynesianism is perfect when used to them.
Fighting phony wars on the other side of the world to make the economy work makes plenty of sense here, really.
I'm not a believer in war economics. The thing is, a war economy doesn't work in the long-term. If Germany is going to remain in a perpetual state of war from '37 to, let's say, the early forties, they're economy won't do so well in the long-term. The U.S.A in OTL only did as well as it did in war-time due to its industrial power and relative stability, along with not actually having a war fought on the mainland. Germany meanwhile, has huge stability problems (Involved in maintaining such a huge colonial empire) trouble at home (With the labor unions and French populace) and can only barely compare to even Kaiserreich's U.S's base industry.

Also, as said, it makes the game less fun for every other player when the Germans have the option to basically go over the only thing penalizing them at the start of the game over some war in the East that doesn't really affect them. It's balance that's the issue here.
 

razorbird789

Major
83 Badges
Sep 15, 2009
696
2
  • Arsenal of Democracy
  • Crusader Kings II
  • Victoria: Revolutions
  • Darkest Hour
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Lithoids
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Victoria 3 Sign Up
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Parklife
  • Surviving Mars
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Federations
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: La Resistance
  • Stellaris: Apocalypse
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 2
  • Cities: Skylines - Green Cities
  • 500k Club
  • Battle for Bosporus
I'm not a believer in war economics. The thing is, a war economy doesn't work in the long-term. If Germany is going to remain in a perpetual state of war from '37 to, let's say, the early forties, they're economy won't do so well in the long-term. The U.S.A in OTL only did as well as it did in war-time due to its industrial power and relative stability, along with not actually having a war fought on the mainland. Germany meanwhile, has huge stability problems (Involved in maintaining such a huge colonial empire) trouble at home (With the labor unions and French populace) and can only barely compare to even Kaiserreich's U.S's base industry.

Also, as said, it makes the game less fun for every other player when the Germans have the option to basically go over the only thing penalizing them at the start of the game over some war in the East that doesn't really affect them. It's balance that's the issue here.

The USA IC base is lower because they didn't join ww1 so never had the benefit of British and French money going into their factories and aiding their economy. The German Empire from its formation through to ww1 had massive increasing production They actually drew level to the British Empire, with Victory from the war and with a larger empire in the east providing them with more money their IC would increase rapidly, they were/are self efficient in all industrial materials except oil, which in the mod they own the Romanian oil fields so that's half the problem it would normally be. I've heard that CoF is more likely to win in a war but the annoying thing i find is Canada and National France's AI files which make them sit around and wait for a German victory. As Canada i retook the UK and western (inc South) france but failed to recapture Paris so National France had dissent in France. I Swapped to UK and played as them but the Royal Navy never came back to me so i had to make a new fleet from scratch, also my election events never fired so theres nothing for me to do but sit and hope i can outproduce Germany enough to retake Paris from the KoF for National France

I think the entente needs more love
 

NoMoreSanity

Captain
14 Badges
Jul 23, 2011
320
1
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron III
  • Heir to the Throne
  • March of the Eagles
  • Sengoku
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Humble Paradox Bundle
The USA IC base is lower because they didn't join ww1 so never had the benefit of British and French money going into their factories and aiding their economy. The German Empire from its formation through to ww1 has massive production, they are self efficient in all industrial materials except oil, which in the mod they own the Romanian oil fields so that's half the problem it would normally be. I've heard that CoF is more likely to win in a war but the annoying thing i find is Canada and National France's AI files which make them sit around and wait for a German victory. As Canada i retook the UK and western (inc South) france but failed to recapture Paris so National France had dissent in France. I Swapped to UK and played as them but the Royal Navy never came back to me so i had to make a new fleet from scratch, also my election events never fired so theres nothing for me to do but sit and hope i can outproduce Germany enough to retake Paris from the KoF for National France

I think the entente needs more love.
Germany still has many problems though, that's my point. It's kind of like Great Britain in OTL. A massive colonial empire, that's teetering on the edge. With the added weight of trying to keep a hold on all its European puppets, while having a hostile regime directly across its border. When the game says that Mittelafrika and AllGemOst employ many German soldiers (How much exactly I'm unsure) you have manpower problems as well unless you have conscription, and that's a whole 'nother can of worms. The U.S.A, once it or either the Union State or C.S.A win the Civil War, can probably harness the full value of American industry and than some.

My point being, Germany is not some unstoppable force that can withstand all these problems. I really like the new domestic events that actually reflect this. Even if Germany having the option to completely heal its economy after a year or two, I forget when specifically, to still be kind of ridiculous. The Great Depression OTL hurt the U.S.A and the world for over a decade. Germany is going to take more than a year or two to solve its economic problems, especially if war comes to their borders.

Yes, the Entente really needs more love. The new events that give National France cores if it has Southern France is nice. I'm asking genuine questions now, but I'm unsure how I'm supposed to invade UoB as Canada. Just make a bunch of '36 or '41 transports with escorts and invade the tip of Britain, or what? The actual invasion is always a problem I have when I have the urge to try Canada.

Ooh, speaking of Canada, if you continue to occupy New England when the Civil War occurs instead of giving it independence, are there events that can make New England provinces cores after a while (Say 2-3 years, more maybe)? I'm unsure, as it never occurs for me, and it sounds like a cool idea. That'd be a big boon for Canada players.