[Kaiserreich] Tips for Naval Composition

MisterPedroH

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Does the same rules for Naval Composition in original DH apply to Kaiserreich? Carriers with destroyers / huge stack of subs > anything else ?

I ask this because the German Empire starts with a huge navy but it's mostly battleships.

Any additional tips would be appreciated. Thanks !!
 

Rifal

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Against the AI? You dont really need to worry much. You can disband half of those battleships and still be fine. Focus on Carriers and Destroyers. You dont need subs at all from what I have noticed. Remember, in Kaiserreich you are the one with the massive overseas empire needing to be defended from enemy navies.
 
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TomorrowsHerald

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It depends if you want to role-play or focus more on effective game-play. If it's the latter, then what Rifal suggested is all you really need and the Battleships are for the most part redundant apart from shore bombardment for amphibious landings and perhaps as raider hunters (though only the more advanced classes have enough speed for the latter role) Submarine stacks of 30 flotillas are also a pretty powerful way to play through it is redundant if you can build carriers which are better. BCs tend to be more useful on a raider role than BBs because they have roughly the same firepower with improved speed meaning they do hit and run attacks. Germany starts with a generous allowance of both semi-modern and obsolete classes of everything apart from carriers so you have a lot of leeway there.

Your main naval enemy, the UOB, will have a lot of carriers and naval bombers and will constantly attack your convoys along with the more limited French and SouthernItalian fleets as well as your ships in dock. The best way to counter that threat is to maintain a strong North Sea carrier fleet against the UOB, fill up the coast with Radar and AA stations, and station interceptors on scramble and/or air patrol to take on the naval bombers, and consider placing most BBs away from the European Theatre at least until the later stages of the war when the UOB fleet is diminished and you have air superiority over Britain. Small ASW task forces scattered across the empire should be enough to defend convoys. You could, conversely, build up a naval bomber force of your own (the UOB does not do air defence very well) That said, Germany in KR does not have a lot of available IC so I recommend optimizing your existing resources and being selective in IC spending.

I like to play with a mix of game-play and role-play. With the German Empire, that would translate into building at least four CV-3s to join up with the two CV-2s you start with ready for battle by 38/39 (the CV-1 is just too old so I usually treat it as a light carrier) for a carrier fleet and then starting work on a fleet of CV-4s ready for around 1940. The naval construction bill you get at the beginning of the game builds a few new Battleships meaning you don't actually have to waste IC doing it, though if you prefer a gamey build, you could avoid the supply cost and cancel the order. Since Destroyers take a lot less time to build, you can wait for better tech and build them later (you even get a few via the naval construction events) CVs take a while to build however so it's best to start as soon as you get the tech.

(Edit: Now that I think about it, perhaps a more efficient carrier disposition would be to deploy your three starting carriers in the Pacific or the Mediterranean along with three DDs and build a force of six CV3s as the Atlantic carrier force. Generally speaking, keeping to similar designs in a fleet makes for better coordination during battles. The next run of CVs could then finish up matters against the UOB and then get redeployed as a pacific fleet against Japan which is generally the next threat. I am more inclined to place them in the Mediterranean as their inferior range/speed won't matter as much in a smaller sea while neither the French nor the Italians have an effective reply to carriers apart from possibly naval bombers. I would really recommend keeping an interceptor production line going against those.)

I personally like to keep my battleships around with older ones assuming a shore bombardment role along with scattered marine forces and transports for easy rapid deployment against partisans and minor enemy incursions. Newer battleships assume a counter-raider role across the Empire. That said, in time I gradually start to sell older classes to my puppets since the older ones are limited in range and lose their utility after services rendered during Sealion. All in all, I favour large 30 ship formations of 15 BBs to 15 DDs/CLs for my older Battleships and smaller formations for my newer battleships though I am still experimenting with those. I also like small scattered formations escort carriers for ASW duties along with a destroyer screen and perhaps a few Light Carrier formations if I can afford them.

We did discuss this matter quite a bit in these threads as well as others:



P.S Defending convoys really is a big deal for Germany in KR because otherwise, you will not be able to maintain large deployments overseas. The above formations could help mitigate the damage, but the only reliable way to keep your convoys going is to build a lot of them via serial runs as well as enough escorts to take a toll on raiders making attacks less frequent. I start building convoys from the start of the game and escorts prior to the likely beginning dates for the European war. Older destroyers and cruisers can be converted into escorts and transports into convoys, though I find I like to keep those at least in the early stages of the war.

My recommendation would be to think of it more as playing the UK in vanilla than Germany at least on the naval front.

Edit - I am not sure your starting BB tech or any of the event constructed ones make for good counter-raiders. The only ones of those I'd consider using in that role are the most advanced ones you get (BB 7s with 25 speed, a good 35 firing range, and an impressive operational range of 10000 kilometres, though the latter will be limited by escorts) BB 8s are better for this role (with a max speed of 28 and a firing distance of 36) but I don't recall if you get them from events. Everything else I'd say belongs in a mass bombardment formation deployed where it may be needed, with the oldest most expendable ones kept for the European theatre as their range won't be an issue and their likely loss more tolerable. For the Carrier 4s I also recommend developing surface radar and carrier air-wing tech beforehand.
 
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